修改游戏底层矩阵相关
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@@ -22,23 +22,19 @@ void Scene_Loading_UI::Enter()
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RefPtr<Sprite> BackGroundSp = new Sprite("ImagePacks2/Loading1.png");
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actor->AddComponent(BackGroundSp);
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RefPtr<Sprite> BackGround2Sp = new Sprite("ImagePacks2/Loading0.png");
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BackGround2Sp->SetPos(VecFPos{0, 686});
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BackGround2Sp->SetPos(Vec2{0, 686});
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actor->AddComponent(BackGround2Sp);
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RefPtr<Sprite> LoadCircleSp = new Sprite("ImagePacks2/Loading2.png");
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LoadCircleSp->SetName("LoadCircle");
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LoadCircleSp->SetPos(VecFPos{1280 - 60, 686 - 60});
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LoadCircleSp->SetPos(Vec2{1280 - 60, 686 - 60});
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LoadCircleSp->SetBlendMode(LINEARDODGE);
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LoadCircleSp->SetAnchor(VecFPos{0.5f, 0.5f});
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LoadCircleSp->SetAnchor(Vec2{0.5f, 0.5f});
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actor->AddComponent(LoadCircleSp);
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actor->SetCallbackOnUpdate([LoadCircleSp](float deltaTime) mutable
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{
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float angle = LoadCircleSp->GetRotation();
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LoadCircleSp->SetRotation(angle + 180.0f * deltaTime); });
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// 文字测试
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// RefPtr<Text> text = new Text("测试文字加载中...", Global_Game::GetInstance().Fonts[0], SDL_Color{255, 255, 255, 255}, SDL_Color{0, 0, 0, 255}, 4);
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// actor->AddComponent(text);
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}
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void Scene_Loading_UI::Update(float deltaTime)
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