From bf35c6f0d80e5c297125de4269a1141ff8f9b68c Mon Sep 17 00:00:00 2001 From: Lenheart <947330670@qq.com> Date: Thu, 23 Oct 2025 15:44:43 +0800 Subject: [PATCH] 1 --- source_game/Scene/Scene_Test.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/source_game/Scene/Scene_Test.cpp b/source_game/Scene/Scene_Test.cpp index 0f130f5..76765bc 100644 --- a/source_game/Scene/Scene_Test.cpp +++ b/source_game/Scene/Scene_Test.cpp @@ -16,26 +16,26 @@ Scene_Test::~Scene_Test() void Scene_Test::Enter() { - // SetScale(VecFPos(1.2f, 1.2f)); - // map = new GameMap; - // map->LoadMap("map/cataclysm/town/elvengard/new_elvengard.map"); - // map->Enter(this); + SetScale(VecFPos(1.2f, 1.2f)); + map = new GameMap; + map->LoadMap("map/cataclysm/town/elvengard/new_elvengard.map"); + map->Enter(this); - // RefPtr obj = new CharacterObject(); - // obj->SetPosition({1000, 300, 0}); - // obj->Construction(0); + RefPtr obj = new CharacterObject(); + obj->SetPosition({1000, 300, 0}); + obj->Construction(0); - // RefPtr monster = new MonsterObject(); - // monster->SetPosition({1200, 301, 0}); - // monster->Construction(1); - // monster->SetDirection(1); + RefPtr monster = new MonsterObject(); + monster->SetPosition({1200, 301, 0}); + monster->Construction(1); + monster->SetDirection(1); - // map->AddObject(obj); - // map->AddObject(monster); + map->AddObject(obj); + map->AddObject(monster); - // _camera = new GameMapCamera; - // _camera->SetFromActor(obj.Get()); - // return; + _camera = new GameMapCamera; + _camera->SetFromActor(obj.Get()); + return; // // SDL_Log("Scene_Test::进入测试场景!"); RefPtr actor = new Actor;