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@@ -1,5 +1,7 @@
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#include "CharacterObject.h"
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#include "Asset/Squirrel/SquirrelManager.h"
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#include "Actor/Map/GameMap.h"
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#include "Actor/Map/GameWorld.h"
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CharacterObject::~CharacterObject()
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{
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@@ -12,9 +14,6 @@ void CharacterObject::Construction(int job)
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// 创建装备管理器
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_EquipmentManager = new Chr_Equipment();
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_EquipmentManager->Init(this);
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// // 创建阴影对象
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// _Shadow = new Chr_Shadow();
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// _Shadow->Init(this);
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// 创建动画管理器(一定要先创建装备管理器再创建动画管理器 因为需要读取身上的装备)
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_AnimationManager = new Chr_Animation();
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_AnimationManager->Init(this);
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@@ -51,19 +50,35 @@ void CharacterObject::ControllerMsg(CONTROLLER_MSG_TYPE msgType, void *msgData)
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}
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}
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void CharacterObject::Update(float deltaTime)
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void CharacterObject::SetPosition(VecFPos3 pos)
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{
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ActiveObject::Update(deltaTime);
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}
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void CharacterObject::SetPos(Vec2 pos)
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{
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BaseObject::SetPos(pos);
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if(_Shadow)_Shadow->SetPos(this->GetPos());
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BaseObject::SetPosition(pos);
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}
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void CharacterObject::SetDirection(int dir)
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{
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BaseObject::SetDirection(dir);
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if(_Shadow)_Shadow->SetDirection(this->GetDirection());
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}
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void CharacterObject::OnUpdate(float deltaTime)
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{
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ActiveObject::OnUpdate(deltaTime);
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// 判断是否要进行区域移动
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if (!IsTeleportArea)
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{
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GameMap::MapMoveArea Info = this->_AffMap->CheckIsItMoveArea(this->GetPosition());
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if (Info.town != -2 && Info.area != -2)
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{
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IsTeleportArea = true;
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// 调用世界类移动自己
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GameWorld::GetWorld()->MoveCharacter(this, Info.town, Info.area);
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}
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}
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else
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{
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GameMap::MapMoveArea Info = this->_AffMap->CheckIsItMoveArea(this->GetPosition());
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if (Info.town == -2 && Info.area == -2)
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IsTeleportArea = false;
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}
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}
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