This commit is contained in:
2025-10-06 04:18:49 +08:00
commit df2cacdb92
2784 changed files with 1280840 additions and 0 deletions

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Library/SDL2_image-2.5.2/.gitmodules vendored Normal file
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[submodule "external/jpeg"]
path = external/jpeg
url = https://github.com/libsdl-org/jpeg.git
branch = v9e-SDL
[submodule "external/libpng"]
path = external/libpng
url = https://github.com/libsdl-org/libpng.git
branch = v1.6.37-SDL
[submodule "external/libwebp"]
path = external/libwebp
url = https://github.com/libsdl-org/libwebp.git
branch = 1.0.3-SDL
[submodule "external/libtiff"]
path = external/libtiff
url = https://github.com/libsdl-org/libtiff.git
branch = v4.2.0-SDL
[submodule "external/zlib"]
path = external/zlib
url = https://github.com/libsdl-org/zlib.git
branch = v1.2.12-SDL
[submodule "external/libjxl"]
path = external/libjxl
url = https://github.com/libsdl-org/libjxl.git
branch = v0.6.1-SDL
[submodule "external/libavif"]
path = external/libavif
url = https://github.com/libsdl-org/libavif.git
branch = v0.10.1-SDL
[submodule "external/dav1d"]
path = external/dav1d
url = https://github.com/libsdl-org/dav1d.git
branch = 1.0.0-SDL

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SDL_IMAGE_LOCAL_PATH := $(call my-dir)
# Enable this if you want PNG and JPG support with minimal dependencies
USE_STBIMAGE ?= true
# The additional formats below require downloading third party dependencies,
# using the external/download.sh script.
# Enable this if you want to support loading AVIF images
# The library path should be a relative path to this directory.
SUPPORT_AVIF ?= false
AVIF_LIBRARY_PATH := external/libavif
DAV1D_LIBRARY_PATH := external/dav1d
# Enable this if you want to support loading JPEG images using libjpeg
# The library path should be a relative path to this directory.
SUPPORT_JPG ?= false
SUPPORT_SAVE_JPG ?= true
JPG_LIBRARY_PATH := external/jpeg
# Enable this if you want to support loading JPEG-XL images
# The library path should be a relative path to this directory.
SUPPORT_JXL ?= false
JXL_LIBRARY_PATH := external/libjxl
# Enable this if you want to support loading PNG images using libpng
# The library path should be a relative path to this directory.
SUPPORT_PNG ?= false
SUPPORT_SAVE_PNG ?= true
PNG_LIBRARY_PATH := external/libpng
# Enable this if you want to support loading WebP images
# The library path should be a relative path to this directory.
SUPPORT_WEBP ?= false
WEBP_LIBRARY_PATH := external/libwebp
# Build the library
ifeq ($(SUPPORT_AVIF),true)
include $(SDL_IMAGE_LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/Android.mk
include $(SDL_IMAGE_LOCAL_PATH)/$(DAV1D_LIBRARY_PATH)/Android.mk
endif
# Build the library
ifeq ($(SUPPORT_JPG),true)
include $(SDL_IMAGE_LOCAL_PATH)/$(JPG_LIBRARY_PATH)/Android.mk
endif
# Build the library
ifeq ($(SUPPORT_JXL),true)
include $(SDL_IMAGE_LOCAL_PATH)/$(JXL_LIBRARY_PATH)/Android.mk
endif
# Build the library
ifeq ($(SUPPORT_PNG),true)
include $(SDL_IMAGE_LOCAL_PATH)/$(PNG_LIBRARY_PATH)/Android.mk
endif
# Build the library
ifeq ($(SUPPORT_WEBP),true)
include $(SDL_IMAGE_LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/Android.mk
endif
# Restore local path
LOCAL_PATH := $(SDL_IMAGE_LOCAL_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2_image
LOCAL_SRC_FILES := \
IMG.c \
IMG_avif.c \
IMG_bmp.c \
IMG_gif.c \
IMG_jpg.c \
IMG_jxl.c \
IMG_lbm.c \
IMG_pcx.c \
IMG_png.c \
IMG_pnm.c \
IMG_qoi.c \
IMG_stb.c \
IMG_svg.c \
IMG_tga.c \
IMG_tif.c \
IMG_webp.c \
IMG_WIC.c \
IMG_xcf.c \
IMG_xpm.c.arm \
IMG_xv.c \
IMG_xxx.c
LOCAL_CFLAGS := -DLOAD_BMP -DLOAD_GIF -DLOAD_LBM -DLOAD_PCX -DLOAD_PNM \
-DLOAD_SVG -DLOAD_TGA -DLOAD_XCF -DLOAD_XPM -DLOAD_XV \
-DLOAD_QOI
LOCAL_LDLIBS :=
LOCAL_STATIC_LIBRARIES :=
LOCAL_SHARED_LIBRARIES := SDL2
ifeq ($(USE_STBIMAGE),true)
LOCAL_CFLAGS += -DLOAD_JPG -DLOAD_PNG -DUSE_STBIMAGE
endif
ifeq ($(SUPPORT_AVIF),true)
LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/include
LOCAL_CFLAGS += -DLOAD_AVIF
LOCAL_STATIC_LIBRARIES += avif
LOCAL_WHOLE_STATIC_LIBRARIES += dav1d dav1d-8bit dav1d-16bit
endif
ifeq ($(SUPPORT_JPG),true)
LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JPG_LIBRARY_PATH)
LOCAL_CFLAGS += -DLOAD_JPG
LOCAL_STATIC_LIBRARIES += jpeg
ifeq ($(SUPPORT_SAVE_JPG),true)
LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_JPG=1
else
LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_JPG=0
endif
endif
ifeq ($(SUPPORT_JXL),true)
LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/lib/include \
$(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/android
LOCAL_CFLAGS += -DLOAD_JXL
LOCAL_STATIC_LIBRARIES += jxl
endif
ifeq ($(SUPPORT_PNG),true)
LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(PNG_LIBRARY_PATH)
LOCAL_CFLAGS += -DLOAD_PNG
LOCAL_STATIC_LIBRARIES += png
LOCAL_LDLIBS += -lz
ifeq ($(SUPPORT_SAVE_PNG),true)
LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_PNG=1
else
LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_PNG=0
endif
endif
ifeq ($(SUPPORT_WEBP),true)
LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/src
LOCAL_CFLAGS += -DLOAD_WEBP
LOCAL_STATIC_LIBRARIES += webp
endif
LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL2_image static library
#
###########################
LOCAL_MODULE := SDL2_image_static
LOCAL_MODULE_FILENAME := libSDL2_image
LOCAL_LDLIBS :=
LOCAL_EXPORT_LDLIBS :=
include $(BUILD_STATIC_LIBRARY)

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2.6.0:
* Added stb_image as the default backend for JPG and PNG images loading.
To use libpng and libjpg instead configure using --disable-stb-image
* Added IMG_LoadSizedSVG_RW()
* Added support for AVIF images (https://github.com/AOMediaCodec/libavif)
* Added IMG_ReadXPMFromArrayToRGB888()
* Added support for JXL images (https://jpegxl.info/)
* Added support for QOI images (https://qoiformat.org/)
* Fixed XCF regression introduced in 2.0.5
* Added support for loading animated GIFs
* LoadBMP() now loads files using SDL2
* Allow using libwebpdecoder instead libwebp.
2.0.5:
Sam Lantinga - Wed Jun 19 07:30:51 PDT 2019
* Updated external libraries libpng-1.6.32, libwebp-1.0.2
Sam Lantinga - Tue Jun 11 00:17:01 PDT 2019
* Fixed a number of security issues:
TALOS-2019-0820
TALOS-2019-0821
TALOS-2019-0841
TALOS-2019-0842
TALOS-2019-0843
TALOS-2019-0844
Sathyanarayanan Gunasekaran, Brian Palmer, Charlie Birks, Amadeus - Mon Jun 10 16:48:20 PDT 2019
* Ported SDL_image to emscripten
2.0.4:
Michał Janiszewski - Fri Sept 28 22:00:26 PST 2018
* Fixed memory issues in the XCF loader
Ryan Gordon - Wed Sept 26 14:58:31 PST 2018
* Fixed a number of security issues, including TALOS-2018-0645
2.0.3:
Ryan Gordon - Sun Jan 28 21:28:16 PST 2018
* Fixed a number of security issues:
TALOS-2017-0488
TALOS-2017-0489
TALOS-2017-0490
TALOS-2017-0491
TALOS-2017-0497
TALOS-2017-0498
TALOS-2017-0499
Sam Lantinga - Sun Jan 28 21:24:10 PST 2018
* Added a dependency on SDL 2.0.8
2.0.2:
Sam Lantinga - Sat Oct 21 23:42:28 PDT 2017
* Added simple SVG image support based on Nano SVG
Sam Lantinga - Sat Oct 21 22:14:34 PDT 2017
* Updated external libraries jpeg-9b, libpng-1.6.32, libwebp-0.6.0, tiff-4.0.8 and zlib-1.2.11
Yves Younan - Fri, Oct 6, 2017 3:38:38 PM
* Fixed security vulnerability in XCF image loader
Alexey - Tue Sep 12 00:41:53 PDT 2017
* Added optional support for loading images using Windows Imaging Component
Fabian Greffrath - Tue Sep 12 00:15:56 PDT 2017
* Added libpng save support for much smaller 8-bit images
Alexey - Mon Sep 11 23:50:31 PDT 2017
* Added JPG save support when built with jpeglib
IMG_SaveJPG() and IMG_SaveJPG_RW()
2.0.1:
Jeffrey Carpenter - Sat Nov 29 12:06:05 2014
* Fixed image colorspace issue on iOS and Mac OS X
Sam Lantinga - Sun Jun 15 17:33:46 2014
* Fixed support for transparency in XPM files
Davide Coppola - Thu Apr 17 17:30:12 2014
* Fixed building JPEG support on Android
David Ludwig - Tue Apr 01 19:40:35 2014
* Added support for building for Windows RT and Windows Phone
Timur - Wed Dec 11 21:24:36 2013
* Fixed memory leak in webp image loading
Patrice Mandin - Thu Nov 07 19:15:28 2013
* Fixed loading BMP files with large BITMAPINFOHEADER structures
Sam Lantinga - Fri Oct 11 21:54:20 2013
* Fixed building with libpng 1.4
2.0.0:
Sam Lantinga - Sun Jun 2 22:25:31 PDT 2013
* Added PNG save support based on miniz.c by Rich Geldreich
IMG_SavePNG(), IMG_SavePNG_RW()
Sam Lantinga - Sat Jun 1 19:11:26 PDT 2013
* Updated for SDL 2.0 release
Sam Lantinga - Sat Mar 23 13:36:51 PDT 2013
* Fixed bug setting colorkey for indexed PNG images
Torsten Stremlau - Sun Mar 10 10:19:25 PDT 2013
* Added support for alpha and lossless WEBP images
1.2.12:
mscott - 2012-02-06 19:40:23 PST
* Fixed image corruption when using ImageIO framework
Sylvain - Thu Nov 22 13:09:59 PST 2012
* Added extended XPM color table (disabled by default in IMG_xpm.c)
Sam Lantinga - Thu Jan 19 23:18:09 EST 2012
* Fixed regression in 1.2.11 loading 8-bit PNG images with libpng
1.2.11:
Sam Lantinga - Sat Jan 14 17:54:38 EST 2012
* Fixed loading 8-bit PNG images on Mac OS X
Sam Lantinga - Sat Dec 31 09:35:40 EST 2011
* SDL_image is now under the zlib license
Michael Bonfils - Mon Nov 28 21:46:00 EST 2011
* Added WEBP image support
Thomas Klausner - Wed Jan 19 19:31:25 PST 2011
* Fixed compiling with libpng 1.4
Sam Lantinga - Mon Jan 10 12:09:57 2011 -0800
* Added Android.mk to build on the Android platform
Sam Lantinga - Mon May 10 22:42:53 PDT 2010
* Fixed loading HAM6 images with stencil mask
Mark Tucker - Fri, 27 Nov 2009 12:38:21 -0500
* Fixed bug loading 15 and 16 bit BMP images
1.2.10:
Sam Lantinga - Sat Nov 14 11:22:14 PST 2009
* Fixed bug loading multiple images
1.2.9:
Sam Lantinga - Tue Nov 10 00:29:20 PST 2009
* Fixed alpha premultiplication on Mac OS X and iPhone OS
Sam Lantinga - Sun Nov 8 07:52:11 PST 2009
* Fixed checking for IMG_Init() return value in image loaders
1.2.8:
Sam Lantinga - Sun Oct 4 13:12:54 PDT 2009
* Added support for uncompressed PCX files
Mason Wheeler - 2009-06-10 06:29:45 PDT
* Added IMG_Init()/IMG_Quit() to prevent constantly loading and unloading DLLs
Couriersud - Mon, 12 Jan 2009 17:21:13 -0800
* Added support for ICO and CUR image files
Eric Wing - Fri, 2 Jan 2009 02:01:16 -0800
* Added ImageIO loading infrastructure for Mac OS X
* Added UIImage loading infrastructure for iPhone / iPod Touch
1.2.7:
Sam Lantinga - Sun Nov 2 15:08:27 PST 2008
* Fixed buffer overflow in BMP loading code, discovered by j00ru//vx
Sam Lantinga - Fri Dec 28 08:34:54 PST 2007
* Fixed buffer overflow in GIF loading code, discovered by Michael Skladnikiewicz
1.2.6:
Sam lantinga - Wed Jul 18 00:30:32 PDT 2007
* Improved detection of libjpeg, libpng, and libtiff at configure time
* PNG and TIFF images are correctly identified even if dynamic libraries
to load them aren't available.
* Fixed loading of TIFF images using libtiff 3.6
Sam Lantinga - Thu Jul 5 07:52:35 2007
* Fixed static linking with libjpeg
Michael Koch - Tue Feb 13 10:09:17 2007
* Fixed crash in IMG_ReadXPMFromArray()
1.2.5:
Maurizio Monge - Sun May 14 13:57:32 PDT 2006
* Fixed loading BMP palettes at unusual offsets
Sam Lantinga - Thu May 11 21:51:19 PDT 2006
* Added support for dynamically loading libjpeg, libpng, and libtiff.
Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006
* Added gcc-fat.sh for generating Universal binaries on Mac OS X
* Updated libtool support to version 1.5.22
Sam Lantinga - Sat Feb 4 15:17:44 PST 2006
* Added support for XV thumbnail images
Gautier Portet - Fri, 19 Mar 2004 17:35:12 +0100
* Added support for 32-bit BMP files with alpha
1.2.4:
Pierre G. Richard - Fri, 30 Jul 2004 11:13:11 +0000 (UTC)
* Added support for RLE encoded BMP files
Marc Le Douarain - Fri, 26 Dec 2003 18:23:42 +0100
* Added EHB and HAM mode support to the ILBM loader
Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
* Updated libtool support for new mingw32 DLL build process
Holger Schemel - Mon, 04 Aug 2003 21:50:52 +0200
* Fixed crash loading certain PCX images
Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
* Added .la files to the development RPM, fixing RPM build on RedHat 8
1.2.3:
Ryan C. Gordon - Sat, 8 Feb 2003 09:36:33 -0500
* Fixed memory leak with non-seekable SDL_RWops
Marc Le Douarain - Sun, 22 Dec 2002 22:59:51 +0100
* Added 24-bit support to the ILBM format loader
Sam Lantinga - Sun Oct 20 20:55:46 PDT 2002
* Added shared library support for MacOS X
Pete Shinners - Thu Jun 20 10:05:54 PDT 2002
* The JPEG loader can now load EXIF format JPEG images
Dag-Erling Smorgrav - Thu May 2 19:09:48 PDT 2002
* The XCF loader now ignores invisible layers and channels
1.2.2:
Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002
* Updated autogen.sh for new versions of automake
* Specify the SDL API calling convention (C by default)

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cmake_minimum_required(VERSION 3.16)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
# See docs/release_checklist.md
set(MAJOR_VERSION 2)
set(MINOR_VERSION 5)
set(MICRO_VERSION 2)
set(SDL_REQUIRED_VERSION 2.0.9)
# For historical reasons this is 3.0.0 rather than the expected 1.0.0
set(DYLIB_COMPATIBILITY_VERSION "3.0.0")
include(PrivateSdlFunctions)
sdl_calculate_derived_version_variables()
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL_image source code and call cmake from there")
endif()
project(SDL2_image
LANGUAGES C
VERSION "${FULL_VERSION}"
)
message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}")
# Set defaults preventing destination file conflicts
set(SDL2IMAGE_DEBUG_POSTFIX "d"
CACHE STRING "Name suffix for debug builds")
mark_as_advanced(SDL2IMAGE_DEBUG_POSTFIX)
# Assume MSVC projects don't have a package manager and need vendored dependencies (by default).
# Most other platforms have some kind of package manager.
# FIXME: consider a package manager such as conan/vcpkg instead of vendoring
if(MSVC)
set(vendored_default ON)
else()
set(vendored_default OFF)
endif()
include(CMakeDependentOption)
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
option(CMAKE_POSITION_INDEPENDENT_CODE "Build static libraries with -fPIC" ON)
option(BUILD_SHARED_LIBS "Build the library as a shared library" ON)
option(SDL2IMAGE_INSTALL "Enable SDL2_image install target" ON)
option(SDL2IMAGE_DEPS_SHARED "Load dependencies dynamically" ON)
option(SDL2IMAGE_VENDORED "Use vendored third-party libraries" ${vendored_default})
option(SDL2IMAGE_SAMPLES "Build the SDL2_image sample program(s)" ON)
cmake_dependent_option(SDL2IMAGE_SAMPLES_INSTALL "Install the SDL2_image sample program(s)" OFF "SDL2IMAGE_SAMPLES;SDL2IMAGE_INSTALL" OFF)
option(SDL2IMAGE_TESTS "Build unit tests?" OFF)
cmake_dependent_option(SDL2IMAGE_TESTS_INSTALL "Install unit tests?" OFF "SDL2IMAGE_TESTS;SDL2IMAGE_INSTALL" OFF)
option(SDL2IMAGE_BACKEND_STB "Use stb_image for loading JPEG and PNG files" ON)
cmake_dependent_option(SDL2IMAGE_BACKEND_WIC "Add WIC backend (Windows Imaging Component)" OFF WIN32 OFF)
cmake_dependent_option(SDL2IMAGE_BACKEND_IMAGEIO "Use native Mac OS X frameworks for loading images" ON APPLE OFF)
option(SDL2IMAGE_AVIF "Support loading AVIF images" OFF)
option(SDL2IMAGE_BMP "Support loading BMP images" ON)
option(SDL2IMAGE_GIF "Support loading GIF images" ON)
option(SDL2IMAGE_JPG "Support loading JPEG images" ON)
option(SDL2IMAGE_JXL "Support loading JXL images" OFF)
option(SDL2IMAGE_LBM "Support loading LBM images" ON)
option(SDL2IMAGE_PCX "Support loading PCX images" ON)
option(SDL2IMAGE_PNG "Support loading PNG images" ON)
option(SDL2IMAGE_PNM "Support loading PNM images" ON)
option(SDL2IMAGE_QOI "Support loading QOI images" ON)
option(SDL2IMAGE_SVG "Support loading SVG images" ON)
option(SDL2IMAGE_TGA "Support loading TGA images" ON)
option(SDL2IMAGE_TIF "Support loading TIFF images" OFF)
option(SDL2IMAGE_WEBP "Support loading WEBP images" OFF)
option(SDL2IMAGE_XCF "Support loading XCF images" ON)
option(SDL2IMAGE_XPM "Support loading XPM images" ON)
option(SDL2IMAGE_XV "Support loading XV images" ON)
cmake_dependent_option(SDL2IMAGE_JPG_SAVE "Add JPEG save support" ON SDL2IMAGE_JPG OFF)
cmake_dependent_option(SDL2IMAGE_PNG_SAVE "Add PNG save support" ON SDL2IMAGE_PNG OFF)
set(LIBAVIF_MINIMUM_VERSION "0.9.1")
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_AVIF)
set(SDL2IMAGE_AVIF_VENDORED ON)
else()
set(SDL2IMAGE_AVIF_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_AVIF_SHARED "Dynamically load AVIF support (requires shared libavif)"
${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_AVIF OFF)
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_JPG AND NOT (SDL2IMAGE_BACKEND_WIC OR SDL2IMAGE_BACKEND_STB OR SDL2IMAGE_BACKEND_IMAGEIO))
set(SDL2IMAGE_JPG_VENDORED ON)
else()
set(SDL2IMAGE_JPG_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_JPG_SHARED "Dynamically load JPG support (requires shared libjpeg)"
${SDL2IMAGE_DEPS_SHARED} "SDL2IMAGE_JPG;NOT SDL2IMAGE_BACKEND_WIC;NOT SDL2IMAGE_BACKEND_STB;NOT SDL2IMAGE_BACKEND_IMAGEIO" OFF)
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_JXL)
set(SDL2IMAGE_JXL_VENDORED ON)
else()
set(SDL2IMAGE_JXL_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_JXL_SHARED "Dynamically load JXL support (requires shared libjxl)"
${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_JXL OFF)
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_PNG AND NOT (SDL2IMAGE_BACKEND_WIC OR SDL2IMAGE_BACKEND_STB OR SDL2IMAGE_BACKEND_IMAGEIO))
set(SDL2IMAGE_PNG_VENDORED ON)
else()
set(SDL2IMAGE_PNG_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_PNG_SHARED "Dynamically load PNG support (requires shared libpng)"
${SDL2IMAGE_DEPS_SHARED} "SDL2IMAGE_PNG;NOT SDL2IMAGE_BACKEND_WIC;NOT SDL2IMAGE_BACKEND_STB;NOT SDL2IMAGE_BACKEND_IMAGEIO" OFF)
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_TIF)
set(SDL2IMAGE_TIF_VENDORED ON)
else()
set(SDL2IMAGE_TIF_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_TIF_SHARED "Dynamically load TIFF support (requires shared libtiff)"
${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_TIF OFF)
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_WEBP)
set(SDL2IMAGE_WEBP_VENDORED ON)
else()
set(SDL2IMAGE_WEBP_VENDORED OFF)
endif()
cmake_dependent_option(SDL2IMAGE_WEBP_SHARED "Dynamically load WEBP support (requires shared libwebp)"
${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_WEBP OFF)
if(SDL2IMAGE_PNG_VENDORED)
set(SDL2IMAGE_ZLIB ON)
else()
set(SDL2IMAGE_ZLIB OFF)
endif()
if(SDL2IMAGE_VENDORED AND SDL2IMAGE_PNG_VENDORED)
set(SDL2IMAGE_ZLIB_VENDORED ON)
else()
set(SDL2IMAGE_ZLIB_VENDORED OFF)
endif()
if(SDL2IMAGE_PNG_SHARED)
set(SDL2IMAGE_ZLIB_SHARED ON)
else()
set(SDL2IMAGE_ZLIB_SHARED OFF)
endif()
# Save BUILD_SHARED_LIBS variable
set(SDL2IMAGE_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS})
if(SDL2IMAGE_BUILD_SHARED_LIBS)
set(sdl2_image_export_name SDL2_image)
set(sdl2_image_install_name_infix shared)
set(sdl2_target_name SDL2::SDL2)
else()
set(sdl2_image_export_name SDL2_image-static)
set(sdl2_image_install_name_infix static)
set(sdl2_target_name SDL2::SDL2-static)
endif()
sdl_find_sdl2(${sdl2_target_name} ${SDL_REQUIRED_VERSION})
# Set PROJECT_VERSION of subprojects to "" if it's project call does not set VERSION
cmake_policy(SET CMP0048 NEW)
# Allow cmake_dependent_option to use "Full Condition Syntax"
if(POLICY CMP0127)
cmake_policy(SET CMP0127 NEW)
endif()
# OpenGL is required by dependencies of (dependencies of) some vendored libraries
if(NOT DEFINED OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE GLVND)
endif()
add_library(SDL2_image
IMG.c
IMG_WIC.c
IMG_avif.c
IMG_bmp.c
IMG_gif.c
IMG_jpg.c
IMG_jxl.c
IMG_lbm.c
IMG_pcx.c
IMG_png.c
IMG_pnm.c
IMG_qoi.c
IMG_stb.c
IMG_svg.c
IMG_tga.c
IMG_tif.c
IMG_webp.c
IMG_xcf.c
IMG_xpm.c
IMG_xv.c
IMG_xxx.c
)
add_library(SDL2_image::${sdl2_image_export_name} ALIAS SDL2_image)
target_include_directories(SDL2_image PUBLIC
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>"
)
target_compile_definitions(SDL2_image PRIVATE
BUILD_SDL
SDL_BUILD_MAJOR_VERSION=${MAJOR_VERSION}
SDL_BUILD_MINOR_VERSION=${MINOR_VERSION}
SDL_BUILD_MICRO_VERSION=${MICRO_VERSION}
)
target_link_libraries(SDL2_image PRIVATE ${sdl2_target_name})
if(WIN32 AND SDL2IMAGE_BUILD_SHARED_LIBS)
target_sources(SDL2_image PRIVATE
version.rc
)
endif()
set_target_properties(SDL2_image PROPERTIES
DEFINE_SYMBOL DLL_EXPORT
PUBLIC_HEADER SDL_image.h
EXPORT_NAME ${sdl2_image_export_name}
C_VISIBILITY_PRESET "hidden"
)
if(NOT ANDROID)
set_target_properties(SDL2_image PROPERTIES
DEBUG_POSTFIX "${SDL2IMAGE_DEBUG_POSTFIX}"
)
if(APPLE)
# the SOVERSION property corresponds to the compatibility version and VERSION corresponds to the current version
# https://cmake.org/cmake/help/latest/prop_tgt/SOVERSION.html#mach-o-versions
set_target_properties(SDL2_image PROPERTIES
SOVERSION "${DYLIB_COMPATIBILITY_VERSION}"
VERSION "${DYLIB_CURRENT_VERSION}"
)
else()
set_target_properties(SDL2_image PROPERTIES
SOVERSION "${LT_MAJOR}"
VERSION "${LT_VERSION}"
)
endif()
endif()
if(SDL2IMAGE_BUILD_SHARED_LIBS AND (APPLE OR (UNIX AND NOT ANDROID)))
add_custom_command(TARGET SDL2_image POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E create_symlink "$<TARGET_SONAME_FILE_NAME:SDL2_image>" "libSDL2_image$<$<CONFIG:Debug>:${SDL2IMAGE_DEBUG_POSTFIX}>$<TARGET_FILE_SUFFIX:SDL2_image>"
# BYPRODUCTS "libSDL2_image$<$<CONFIG:Debug>:${SDL2IMAGE_DEBUG_POSTFIX}>$<TARGET_FILE_SUFFIX:SDL2_image>" # Needs CMake 3.20
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}"
)
endif()
if(SDL2IMAGE_BUILD_SHARED_LIBS)
if(WIN32 OR OS2)
set_target_properties(SDL2_image PROPERTIES
PREFIX ""
)
endif()
if(OS2)
# OS/2 doesn't support a DLL name longer than 8 characters.
set_target_properties(SDL2_image PROPERTIES
OUTPUT_NAME "SDL2img"
)
elseif(UNIX AND NOT ANDROID)
set_target_properties(SDL2_image PROPERTIES
OUTPUT_NAME "SDL2_image-${LT_RELEASE}"
)
endif()
else()
if(MSVC OR (WATCOM AND (WIN32 OR OS2)))
set_target_properties(SDL2_image PROPERTIES
OUTPUT_NAME "SDL2_image-static"
)
endif()
endif()
# Use `Compatible Interface Properties` to ensure a shared SDL2_image is built with a shared SDL2
if(SDL2IMAGE_BUILD_SHARED_LIBS)
set_property(TARGET SDL2_image PROPERTY INTERFACE_SDL2_SHARED ${SDL2IMAGE_BUILD_SHARED_LIBS})
set_property(TARGET SDL2_image APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL2_SHARED)
endif()
if(SDL2IMAGE_BUILD_SHARED_LIBS)
sdl_target_link_options_no_undefined(SDL2_image)
endif()
if(SDL2IMAGE_BUILD_SHARED_LIBS)
# Make sure static library dependencies are built with -fPIC when building a shared SDL2_image
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
set(INSTALL_EXTRA_TARGETS)
set(PC_LIBS)
set(PC_REQUIRES)
if(SDL2IMAGE_BACKEND_STB)
target_compile_definitions(SDL2_image PRIVATE USE_STBIMAGE)
endif()
if(APPLE)
if(SDL2IMAGE_BACKEND_IMAGEIO)
target_link_options(SDL2_image PRIVATE -Wl,-framework,ApplicationServices)
target_link_libraries(SDL2_image PRIVATE objc)
target_sources(SDL2_image PRIVATE
IMG_ImageIO.m
)
else()
target_compile_definitions(SDL2_image PRIVATE SDL_IMAGE_USE_COMMON_BACKEND)
endif()
endif()
if(SDL2IMAGE_BACKEND_WIC)
target_compile_definitions(SDL2_image PRIVATE SDL_IMAGE_USE_WIC_BACKEND)
endif()
if(SDL2IMAGE_ZLIB)
if(SDL2IMAGE_ZLIB_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored zlib")
sdl_check_project_in_subfolder(external/zlib zlib SDL2IMAGE_VENDORED)
add_subdirectory(external/zlib EXCLUDE_FROM_ALL)
# PNG_BUILD_ZLIB variable is used by vendored libpng
set(PNG_BUILD_ZLIB ON CACHE BOOL "libpng option to tell it should use 'our' vendored ZLIB library" FORCE)
# ZLIB_INCLUDE_DIR variable is used by vendored libpng
set(ZLIB_INCLUDE_DIR "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/external/zlib;${CMAKE_CURRENT_BINARY_DIR}/external/zlib>" CACHE STRING "path of zlib, passed to libpng" FORCE)
# ZLIB_LIBRARY variable is used by vendored libpng
if(SDL2IMAGE_ZLIB_SHARED)
set(ZLIB_LIBRARY zlib)
else()
set(ZLIB_LIBRARY zlibstatic)
endif()
list(APPEND INSTALL_EXTRA_TARGETS ${ZLIB_LIBRARY})
else()
message(STATUS "${PROJECT_NAME}: Using system zlib")
find_package(ZLIB REQUIRED)
endif()
endif()
if(SDL2IMAGE_AVIF)
target_compile_definitions(SDL2_image PRIVATE LOAD_AVIF)
if(SDL2IMAGE_AVIF_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored libavif")
message(FATAL_ERROR "libavif is not vendored (yet)")
sdl_check_project_in_subfolder(external/libavif libavif SDL2IMAGE_VENDORED)
set(BUILD_SHARED_LIBS ${SDL2IMAGE_AVIF_SHARED})
add_subdirectory(external/libavif EXCLUDE_FROM_ALL)
list(APPEND INSTALL_EXTRA_TARGETS libavif)
if(NOT SDL2IMAGE_AVIF_SHARED)
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:avif>)
endif()
else()
message(STATUS "${PROJECT_NAME}: Using system libavif")
find_package(libavif ${LIBAVIF_MINIMUM_VERSION} REQUIRED)
list(APPEND PC_REQUIRES libavif)
endif()
if(SDL2IMAGE_AVIF_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:avif,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:avif,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:avif,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_avif avif)
message(STATUS "Dynamic libavif: ${dynamic_avif}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_AVIF_DYNAMIC=\"${dynamic_avif}\"")
if(SDL2IMAGE_AVIF_VENDORED)
add_dependencies(SDL2_image avif)
endif()
else()
target_link_libraries(SDL2_image PRIVATE avif)
endif()
endif()
if(SDL2IMAGE_BMP)
target_compile_definitions(SDL2_image PRIVATE LOAD_BMP)
endif()
if(SDL2IMAGE_GIF)
target_compile_definitions(SDL2_image PRIVATE LOAD_GIF)
endif()
if(SDL2IMAGE_JPG)
target_compile_definitions(SDL2_image PRIVATE
LOAD_JPG
SDL_IMAGE_SAVE_JPG=$<BOOL:${SDL2IMAGE_JPG_SAVE}>
)
if(NOT SDL2IMAGE_BACKEND_STB AND NOT SDL2IMAGE_BACKEND_WIC AND NOT SDL2IMAGE_BACKEND_IMAGEIO)
if(SDL2IMAGE_JPG_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored libjpeg")
sdl_check_project_in_subfolder(external/jpeg libjpeg SDL2IMAGE_VENDORED)
set(BUILD_SHARED_LIBS ${SDL2IMAGE_JPG_SHARED})
add_subdirectory(external/jpeg EXCLUDE_FROM_ALL)
list(APPEND INSTALL_EXTRA_TARGETS jpeg)
if(NOT SDL2IMAGE_JPG_SHARED)
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:jpeg>)
endif()
else()
message(STATUS "${PROJECT_NAME}: Using system libjpeg")
find_package(JPEG REQUIRED)
list(APPEND PC_REQUIRES libjpeg)
endif()
if(SDL2IMAGE_JPG_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:JPEG::JPEG,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:JPEG::JPEG,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:JPEG::JPEG,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_jpeg JPEG::JPEG)
message(STATUS "Dynamic libjpeg: ${dynamic_jpeg}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_JPG_DYNAMIC=\"${dynamic_jpeg}\"")
if(SDL2IMAGE_JPG_VENDORED)
add_dependencies(SDL2_image JPEG::JPEG)
endif()
else()
target_link_libraries(SDL2_image PRIVATE JPEG::JPEG)
endif()
endif()
endif()
if(SDL2IMAGE_JXL)
target_compile_definitions(SDL2_image PRIVATE LOAD_JXL)
if(SDL2IMAGE_JXL_VENDORED)
enable_language(CXX)
message(STATUS "${PROJECT_NAME}: Using vendored libjxl")
set(BUILD_TESTING OFF)
# JPEGXL_ENABLE_MANPAGES variable is used by libjxl
set(JPEGXL_ENABLE_MANPAGES OFF CACHE BOOL "libjxl manpage option" FORCE)
# JPEGXL_ENABLE_PLUGINS variable is used by libjxl
set(JPEGXL_ENABLE_PLUGINS OFF CACHE BOOL "libjxl manpage option" FORCE)
# JPEGXL_ENABLE_SKCMS variable is used by libjxl
set(JPEGXL_ENABLE_SKCMS OFF CACHE BOOL "libjxl skcms option" FORCE)
# JPEGXL_FORCE_SYSTEM_HWY variable is used by libjxl
set(JPEGXL_FORCE_SYSTEM_HWY OFF CACHE BOOL "libjxl highway option" FORCE)
sdl_check_project_in_subfolder(external/libjxl libjxl SDL2IMAGE_VENDORED)
set(BUILD_SHARED_LIBS ${SDL2IMAGE_JXL_SHARED})
add_subdirectory(external/libjxl EXCLUDE_FROM_ALL)
if(BUILD_SHARED_LIBS)
set(jxl_lib jxl)
list(APPEND INSTALL_EXTRA_TARGETS brotlidec brotlicommon brotlienc hwy ${jxl_lib})
if(NOT SDL2IMAGE_JXL_SHARED)
list(APPEND PC_LIBS
-l$<TARGET_FILE_BASE_NAME:brotlidec> -l$<TARGET_FILE_BASE_NAME:brotlicommon>
-l$<TARGET_FILE_BASE_NAME:brotlienc> -l$<TARGET_FILE_BASE_NAME:${jxl_lib}>
)
endif()
else()
set(jxl_lib jxl_dec-static)
list(APPEND INSTALL_EXTRA_TARGETS brotlidec-static brotlicommon-static hwy ${jxl_lib})
endif()
if(NOT TARGET libjxl::libjxl)
add_library(libjxl::libjxl ALIAS ${jxl_lib})
endif()
else()
message(STATUS "${PROJECT_NAME}: Using system libjxl")
list(APPEND PC_REQUIRES libjxl)
find_package(libjxl REQUIRED)
endif()
if(SDL2IMAGE_JXL_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:libjxl::libjxl,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:libjxl::libjxl,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:libjxl::libjxl,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_jxl libjxl::libjxl)
message(STATUS "Dynamic libjxl: ${dynamic_jxl}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_JXL_DYNAMIC=\"${dynamic_jxl}\"")
if(SDL2IMAGE_JXL_VENDORED)
add_dependencies(SDL2_image libjxl::libjxl)
endif()
else()
target_link_libraries(SDL2_image PRIVATE libjxl::libjxl)
endif()
endif()
if(SDL2IMAGE_LBM)
target_compile_definitions(SDL2_image PRIVATE LOAD_LBM)
endif()
if(SDL2IMAGE_PCX)
target_compile_definitions(SDL2_image PRIVATE LOAD_PCX)
endif()
if(SDL2IMAGE_PNG)
target_compile_definitions(SDL2_image PRIVATE
LOAD_PNG
SDL_IMAGE_SAVE_PNG=$<BOOL:${SDL2IMAGE_PNG_SAVE}>
)
if(NOT SDL2IMAGE_BACKEND_STB AND NOT SDL2IMAGE_BACKEND_WIC AND NOT SDL2IMAGE_BACKEND_IMAGEIO)
set(HAVE_LD_VERSION_SCRIPT OFF CACHE BOOL "" FORCE)
if(SDL2IMAGE_PNG_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored libpng")
sdl_check_project_in_subfolder(external/libpng libpng SDL2IMAGE_VENDORED)
add_subdirectory(external/libpng EXCLUDE_FROM_ALL)
if(SDL2IMAGE_BUILD_SHARED_LIBS)
set(PNG_LIBRARY png)
else()
set(PNG_LIBRARY png_static)
endif()
add_library(PNG::PNG ALIAS ${PNG_LIBRARY})
target_include_directories(SDL2_image PRIVATE external/libpng)
list(APPEND INSTALL_EXTRA_TARGETS ${PNG_LIBRARY})
if(NOT SDL2IMAGE_PNG_SHARED)
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:${PNG_LIBRARY}>)
if(SDL2IMAGE_ZLIB_VENDORED)
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:${ZLIB_LIBRARY}>)
else()
list(APPEND PC_REQUIRES zlib)
endif()
endif()
else()
message(STATUS "${PROJECT_NAME}: Using system libpng")
find_package(PNG REQUIRED)
list(APPEND PC_REQUIRES libpng)
endif()
if(SDL2IMAGE_PNG_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:PNG::PNG,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:PNG::PNG,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:PNG::PNG,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_png PNG::PNG)
message(STATUS "Dynamic libpng: ${dynamic_png}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_PNG_DYNAMIC=\"${dynamic_png}\"")
if(SDL2IMAGE_PNG_VENDORED)
add_dependencies(SDL2_image PNG::PNG)
endif()
else()
target_link_libraries(SDL2_image PRIVATE PNG::PNG)
endif()
endif()
endif()
if(SDL2IMAGE_PNM)
target_compile_definitions(SDL2_image PRIVATE LOAD_PNM)
endif()
if(SDL2IMAGE_QOI)
target_compile_definitions(SDL2_image PRIVATE LOAD_QOI)
endif()
if(SDL2IMAGE_SVG)
target_compile_definitions(SDL2_image PRIVATE LOAD_SVG)
endif()
if(SDL2IMAGE_TGA)
target_compile_definitions(SDL2_image PRIVATE LOAD_TGA)
endif()
if(SDL2IMAGE_TIF)
target_compile_definitions(SDL2_image PRIVATE LOAD_TIF)
if(SDL2IMAGE_TIF_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored libtiff")
# jpeg variable is used by vendored libtiff
set(jpeg OFF CACHE BOOL "libtiff: jpeg option" FORCE)
# libdeflate variable is used by vendored libtiff
set(libdeflate OFF CACHE BOOL "libtiff: libdeflate option" FORCE)
# DEFLATE_FOUND variable is used by vendored libtiff
set(DEFLATE_FOUND OFF CACHE BOOL "libtiff: libdeflate option" FORCE)
# zlib variable is used by vendored libtiff (controls use of `find_package`)
set(zlib OFF CACHE BOOL "libtiff: find zlib using find_package" FORCE)
# ZLIB_FOUND is used by vendored libtiff
set(ZLIB_FOUND "")
# lzma variable is used by vendored libtiff
set(lzma OFF CACHE BOOL "libtiff: lzma option" FORCE)
# webp variable is used by vendored libtiff
set(webp OFF CACHE BOOL "libtiff: webp option" FORCE)
# zstd variable is used by vendored libtiff
set(zstd OFF CACHE BOOL "libtiff: zstd option" FORCE)
# ZSTD_FOUND variable is used by vendored libtiff
set(ZSTD_FOUND OFF)
# WEBP_LIBRARY variable is used by vendored libtiff
set(WEBP_LIBRARY "")
sdl_check_project_in_subfolder(external/libtiff libtiff SDL2IMAGE_VENDORED)
set(BUILD_SHARED_LIBS ${SDL2IMAGE_TIF_SHARED})
add_subdirectory(external/libtiff EXCLUDE_FROM_ALL)
add_library(TIFF::TIFF ALIAS tiff)
list(APPEND INSTALL_EXTRA_TARGETS tiff)
if(NOT SDL2IMAGE_TIF_SHARED)
list(APPEND PC_LIBS -l$<TARGET_FILE_BASE_NAME:tiff>)
endif()
else()
message(STATUS "${PROJECT_NAME}: Using system libtiff")
find_package(TIFF REQUIRED)
list(APPEND PC_REQUIRES libtiff-4)
endif()
if(SDL2IMAGE_TIF_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:TIFF::TIFF,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:TIFF::TIFF,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:TIFF::TIFF,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_tif TIFF::TIFF)
message(STATUS "Dynamic libtiff: ${dynamic_tif}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_TIF_DYNAMIC=\"${dynamic_tif}\"")
if(SDL2IMAGE_TIF_VENDORED)
add_dependencies(SDL2_image TIFF::TIFF)
endif()
else()
target_link_libraries(SDL2_image PRIVATE TIFF::TIFF)
endif()
endif()
if(SDL2IMAGE_WEBP)
target_compile_definitions(SDL2_image PRIVATE LOAD_WEBP)
# missing cpufeatures
if(SDL2IMAGE_WEBP_VENDORED)
message(STATUS "${PROJECT_NAME}: Using vendored libwebp")
sdl_check_project_in_subfolder(external/libwebp libwebp SDL2IMAGE_VENDORED)
set(BUILD_SHARED_LIBS ${SDL2IMAGE_WEBP_SHARED})
add_subdirectory(external/libwebp EXCLUDE_FROM_ALL)
target_include_directories(SDL2_image PRIVATE external/libwebp/src)
add_library(WebP::webp ALIAS webp)
list(APPEND INSTALL_EXTRA_TARGETS webp)
else()
message(STATUS "${PROJECT_NAME}: Using system libwebp")
find_package(webp REQUIRED)
list(APPEND PC_REQUIRES libwebp)
endif()
if(SDL2IMAGE_WEBP_SHARED)
target_include_directories(SDL2_image PRIVATE
$<TARGET_PROPERTY:WebP::webp,INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:WebP::webp,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:WebP::webp,INTERFACE_SYSTEM_INCLUDE_DIRECTORIES>
)
target_get_dynamic_library(dynamic_webp WebP::webp)
message(STATUS "Dynamic libwebp: ${dynamic_webp}")
target_compile_definitions(SDL2_image PRIVATE "LOAD_WEBP_DYNAMIC=\"${dynamic_webp}\"")
if(SDL2IMAGE_WEBP_VENDORED)
add_dependencies(SDL2_image WebP::webp)
endif()
else()
target_link_libraries(SDL2_image PRIVATE WebP::webp)
endif()
endif()
if(SDL2IMAGE_XCF)
target_compile_definitions(SDL2_image PRIVATE LOAD_XCF)
endif()
if(SDL2IMAGE_XPM)
target_compile_definitions(SDL2_image PRIVATE LOAD_XPM)
endif()
if(SDL2IMAGE_XV)
target_compile_definitions(SDL2_image PRIVATE LOAD_XV)
endif()
# Restore BUILD_SHARED_LIBS
set(BUILD_SHARED_LIBS ${SDL2IMAGE_BUILD_SHARED_LIBS})
if(SDL2IMAGE_INSTALL)
install(
TARGETS SDL2_image
EXPORT SDL2ImageExports
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL2" COMPONENT devel
)
if(INSTALL_EXTRA_TARGETS)
install(
TARGETS ${INSTALL_EXTRA_TARGETS}
EXPORT SDL2ImageExports
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" COMPONENT devel
)
endif()
if(APPLE)
set(PKG_PREFIX "SDL2_image.framework/Resources")
elseif(WIN32 AND NOT MINGW)
set(PKG_PREFIX "cmake")
else()
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2_image")
endif()
configure_package_config_file(SDL2_imageConfig.cmake.in SDL2_imageConfig.cmake
INSTALL_DESTINATION "${PKG_PREFIX}"
)
write_basic_package_version_file("${PROJECT_BINARY_DIR}/SDL2_imageConfigVersion.cmake"
VERSION ${FULL_VERSION}
COMPATIBILITY AnyNewerVersion
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/SDL2_imageConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SDL2_imageConfigVersion.cmake"
cmake/Findlibjxl.cmake
cmake/Findwebp.cmake
DESTINATION "${PKG_PREFIX}"
COMPONENT devel
)
install(EXPORT SDL2ImageExports
FILE SDL2_image-${sdl2_image_install_name_infix}-targets.cmake
NAMESPACE SDL2_image::
DESTINATION "${PKG_PREFIX}"
COMPONENT devel
)
if(SDL2IMAGE_BUILD_SHARED_LIBS)
# Only create a .pc file for a shared SDL2_image
set(prefix "${CMAKE_INSTALL_PREFIX}")
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}")
set(PACKAGE "${PROJECT_NAME}")
set(VERSION "${FULL_VERSION}")
set(SDL_VERSION "${SDL_REQUIRED_VERSION}")
string(JOIN " " PC_REQUIRES ${PC_REQUIRES})
string(JOIN " " PC_LIBS ${PC_LIBS})
configure_file("${PROJECT_SOURCE_DIR}/SDL2_image.pc.in" "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc.intermediate" @ONLY)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image-$<CONFIG>.pc" INPUT "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc.intermediate")
set(PC_DESTDIR)
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
set(PC_DESTDIR "libdata/pkgconfig")
else()
set(PC_DESTDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
# Only install a SDL2_image.pc file in Release mode
install(CODE "
# FIXME: use file(COPY_FILE) if minimum CMake version >= 3.21
execute_process(COMMAND \"\${CMAKE_COMMAND}\" -E copy_if_different
\"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image-$<CONFIG>.pc\"
\"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc\")
file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${PC_DESTDIR}\"
TYPE FILE
FILES \"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc\")" CONFIG Release COMPONENT devel)
endif()
if(SDL2IMAGE_BUILD_SHARED_LIBS AND (APPLE OR (UNIX AND NOT ANDROID)))
install(
FILES
"${PROJECT_BINARY_DIR}/libSDL2_image$<$<CONFIG:Debug>:${SDL2IMAGE_DEBUG_POSTFIX}>$<TARGET_FILE_SUFFIX:SDL2_image>"
DESTINATION "${CMAKE_INSTALL_LIBDIR}"
COMPONENT devel
)
endif()
install(FILES "LICENSE.txt"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}"
COMPONENT library
)
endif()
if(SDL2IMAGE_SAMPLES)
add_executable(showanim showanim.c)
add_executable(showimage showimage.c)
find_package(SDL2main)
foreach(prog showanim showimage)
# FIXME: mingw should be handled by SDL2::SDL2(-static) target
if(MINGW)
target_link_libraries(${prog} PRIVATE mingw32)
target_link_options(${prog} PRIVATE -mwindows)
endif()
target_link_libraries(${prog} PRIVATE SDL2_image::${sdl2_image_export_name})
if(TARGET SDL2::SDL2main)
target_link_libraries(${prog} PRIVATE SDL2::SDL2main)
endif()
target_link_libraries(${prog} PRIVATE ${sdl2_target_name})
if(SDL2IMAGE_SAMPLES_INSTALL)
install(TARGETS ${prog}
RUNTIME DESTINATION "{CMAKE_INSTALL_BINDIR}"
)
endif()
endforeach()
endif()
add_library(SDL2::image INTERFACE IMPORTED GLOBAL)
set_target_properties(SDL2::image PROPERTIES
INTERFACE_LINK_LIBRARIES "SDL2_image"
)
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.17")
set_target_properties(SDL2::image PROPERTIES
DEPRECATION "Use SDL2_image::SDL2_image or SDL2_image::SDL2_image-static instead"
)
endif()
if(SDL2IMAGE_TESTS)
enable_testing()
add_subdirectory(test)
endif()

View File

@@ -0,0 +1,441 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* A simple library to load images of various formats as SDL surfaces */
#include "SDL_image.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#if defined(SDL_BUILD_MAJOR_VERSION) && defined(SDL_COMPILE_TIME_ASSERT)
SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
SDL_IMAGE_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION);
SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION,
SDL_IMAGE_MINOR_VERSION == SDL_BUILD_MINOR_VERSION);
SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION,
SDL_IMAGE_PATCHLEVEL == SDL_BUILD_MICRO_VERSION);
#endif
#if defined(SDL_COMPILE_TIME_ASSERT)
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_MAJOR_VERSION_min, SDL_IMAGE_MAJOR_VERSION >= 0);
/* Limited only by the need to fit in SDL_version */
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_MAJOR_VERSION_max, SDL_IMAGE_MAJOR_VERSION <= 255);
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_MINOR_VERSION_min, SDL_IMAGE_MINOR_VERSION >= 0);
/* Limited only by the need to fit in SDL_version */
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_MINOR_VERSION_max, SDL_IMAGE_MINOR_VERSION <= 255);
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_PATCHLEVEL_min, SDL_IMAGE_PATCHLEVEL >= 0);
/* Limited by its encoding in SDL_VERSIONNUM and in the ABI versions */
SDL_COMPILE_TIME_ASSERT(SDL_IMAGE_PATCHLEVEL_max, SDL_IMAGE_PATCHLEVEL <= 99);
#endif
/* Table of image detection and loading functions */
static struct {
const char *type;
int (SDLCALL *is)(SDL_RWops *src);
SDL_Surface *(SDLCALL *load)(SDL_RWops *src);
} supported[] = {
/* keep magicless formats first */
{ "TGA", NULL, IMG_LoadTGA_RW },
{ "AVIF",IMG_isAVIF,IMG_LoadAVIF_RW },
{ "CUR", IMG_isCUR, IMG_LoadCUR_RW },
{ "ICO", IMG_isICO, IMG_LoadICO_RW },
{ "BMP", IMG_isBMP, IMG_LoadBMP_RW },
{ "GIF", IMG_isGIF, IMG_LoadGIF_RW },
{ "JPG", IMG_isJPG, IMG_LoadJPG_RW },
{ "JXL", IMG_isJXL, IMG_LoadJXL_RW },
{ "LBM", IMG_isLBM, IMG_LoadLBM_RW },
{ "PCX", IMG_isPCX, IMG_LoadPCX_RW },
{ "PNG", IMG_isPNG, IMG_LoadPNG_RW },
{ "PNM", IMG_isPNM, IMG_LoadPNM_RW }, /* P[BGP]M share code */
{ "SVG", IMG_isSVG, IMG_LoadSVG_RW },
{ "TIF", IMG_isTIF, IMG_LoadTIF_RW },
{ "XCF", IMG_isXCF, IMG_LoadXCF_RW },
{ "XPM", IMG_isXPM, IMG_LoadXPM_RW },
{ "XV", IMG_isXV, IMG_LoadXV_RW },
{ "WEBP", IMG_isWEBP, IMG_LoadWEBP_RW },
{ "QOI", IMG_isQOI, IMG_LoadQOI_RW },
};
/* Table of animation detection and loading functions */
static struct {
const char *type;
int (SDLCALL *is)(SDL_RWops *src);
IMG_Animation *(SDLCALL *load)(SDL_RWops *src);
} supported_anims[] = {
/* keep magicless formats first */
{ "GIF", IMG_isGIF, IMG_LoadGIFAnimation_RW },
};
const SDL_version *IMG_Linked_Version(void)
{
static SDL_version linked_version;
SDL_IMAGE_VERSION(&linked_version);
return(&linked_version);
}
extern int IMG_InitAVIF(void);
extern void IMG_QuitAVIF(void);
extern int IMG_InitJPG(void);
extern void IMG_QuitJPG(void);
extern int IMG_InitJXL(void);
extern void IMG_QuitJXL(void);
extern int IMG_InitPNG(void);
extern void IMG_QuitPNG(void);
extern int IMG_InitTIF(void);
extern void IMG_QuitTIF(void);
extern int IMG_InitWEBP(void);
extern void IMG_QuitWEBP(void);
static int initialized = 0;
int IMG_Init(int flags)
{
int result = 0;
if (flags & IMG_INIT_AVIF) {
if ((initialized & IMG_INIT_AVIF) || IMG_InitAVIF() == 0) {
result |= IMG_INIT_AVIF;
}
}
if (flags & IMG_INIT_JPG) {
if ((initialized & IMG_INIT_JPG) || IMG_InitJPG() == 0) {
result |= IMG_INIT_JPG;
}
}
if (flags & IMG_INIT_JXL) {
if ((initialized & IMG_INIT_JXL) || IMG_InitJXL() == 0) {
result |= IMG_INIT_JXL;
}
}
if (flags & IMG_INIT_PNG) {
if ((initialized & IMG_INIT_PNG) || IMG_InitPNG() == 0) {
result |= IMG_INIT_PNG;
}
}
if (flags & IMG_INIT_TIF) {
if ((initialized & IMG_INIT_TIF) || IMG_InitTIF() == 0) {
result |= IMG_INIT_TIF;
}
}
if (flags & IMG_INIT_WEBP) {
if ((initialized & IMG_INIT_WEBP) || IMG_InitWEBP() == 0) {
result |= IMG_INIT_WEBP;
}
}
initialized |= result;
return initialized;
}
void IMG_Quit()
{
if (initialized & IMG_INIT_AVIF) {
IMG_QuitAVIF();
}
if (initialized & IMG_INIT_JPG) {
IMG_QuitJPG();
}
if (initialized & IMG_INIT_JXL) {
IMG_QuitJXL();
}
if (initialized & IMG_INIT_PNG) {
IMG_QuitPNG();
}
if (initialized & IMG_INIT_TIF) {
IMG_QuitTIF();
}
if (initialized & IMG_INIT_WEBP) {
IMG_QuitWEBP();
}
initialized = 0;
}
#if !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND)
/* Load an image from a file */
SDL_Surface *IMG_Load(const char *file)
{
#if __EMSCRIPTEN__
int w, h;
char *data;
SDL_Surface *surf;
data = emscripten_get_preloaded_image_data(file, &w, &h);
if (data != NULL) {
surf = SDL_CreateRGBSurface(0, w, h, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000);
if (surf != NULL) {
memcpy(surf->pixels, data, w * h * 4);
}
free(data);
return surf;
}
#endif
SDL_RWops *src = SDL_RWFromFile(file, "rb");
const char *ext = SDL_strrchr(file, '.');
if (ext) {
ext++;
}
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
return IMG_LoadTyped_RW(src, 1, ext);
}
#endif
/* Load an image from an SDL datasource (for compatibility) */
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc)
{
return IMG_LoadTyped_RW(src, freesrc, NULL);
}
/* Portable case-insensitive string compare function */
static int IMG_string_equals(const char *str1, const char *str2)
{
while ( *str1 && *str2 ) {
if ( SDL_toupper((unsigned char)*str1) !=
SDL_toupper((unsigned char)*str2) )
break;
++str1;
++str2;
}
return (!*str1 && !*str2);
}
/* Load an image from an SDL datasource, optionally specifying the type */
SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type)
{
int i;
SDL_Surface *image;
/* Make sure there is something to do.. */
if ( src == NULL ) {
IMG_SetError("Passed a NULL data source");
return(NULL);
}
/* See whether or not this data source can handle seeking */
if ( SDL_RWseek(src, 0, RW_SEEK_CUR) < 0 ) {
IMG_SetError("Can't seek in this data source");
if (freesrc)
SDL_RWclose(src);
return(NULL);
}
#ifdef __EMSCRIPTEN__
/*load through preloadedImages*/
if ( src->type == SDL_RWOPS_STDFILE ) {
int w, h, success;
char *data;
SDL_Surface *surf;
data = emscripten_get_preloaded_image_data_from_FILE(src->hidden.stdio.fp, &w, &h);
if (data)
{
surf = SDL_CreateRGBSurface(0, w, h, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000);
if (surf != NULL) {
memcpy(surf->pixels, data, w * h * 4);
}
free(data);
if (freesrc)
SDL_RWclose(src);
/* If SDL_CreateRGBSurface returns NULL, it has set the error message for us */
return surf;
}
}
#endif
/* Detect the type of image being loaded */
for ( i=0; i < SDL_arraysize(supported); ++i ) {
if (supported[i].is) {
if (!supported[i].is(src))
continue;
} else {
/* magicless format */
if (!type || !IMG_string_equals(type, supported[i].type))
continue;
}
#ifdef DEBUG_IMGLIB
fprintf(stderr, "IMGLIB: Loading image as %s\n",
supported[i].type);
#endif
image = supported[i].load(src);
if (freesrc)
SDL_RWclose(src);
return image;
}
if ( freesrc ) {
SDL_RWclose(src);
}
IMG_SetError("Unsupported image format");
return NULL;
}
#if SDL_VERSION_ATLEAST(2,0,0)
SDL_Texture *IMG_LoadTexture(SDL_Renderer *renderer, const char *file)
{
SDL_Texture *texture = NULL;
SDL_Surface *surface = IMG_Load(file);
if (surface) {
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
}
return texture;
}
SDL_Texture *IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc)
{
SDL_Texture *texture = NULL;
SDL_Surface *surface = IMG_Load_RW(src, freesrc);
if (surface) {
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
}
return texture;
}
SDL_Texture *IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type)
{
SDL_Texture *texture = NULL;
SDL_Surface *surface = IMG_LoadTyped_RW(src, freesrc, type);
if (surface) {
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
}
return texture;
}
#endif /* SDL 2.0 */
/* Load an animation from a file */
IMG_Animation *IMG_LoadAnimation(const char *file)
{
SDL_RWops *src = SDL_RWFromFile(file, "rb");
const char *ext = SDL_strrchr(file, '.');
if (ext) {
ext++;
}
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
return IMG_LoadAnimationTyped_RW(src, 1, ext);
}
/* Load an animation from an SDL datasource (for compatibility) */
IMG_Animation *IMG_LoadAnimation_RW(SDL_RWops *src, int freesrc)
{
return IMG_LoadAnimationTyped_RW(src, freesrc, NULL);
}
/* Load an animation from an SDL datasource, optionally specifying the type */
IMG_Animation *IMG_LoadAnimationTyped_RW(SDL_RWops *src, int freesrc, const char *type)
{
int i;
IMG_Animation *anim;
SDL_Surface *image;
/* Make sure there is something to do.. */
if ( src == NULL ) {
IMG_SetError("Passed a NULL data source");
return(NULL);
}
/* See whether or not this data source can handle seeking */
if ( SDL_RWseek(src, 0, RW_SEEK_CUR) < 0 ) {
IMG_SetError("Can't seek in this data source");
if (freesrc)
SDL_RWclose(src);
return(NULL);
}
/* Detect the type of image being loaded */
for ( i=0; i < SDL_arraysize(supported_anims); ++i ) {
if (supported_anims[i].is) {
if (!supported_anims[i].is(src))
continue;
} else {
/* magicless format */
if (!type || !IMG_string_equals(type, supported_anims[i].type))
continue;
}
#ifdef DEBUG_IMGLIB
fprintf(stderr, "IMGLIB: Loading image as %s\n",
supported_anims[i].type);
#endif
anim = supported_anims[i].load(src);
if (freesrc)
SDL_RWclose(src);
return anim;
}
/* Create a single frame animation from an image */
image = IMG_LoadTyped_RW(src, freesrc, type);
if (image) {
anim = (IMG_Animation *)SDL_malloc(sizeof(*anim));
if (anim) {
anim->w = image->w;
anim->h = image->h;
anim->count = 1;
anim->frames = (SDL_Surface **)SDL_calloc(anim->count, sizeof(*anim->frames));
anim->delays = (int *)SDL_calloc(anim->count, sizeof(*anim->delays));
if (anim->frames && anim->delays) {
anim->frames[0] = image;
return anim;
}
IMG_FreeAnimation(anim);
}
SDL_FreeSurface(image);
SDL_OutOfMemory();
}
return NULL;
}
void IMG_FreeAnimation(IMG_Animation *anim)
{
if (anim) {
if (anim->frames) {
int i;
for (i = 0; i < anim->count; ++i) {
if (anim->frames[i]) {
SDL_FreeSurface(anim->frames[i]);
}
}
SDL_free(anim->frames);
}
if (anim->delays) {
SDL_free(anim->delays);
}
SDL_free(anim);
}
}

View File

@@ -0,0 +1,592 @@
/*
* IMG_ImageIO.c
* SDL_image
*
* Created by Eric Wing on 1/1/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#if defined(__APPLE__) && !defined(SDL_IMAGE_USE_COMMON_BACKEND)
#include "SDL_image.h"
// Used because CGDataProviderCreate became deprecated in 10.5
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
#include <Foundation/Foundation.h>
#if (TARGET_OS_IPHONE == 1) || (TARGET_IPHONE_SIMULATOR == 1)
#import <MobileCoreServices/MobileCoreServices.h> // for UTCoreTypes.h
#import <ImageIO/ImageIO.h>
#import <UIKit/UIImage.h>
#else
// For ImageIO framework and also LaunchServices framework (for UTIs)
#include <ApplicationServices/ApplicationServices.h>
#endif
/**************************************************************
***** Begin Callback functions for block reading *************
**************************************************************/
// This callback reads some bytes from an SDL_rwops and copies it
// to a Quartz buffer (supplied by Apple framework).
static size_t MyProviderGetBytesCallback(void* rwops_userdata, void* quartz_buffer, size_t the_count)
{
return (size_t)SDL_RWread((struct SDL_RWops *)rwops_userdata, quartz_buffer, 1, the_count);
}
// This callback is triggered when the data provider is released
// so you can clean up any resources.
static void MyProviderReleaseInfoCallback(void* rwops_userdata)
{
// What should I put here?
// I think the user and SDL_RWops controls closing, so I don't do anything.
}
static void MyProviderRewindCallback(void* rwops_userdata)
{
SDL_RWseek((struct SDL_RWops *)rwops_userdata, 0, RW_SEEK_SET);
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 // CGDataProviderCreateSequential was introduced in 10.5; CGDataProviderCreate is deprecated
off_t MyProviderSkipForwardBytesCallback(void* rwops_userdata, off_t the_count)
{
off_t start_position = SDL_RWtell((struct SDL_RWops *)rwops_userdata);
SDL_RWseek((struct SDL_RWops *)rwops_userdata, the_count, RW_SEEK_CUR);
off_t end_position = SDL_RWtell((struct SDL_RWops *)rwops_userdata);
return (end_position - start_position);
}
#else // CGDataProviderCreate was deprecated in 10.5
static void MyProviderSkipBytesCallback(void* rwops_userdata, size_t the_count)
{
SDL_RWseek((struct SDL_RWops *)rwops_userdata, the_count, RW_SEEK_CUR);
}
#endif
/**************************************************************
***** End Callback functions for block reading ***************
**************************************************************/
// This creates a CGImageSourceRef which is a handle to an image that can be used to examine information
// about the image or load the actual image data.
static CGImageSourceRef CreateCGImageSourceFromRWops(SDL_RWops* rw_ops, CFDictionaryRef hints_and_options)
{
CGImageSourceRef source_ref;
// Similar to SDL_RWops, Apple has their own callbacks for dealing with data streams.
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050 // CGDataProviderCreateSequential was introduced in 10.5; CGDataProviderCreate is deprecated
CGDataProviderSequentialCallbacks provider_callbacks =
{
0,
MyProviderGetBytesCallback,
MyProviderSkipForwardBytesCallback,
MyProviderRewindCallback,
MyProviderReleaseInfoCallback
};
CGDataProviderRef data_provider = CGDataProviderCreateSequential(rw_ops, &provider_callbacks);
#else // CGDataProviderCreate was deprecated in 10.5
CGDataProviderCallbacks provider_callbacks =
{
MyProviderGetBytesCallback,
MyProviderSkipBytesCallback,
MyProviderRewindCallback,
MyProviderReleaseInfoCallback
};
CGDataProviderRef data_provider = CGDataProviderCreate(rw_ops, &provider_callbacks);
#endif
// Get the CGImageSourceRef.
// The dictionary can be NULL or contain hints to help ImageIO figure out the image type.
source_ref = CGImageSourceCreateWithDataProvider(data_provider, hints_and_options);
CGDataProviderRelease(data_provider);
return source_ref;
}
/* Create a CGImageSourceRef from a file. */
/* Remember to CFRelease the created source when done. */
static CGImageSourceRef CreateCGImageSourceFromFile(const char* the_path)
{
CFURLRef the_url = NULL;
CGImageSourceRef source_ref = NULL;
CFStringRef cf_string = NULL;
/* Create a CFString from a C string */
cf_string = CFStringCreateWithCString(NULL, the_path, kCFStringEncodingUTF8);
if (!cf_string) {
return NULL;
}
/* Create a CFURL from a CFString */
the_url = CFURLCreateWithFileSystemPath(NULL, cf_string, kCFURLPOSIXPathStyle, false);
/* Don't need the CFString any more (error or not) */
CFRelease(cf_string);
if(!the_url)
{
return NULL;
}
source_ref = CGImageSourceCreateWithURL(the_url, NULL);
/* Don't need the URL any more (error or not) */
CFRelease(the_url);
return source_ref;
}
static CGImageRef CreateCGImageFromCGImageSource(CGImageSourceRef image_source)
{
CGImageRef image_ref = NULL;
if(NULL == image_source)
{
return NULL;
}
// Get the first item in the image source (some image formats may
// contain multiple items).
image_ref = CGImageSourceCreateImageAtIndex(image_source, 0, NULL);
if(NULL == image_ref)
{
IMG_SetError("CGImageSourceCreateImageAtIndex() failed");
}
return image_ref;
}
static CFDictionaryRef CreateHintDictionary(CFStringRef uti_string_hint)
{
CFDictionaryRef hint_dictionary = NULL;
if(uti_string_hint != NULL)
{
// Do a bunch of work to setup a CFDictionary containing the jpeg compression properties.
CFStringRef the_keys[1];
CFStringRef the_values[1];
the_keys[0] = kCGImageSourceTypeIdentifierHint;
the_values[0] = uti_string_hint;
// kCFTypeDictionaryKeyCallBacks or kCFCopyStringDictionaryKeyCallBacks?
hint_dictionary = CFDictionaryCreate(NULL, (const void**)&the_keys, (const void**)&the_values, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
}
return hint_dictionary;
}
// Once we have our image, we need to get it into an SDL_Surface
static SDL_Surface* Create_SDL_Surface_From_CGImage_RGB(CGImageRef image_ref)
{
/* This code is adapted from Apple's Documentation found here:
* http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/index.html
* Listing 9-4Using a Quartz image as a texture source.
* Unfortunately, this guide doesn't show what to do about
* non-RGBA image formats so I'm making the rest up.
* All this code should be scrutinized.
*/
size_t w = CGImageGetWidth(image_ref);
size_t h = CGImageGetHeight(image_ref);
CGRect rect = {{0, 0}, {w, h}};
CGImageAlphaInfo alpha = CGImageGetAlphaInfo(image_ref);
//size_t bits_per_pixel = CGImageGetBitsPerPixel(image_ref);
size_t bits_per_component = 8;
SDL_Surface* surface;
Uint32 Amask;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
CGContextRef bitmap_context;
CGBitmapInfo bitmap_info;
CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
if (alpha == kCGImageAlphaNone ||
alpha == kCGImageAlphaNoneSkipFirst ||
alpha == kCGImageAlphaNoneSkipLast) {
bitmap_info = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host; /* XRGB */
Amask = 0x00000000;
} else {
/* kCGImageAlphaFirst isn't supported */
//bitmap_info = kCGImageAlphaFirst | kCGBitmapByteOrder32Host; /* ARGB */
bitmap_info = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host; /* ARGB */
Amask = 0xFF000000;
}
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)w, (int)h, 32, Rmask, Gmask, Bmask, Amask);
if (surface)
{
// Sets up a context to be drawn to with surface->pixels as the area to be drawn to
bitmap_context = CGBitmapContextCreate(
surface->pixels,
surface->w,
surface->h,
bits_per_component,
surface->pitch,
color_space,
bitmap_info
);
// Draws the image into the context's image_data
CGContextDrawImage(bitmap_context, rect, image_ref);
CGContextRelease(bitmap_context);
// FIXME: Reverse the premultiplied alpha
if ((bitmap_info & kCGBitmapAlphaInfoMask) == kCGImageAlphaPremultipliedFirst) {
int i, j;
Uint8 *p = (Uint8 *)surface->pixels;
for (i = surface->h * surface->pitch/4; i--; ) {
#if __LITTLE_ENDIAN__
Uint8 A = p[3];
if (A) {
for (j = 0; j < 3; ++j) {
p[j] = (p[j] * 255) / A;
}
}
#else
Uint8 A = p[0];
if (A) {
for (j = 1; j < 4; ++j) {
p[j] = (p[j] * 255) / A;
}
}
#endif /* ENDIAN */
p += 4;
}
}
}
if (color_space)
{
CGColorSpaceRelease(color_space);
}
return surface;
}
static SDL_Surface* Create_SDL_Surface_From_CGImage_Index(CGImageRef image_ref)
{
size_t w = CGImageGetWidth(image_ref);
size_t h = CGImageGetHeight(image_ref);
size_t bits_per_pixel = CGImageGetBitsPerPixel(image_ref);
size_t bytes_per_row = CGImageGetBytesPerRow(image_ref);
SDL_Surface* surface;
SDL_Palette* palette;
CGColorSpaceRef color_space = CGImageGetColorSpace(image_ref);
CGColorSpaceRef base_color_space = CGColorSpaceGetBaseColorSpace(color_space);
size_t num_components = CGColorSpaceGetNumberOfComponents(base_color_space);
size_t num_entries = CGColorSpaceGetColorTableCount(color_space);
uint8_t *entry, entries[num_components * num_entries];
/* What do we do if it's not RGB? */
if (num_components != 3) {
SDL_SetError("Unknown colorspace components %lu", num_components);
return NULL;
}
if (bits_per_pixel != 8) {
SDL_SetError("Unknown bits_per_pixel %lu", bits_per_pixel);
return NULL;
}
CGColorSpaceGetColorTable(color_space, entries);
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, (int)w, (int)h, (int)bits_per_pixel, 0, 0, 0, 0);
if (surface) {
uint8_t* pixels = (uint8_t*)surface->pixels;
CGDataProviderRef provider = CGImageGetDataProvider(image_ref);
NSData* data = (id)CGDataProviderCopyData(provider);
[data autorelease];
const uint8_t* bytes = [data bytes];
size_t i;
palette = surface->format->palette;
for (i = 0, entry = entries; i < num_entries; ++i) {
palette->colors[i].r = entry[0];
palette->colors[i].g = entry[1];
palette->colors[i].b = entry[2];
entry += num_components;
}
for (i = 0; i < h; ++i) {
SDL_memcpy(pixels, bytes, w);
pixels += surface->pitch;
bytes += bytes_per_row;
}
}
return surface;
}
static SDL_Surface* Create_SDL_Surface_From_CGImage(CGImageRef image_ref)
{
CGColorSpaceRef color_space = CGImageGetColorSpace(image_ref);
if (CGColorSpaceGetModel(color_space) == kCGColorSpaceModelIndexed) {
return Create_SDL_Surface_From_CGImage_Index(image_ref);
} else {
return Create_SDL_Surface_From_CGImage_RGB(image_ref);
}
}
#ifdef JPG_USES_IMAGEIO
int IMG_InitJPG()
{
return 0;
}
void IMG_QuitJPG()
{
}
#endif /* JPG_USES_IMAGEIO */
#ifdef PNG_USES_IMAGEIO
int IMG_InitPNG()
{
return 0;
}
void IMG_QuitPNG()
{
}
#endif /* PNG_USES_IMAGEIO */
int IMG_InitTIF()
{
return 0;
}
void IMG_QuitTIF()
{
}
static int Internal_isType (SDL_RWops *rw_ops, CFStringRef uti_string_to_test)
{
int is_type = 0;
if (rw_ops == NULL)
return 0;
Sint64 start = SDL_RWtell(rw_ops);
CFDictionaryRef hint_dictionary = CreateHintDictionary(uti_string_to_test);
CGImageSourceRef image_source = CreateCGImageSourceFromRWops(rw_ops, hint_dictionary);
if (hint_dictionary != NULL) {
CFRelease(hint_dictionary);
}
if (NULL == image_source) {
// reset the file pointer
SDL_RWseek(rw_ops, start, SEEK_SET);
return 0;
}
// This will get the UTI of the container, not the image itself.
// Under most cases, this won't be a problem.
// But if a person passes an icon file which contains a bmp,
// the format will be of the icon file.
// But I think the main SDL_image codebase has this same problem so I'm not going to worry about it.
CFStringRef uti_type = CGImageSourceGetType(image_source);
// CFShow(uti_type);
// Unsure if we really want conformance or equality
is_type = (int)UTTypeConformsTo(uti_string_to_test, uti_type);
CFRelease(image_source);
// reset the file pointer
SDL_RWseek(rw_ops, start, SEEK_SET);
return is_type;
}
#ifdef BMP_USES_IMAGEIO
int IMG_isCUR(SDL_RWops *src)
{
/* FIXME: Is this a supported type? */
return Internal_isType(src, CFSTR("com.microsoft.cur"));
}
int IMG_isICO(SDL_RWops *src)
{
return Internal_isType(src, kUTTypeICO);
}
int IMG_isBMP(SDL_RWops *src)
{
return Internal_isType(src, kUTTypeBMP);
}
#endif /* BMP_USES_IMAGEIO */
int IMG_isGIF(SDL_RWops *src)
{
return Internal_isType(src, kUTTypeGIF);
}
#ifdef JPG_USES_IMAGEIO
// Note: JPEG 2000 is kUTTypeJPEG2000
int IMG_isJPG(SDL_RWops *src)
{
return Internal_isType(src, kUTTypeJPEG);
}
#endif /* JPG_USES_IMAGEIO */
#ifdef PNG_USES_IMAGEIO
int IMG_isPNG(SDL_RWops *src)
{
return Internal_isType(src, kUTTypePNG);
}
#endif /* PNG_USES_IMAGEIO */
// This isn't a public API function. Apple seems to be able to identify tga's.
int IMG_isTGA(SDL_RWops *src)
{
return Internal_isType(src, CFSTR("com.truevision.tga-image"));
}
int IMG_isTIF(SDL_RWops *src)
{
return Internal_isType(src, kUTTypeTIFF);
}
static SDL_Surface *LoadImageFromRWops (SDL_RWops *rw_ops, CFStringRef uti_string_hint)
{
CFDictionaryRef hint_dictionary = CreateHintDictionary(uti_string_hint);
CGImageSourceRef image_source = CreateCGImageSourceFromRWops(rw_ops, hint_dictionary);
if (hint_dictionary != NULL)
CFRelease(hint_dictionary);
if (NULL == image_source)
return NULL;
CGImageRef image_ref = CreateCGImageFromCGImageSource(image_source);
CFRelease(image_source);
if (NULL == image_ref)
return NULL;
SDL_Surface *sdl_surface = Create_SDL_Surface_From_CGImage(image_ref);
CFRelease(image_ref);
return sdl_surface;
}
static SDL_Surface* LoadImageFromFile (const char *file)
{
CGImageSourceRef image_source = NULL;
image_source = CreateCGImageSourceFromFile(file);
if(NULL == image_source)
return NULL;
CGImageRef image_ref = CreateCGImageFromCGImageSource(image_source);
CFRelease(image_source);
if (NULL == image_ref)
return NULL;
SDL_Surface *sdl_surface = Create_SDL_Surface_From_CGImage(image_ref);
CFRelease(image_ref);
return sdl_surface;
}
#ifdef BMP_USES_IMAGEIO
SDL_Surface* IMG_LoadCUR_RW (SDL_RWops *src)
{
/* FIXME: Is this a supported type? */
return LoadImageFromRWops(src, CFSTR("com.microsoft.cur"));
}
SDL_Surface* IMG_LoadICO_RW (SDL_RWops *src)
{
return LoadImageFromRWops(src, kUTTypeICO);
}
SDL_Surface* IMG_LoadBMP_RW (SDL_RWops *src)
{
return LoadImageFromRWops(src, kUTTypeBMP);
}
#endif /* BMP_USES_IMAGEIO */
SDL_Surface* IMG_LoadGIF_RW (SDL_RWops *src)
{
return LoadImageFromRWops (src, kUTTypeGIF);
}
#ifdef JPG_USES_IMAGEIO
SDL_Surface* IMG_LoadJPG_RW (SDL_RWops *src)
{
return LoadImageFromRWops (src, kUTTypeJPEG);
}
#endif /* JPG_USES_IMAGEIO */
#ifdef PNG_USES_IMAGEIO
SDL_Surface* IMG_LoadPNG_RW (SDL_RWops *src)
{
return LoadImageFromRWops (src, kUTTypePNG);
}
#endif /* PNG_USES_IMAGEIO */
SDL_Surface* IMG_LoadTGA_RW (SDL_RWops *src)
{
return LoadImageFromRWops(src, CFSTR("com.truevision.tga-image"));
}
SDL_Surface* IMG_LoadTIF_RW (SDL_RWops *src)
{
return LoadImageFromRWops(src, kUTTypeTIFF);
}
// Since UIImage doesn't really support streams well, we should optimize for the file case.
// Apple provides both stream and file loading functions in ImageIO.
// Potentially, Apple can optimize for either case.
SDL_Surface* IMG_Load (const char *file)
{
SDL_Surface *surface = NULL;
char *ext = strrchr(file, '.');
if (ext) {
ext++;
}
if (ext && (SDL_strcasecmp(ext, "ico") == 0 || SDL_strcasecmp(ext, "cur") == 0)) {
/* CreateCGImageSourceFromFile() doesn't detect the correct format, skip it */
} else {
surface = LoadImageFromFile(file);
}
if (!surface) {
// Either the file doesn't exist or ImageIO doesn't understand the format.
// For the latter case, fallback to the native SDL_image handlers.
SDL_RWops *src = SDL_RWFromFile(file, "rb");
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
surface = IMG_LoadTyped_RW(src, 1, ext);
}
return surface;
}
#endif /* defined(__APPLE__) && !defined(SDL_IMAGE_USE_COMMON_BACKEND) */

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@@ -0,0 +1,308 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if defined(SDL_IMAGE_USE_WIC_BACKEND)
#include "SDL_image.h"
#define COBJMACROS
#include <initguid.h>
#include <wincodec.h>
static IWICImagingFactory* wicFactory = NULL;
static int WIC_Init()
{
if (wicFactory == NULL) {
HRESULT hr = CoCreateInstance(
&CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
&IID_IWICImagingFactory,
(void**)&wicFactory
);
if (FAILED(hr)) {
return -1;
}
}
return 0;
}
static void WIC_Quit()
{
if (wicFactory) {
IWICImagingFactory_Release(wicFactory);
}
}
int IMG_InitPNG()
{
return WIC_Init();
}
void IMG_QuitPNG()
{
WIC_Quit();
}
int IMG_InitJPG()
{
return WIC_Init();
}
void IMG_QuitJPG()
{
WIC_Quit();
}
int IMG_InitTIF()
{
return WIC_Init();
}
void IMG_QuitTIF()
{
WIC_Quit();
}
int IMG_isPNG(SDL_RWops *src)
{
Sint64 start;
int is_PNG;
Uint8 magic[4];
if ( !src ) {
return 0;
}
start = SDL_RWtell(src);
is_PNG = 0;
if ( SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic) ) {
if ( magic[0] == 0x89 &&
magic[1] == 'P' &&
magic[2] == 'N' &&
magic[3] == 'G' ) {
is_PNG = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_PNG);
}
int IMG_isJPG(SDL_RWops *src)
{
Sint64 start;
int is_JPG;
int in_scan;
Uint8 magic[4];
/* This detection code is by Steaphan Greene <stea@cs.binghamton.edu> */
/* Blame me, not Sam, if this doesn't work right. */
/* And don't forget to report the problem to the the sdl list too! */
if (!src)
return 0;
start = SDL_RWtell(src);
is_JPG = 0;
in_scan = 0;
if (SDL_RWread(src, magic, 2, 1)) {
if ((magic[0] == 0xFF) && (magic[1] == 0xD8)) {
is_JPG = 1;
while (is_JPG == 1) {
if (SDL_RWread(src, magic, 1, 2) != 2) {
is_JPG = 0;
}
else if ((magic[0] != 0xFF) && (in_scan == 0)) {
is_JPG = 0;
}
else if ((magic[0] != 0xFF) || (magic[1] == 0xFF)) {
/* Extra padding in JPEG (legal) */
/* or this is data and we are scanning */
SDL_RWseek(src, -1, RW_SEEK_CUR);
}
else if (magic[1] == 0xD9) {
/* Got to end of good JPEG */
break;
}
else if ((in_scan == 1) && (magic[1] == 0x00)) {
/* This is an encoded 0xFF within the data */
}
else if ((magic[1] >= 0xD0) && (magic[1] < 0xD9)) {
/* These have nothing else */
}
else if (SDL_RWread(src, magic + 2, 1, 2) != 2) {
is_JPG = 0;
}
else {
/* Yes, it's big-endian */
Sint64 innerStart;
Uint32 size;
Sint64 end;
innerStart = SDL_RWtell(src);
size = (magic[2] << 8) + magic[3];
end = SDL_RWseek(src, size - 2, RW_SEEK_CUR);
if (end != innerStart + size - 2) is_JPG = 0;
if (magic[1] == 0xDA) {
/* Now comes the actual JPEG meat */
#ifdef FAST_IS_JPEG
/* Ok, I'm convinced. It is a JPEG. */
break;
#else
/* I'm not convinced. Prove it! */
in_scan = 1;
#endif
}
}
}
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_JPG);
}
int IMG_isTIF(SDL_RWops* src)
{
Sint64 start;
int is_TIF;
Uint8 magic[4];
if (!src)
return 0;
start = SDL_RWtell(src);
is_TIF = 0;
if (SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic)) {
if ((magic[0] == 'I' &&
magic[1] == 'I' &&
magic[2] == 0x2a &&
magic[3] == 0x00) ||
(magic[0] == 'M' &&
magic[1] == 'M' &&
magic[2] == 0x00 &&
magic[3] == 0x2a)) {
is_TIF = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_TIF);
}
static SDL_Surface* WIC_LoadImage(SDL_RWops *src)
{
SDL_Surface* surface = NULL;
IWICStream* stream = NULL;
IWICBitmapDecoder* bitmapDecoder = NULL;
IWICBitmapFrameDecode* bitmapFrame = NULL;
IWICFormatConverter* formatConverter = NULL;
UINT width, height;
if (wicFactory == NULL && (WIC_Init() < 0)) {
IMG_SetError("WIC failed to initialize!");
return NULL;
}
Sint64 fileSize = SDL_RWsize(src);
Uint8* memoryBuffer = (Uint8*)SDL_malloc(fileSize);
if (!memoryBuffer) {
SDL_OutOfMemory();
return NULL;
}
SDL_RWread(src, memoryBuffer, 1, fileSize);
#define DONE_IF_FAILED(X) if (FAILED((X))) { goto done; }
DONE_IF_FAILED(IWICImagingFactory_CreateStream(wicFactory, &stream));
DONE_IF_FAILED(IWICStream_InitializeFromMemory(stream, memoryBuffer, fileSize));
DONE_IF_FAILED(IWICImagingFactory_CreateDecoderFromStream(
wicFactory,
(IStream*)stream,
NULL,
WICDecodeMetadataCacheOnDemand,
&bitmapDecoder
));
DONE_IF_FAILED(IWICBitmapDecoder_GetFrame(bitmapDecoder, 0, &bitmapFrame));
DONE_IF_FAILED(IWICImagingFactory_CreateFormatConverter(wicFactory, &formatConverter));
DONE_IF_FAILED(IWICFormatConverter_Initialize(
formatConverter,
(IWICBitmapSource*)bitmapFrame,
&GUID_WICPixelFormat32bppPRGBA,
WICBitmapDitherTypeNone,
NULL,
0.0,
WICBitmapPaletteTypeCustom
));
DONE_IF_FAILED(IWICBitmapFrameDecode_GetSize(bitmapFrame, &width, &height));
#undef DONE_IF_FAILED
surface = SDL_CreateRGBSurface(
0,
width,
height,
32,
0x000000FF,
0x0000FF00,
0x00FF0000,
0xFF000000
);
IWICFormatConverter_CopyPixels(
formatConverter,
NULL,
width * 4,
width * height * 4,
(BYTE*)surface->pixels
);
done:
if (formatConverter) {
IWICFormatConverter_Release(formatConverter);
}
if (bitmapFrame) {
IWICBitmapFrameDecode_Release(bitmapFrame);
}
if (bitmapDecoder) {
IWICBitmapDecoder_Release(bitmapDecoder);
}
if (stream) {
IWICStream_Release(stream);
}
SDL_free(memoryBuffer);
return surface;
}
SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
{
return WIC_LoadImage(src);
}
SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)
{
return WIC_LoadImage(src);
}
SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src)
{
return WIC_LoadImage(src);
}
#endif /* SDL_IMAGE_USE_WIC_BACKEND */

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@@ -0,0 +1,339 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a AVIF image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_AVIF
#include <avif/avif.h>
#include <limits.h> /* for INT_MAX */
static struct {
int loaded;
void *handle;
avifBool (*avifPeekCompatibleFileType)(const avifROData * input);
avifDecoder * (*avifDecoderCreate)(void);
void (*avifDecoderDestroy)(avifDecoder * decoder);
void (*avifDecoderSetIO)(avifDecoder * decoder, avifIO * io);
avifResult (*avifDecoderParse)(avifDecoder * decoder);
avifResult (*avifDecoderNextImage)(avifDecoder * decoder);
avifResult (*avifImageYUVToRGB)(const avifImage * image, avifRGBImage * rgb);
} lib;
#ifdef LOAD_AVIF_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC; \
if (lib.FUNC == NULL) { IMG_SetError("Missing avif.framework"); return -1; }
#endif
int IMG_InitAVIF()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_AVIF_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_AVIF_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
FUNCTION_LOADER(avifPeekCompatibleFileType, avifBool (*)(const avifROData * input))
FUNCTION_LOADER(avifDecoderCreate, avifDecoder *(*)(void))
FUNCTION_LOADER(avifDecoderDestroy, void (*)(avifDecoder * decoder))
FUNCTION_LOADER(avifDecoderSetIO, void (*)(avifDecoder * decoder, avifIO * io))
FUNCTION_LOADER(avifDecoderParse, avifResult (*)(avifDecoder * decoder))
FUNCTION_LOADER(avifDecoderNextImage, avifResult (*)(avifDecoder * decoder))
FUNCTION_LOADER(avifImageYUVToRGB, avifResult (*)(const avifImage * image, avifRGBImage * rgb))
}
++lib.loaded;
return 0;
}
void IMG_QuitAVIF()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_AVIF_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
static SDL_bool ReadAVIFHeader(SDL_RWops *src, Uint8 **header_data, size_t *header_size)
{
Uint8 magic[16];
Uint64 size;
size_t read = 0;
Uint8 *data;
*header_data = NULL;
*header_size = 0;
if (!SDL_RWread(src, magic, 8, 1)) {
return SDL_FALSE;
}
read += 8;
if (SDL_memcmp(&magic[4], "ftyp", 4) != 0) {
return SDL_FALSE;
}
size = (((size_t)magic[0] << 24) |
((size_t)magic[1] << 16) |
((size_t)magic[2] << 8) |
((size_t)magic[3] << 0));
if (size == 1) {
/* 64-bit header size */
if (!SDL_RWread(src, &magic[8], 8, 1)) {
return SDL_FALSE;
}
read += 8;
size = (((Uint64)magic[8] << 56) |
((Uint64)magic[9] << 48) |
((Uint64)magic[10] << 40) |
((Uint64)magic[11] << 32) |
((Uint64)magic[12] << 24) |
((Uint64)magic[13] << 16) |
((Uint64)magic[14] << 8) |
((Uint64)magic[15] << 0));
}
if (size > INT_MAX) {
return SDL_FALSE;
}
if (size <= read) {
return SDL_FALSE;
}
/* Read in the header */
data = (Uint8 *)SDL_malloc(size);
if (!data) {
return SDL_FALSE;
}
SDL_memcpy(data, magic, read);
if (!SDL_RWread(src, &data[read], (size - read), 1)) {
SDL_free(data);
return SDL_FALSE;
}
*header_data = data;
*header_size = (size_t)size;
return SDL_TRUE;
}
/* See if an image is contained in a data source */
int IMG_isAVIF(SDL_RWops *src)
{
Sint64 start;
int is_AVIF;
Uint8 *data;
size_t size;
if ( !src )
return 0;
start = SDL_RWtell(src);
is_AVIF = 0;
if (ReadAVIFHeader(src, &data, &size)) {
/* This might be AVIF, do more thorough checks */
if ((IMG_Init(IMG_INIT_AVIF) & IMG_INIT_AVIF) != 0) {
avifROData header;
header.data = data;
header.size = size;
is_AVIF = lib.avifPeekCompatibleFileType(&header);
}
SDL_free(data);
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_AVIF);
}
/* Context for AFIF I/O operations */
typedef struct
{
SDL_RWops *src;
Uint64 start;
uint8_t *data;
size_t size;
} avifIOContext;
static avifResult ReadAVIFIO(struct avifIO * io, uint32_t readFlags, uint64_t offset, size_t size, avifROData * out)
{
avifIOContext *context = (avifIOContext *)io->data;
/* The AVIF reader bounces all over, so always seek to the correct offset */
if (SDL_RWseek(context->src, context->start + offset, RW_SEEK_SET) < 0) {
return AVIF_RESULT_IO_ERROR;
}
if (size > context->size) {
uint8_t *data = (uint8_t *)SDL_realloc(context->data, size);
if (!data) {
return AVIF_RESULT_IO_ERROR;
}
context->data = data;
context->size = size;
}
out->data = context->data;
out->size = SDL_RWread(context->src, context->data, 1, size);
if (out->size == 0) {
return AVIF_RESULT_IO_ERROR;
}
return AVIF_RESULT_OK;
}
static void DestroyAVIFIO(struct avifIO * io)
{
avifIOContext *context = (avifIOContext *)io->data;
if (context->data) {
SDL_free(context->data);
context->data = NULL;
}
}
/* Load a AVIF type image from an SDL datasource */
SDL_Surface *IMG_LoadAVIF_RW(SDL_RWops *src)
{
Sint64 start;
avifDecoder *decoder = NULL;
avifIO io;
avifIOContext context;
avifRGBImage rgb;
avifResult result;
SDL_Surface *surface = NULL;
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ((IMG_Init(IMG_INIT_AVIF) & IMG_INIT_AVIF) == 0) {
return NULL;
}
SDL_zero(context);
SDL_zero(io);
SDL_zero(rgb);
decoder = lib.avifDecoderCreate();
if (!decoder) {
IMG_SetError("Couldn't create AVIF decoder");
goto done;
}
/* Be permissive so we can load as many images as possible */
decoder->strictFlags = AVIF_STRICT_DISABLED;
context.src = src;
context.start = start;
io.destroy = DestroyAVIFIO;
io.read = ReadAVIFIO;
io.data = &context;
lib.avifDecoderSetIO(decoder, &io);
result = lib.avifDecoderParse(decoder);
if (result != AVIF_RESULT_OK) {
IMG_SetError("Couldn't parse AVIF image: %d", result);
goto done;
}
result = lib.avifDecoderNextImage(decoder);
if (result != AVIF_RESULT_OK) {
IMG_SetError("Couldn't get AVIF image: %d", result);
goto done;
}
surface = SDL_CreateRGBSurfaceWithFormat(0, decoder->image->width, decoder->image->height, 0, SDL_PIXELFORMAT_ARGB8888);
if (!surface) {
goto done;
}
/* Convert the YUV image to RGB */
rgb.width = surface->w;
rgb.height = surface->h;
rgb.depth = 8;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
rgb.format = AVIF_RGB_FORMAT_BGRA;
#else
rgb.format = AVIF_RGB_FORMAT_ARGB;
#endif
rgb.pixels = (uint8_t *)surface->pixels;
rgb.rowBytes = (uint32_t)surface->pitch;
result = lib.avifImageYUVToRGB(decoder->image, &rgb);
if (result != AVIF_RESULT_OK) {
IMG_SetError("Couldn't convert AVIF image to RGB: %d", result);
SDL_FreeSurface(surface);
surface = NULL;
goto done;
}
done:
if (decoder) {
lib.avifDecoderDestroy(decoder);
}
if (!surface) {
SDL_RWseek(src, start, RW_SEEK_SET);
}
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitAVIF()
{
IMG_SetError("AVIF images are not supported");
return(-1);
}
void IMG_QuitAVIF()
{
}
/* See if an image is contained in a data source */
int IMG_isAVIF(SDL_RWops *src)
{
return(0);
}
/* Load a AVIF type image from an SDL datasource */
SDL_Surface *IMG_LoadAVIF_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_AVIF */

View File

@@ -0,0 +1,503 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if (!defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND)) || !defined(BMP_USES_IMAGEIO)
/* This is a BMP image file loading framework
*
* ICO/CUR file support is here as well since it uses similar internal
* representation
*
* A good test suite of BMP images is available at:
* http://entropymine.com/jason/bmpsuite/bmpsuite/html/bmpsuite.html
*/
#include "SDL_image.h"
#ifdef LOAD_BMP
/* See if an image is contained in a data source */
int IMG_isBMP(SDL_RWops *src)
{
Sint64 start;
int is_BMP;
char magic[2];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_BMP = 0;
if ( SDL_RWread(src, magic, sizeof(magic), 1) ) {
if ( SDL_strncmp(magic, "BM", 2) == 0 ) {
is_BMP = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_BMP);
}
static int IMG_isICOCUR(SDL_RWops *src, int type)
{
Sint64 start;
int is_ICOCUR;
/* The Win32 ICO file header (14 bytes) */
Uint16 bfReserved;
Uint16 bfType;
Uint16 bfCount;
if ( !src )
return 0;
start = SDL_RWtell(src);
is_ICOCUR = 0;
bfReserved = SDL_ReadLE16(src);
bfType = SDL_ReadLE16(src);
bfCount = SDL_ReadLE16(src);
if ((bfReserved == 0) && (bfType == type) && (bfCount != 0))
is_ICOCUR = 1;
SDL_RWseek(src, start, RW_SEEK_SET);
return (is_ICOCUR);
}
int IMG_isICO(SDL_RWops *src)
{
return IMG_isICOCUR(src, 1);
}
int IMG_isCUR(SDL_RWops *src)
{
return IMG_isICOCUR(src, 2);
}
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_endian.h"
/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB 0
#define BI_RLE8 1
#define BI_RLE4 2
#define BI_BITFIELDS 3
#endif
static SDL_Surface *LoadBMP_RW (SDL_RWops *src, int freesrc)
{
return SDL_LoadBMP_RW(src, freesrc);
}
static Uint8
SDL_Read8(SDL_RWops * src)
{
Uint8 value;
SDL_RWread(src, &value, 1, 1);
return (value);
}
static SDL_Surface *
LoadICOCUR_RW(SDL_RWops * src, int type, int freesrc)
{
SDL_bool was_error;
Sint64 fp_offset = 0;
int bmpPitch;
int i,j, pad;
SDL_Surface *surface;
/*
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
*/
Uint8 *bits;
int ExpandBMP;
int maxCol = 0;
int icoOfs = 0;
Uint32 palette[256];
/* The Win32 ICO file header (14 bytes) */
Uint16 bfReserved;
Uint16 bfType;
Uint16 bfCount;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize;
Sint32 biWidth;
Sint32 biHeight;
/* Uint16 biPlanes; */
Uint16 biBitCount;
Uint32 biCompression;
/*
Uint32 biSizeImage;
Sint32 biXPelsPerMeter;
Sint32 biYPelsPerMeter;
Uint32 biClrImportant;
*/
Uint32 biClrUsed;
/* Make sure we are passed a valid data source */
surface = NULL;
was_error = SDL_FALSE;
if (src == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Read in the ICO file header */
fp_offset = SDL_RWtell(src);
SDL_ClearError();
bfReserved = SDL_ReadLE16(src);
bfType = SDL_ReadLE16(src);
bfCount = SDL_ReadLE16(src);
if ((bfReserved != 0) || (bfType != type) || (bfCount == 0)) {
IMG_SetError("File is not a Windows %s file", type == 1 ? "ICO" : "CUR");
was_error = SDL_TRUE;
goto done;
}
/* Read the Win32 Icon Directory */
for (i = 0; i < bfCount; i++) {
/* Icon Directory Entries */
int bWidth = SDL_Read8(src); /* Uint8, but 0 = 256 ! */
int bHeight = SDL_Read8(src); /* Uint8, but 0 = 256 ! */
int bColorCount = SDL_Read8(src); /* Uint8, but 0 = 256 ! */
/*
Uint8 bReserved;
Uint16 wPlanes;
Uint16 wBitCount;
Uint32 dwBytesInRes;
*/
Uint32 dwImageOffset;
/* bReserved = */ SDL_Read8(src);
/* wPlanes = */ SDL_ReadLE16(src);
/* wBitCount = */ SDL_ReadLE16(src);
/* dwBytesInRes = */ SDL_ReadLE32(src);
dwImageOffset = SDL_ReadLE32(src);
if (!bWidth)
bWidth = 256;
if (!bHeight)
bHeight = 256;
if (!bColorCount)
bColorCount = 256;
//printf("%dx%d@%d - %08x\n", bWidth, bHeight, bColorCount, dwImageOffset);
if (bColorCount > maxCol) {
maxCol = bColorCount;
icoOfs = dwImageOffset;
//printf("marked\n");
}
}
/* Advance to the DIB Data */
if (SDL_RWseek(src, icoOfs, RW_SEEK_SET) < 0) {
SDL_Error(SDL_EFSEEK);
was_error = SDL_TRUE;
goto done;
}
/* Read the Win32 BITMAPINFOHEADER */
biSize = SDL_ReadLE32(src);
if (biSize == 40) {
biWidth = SDL_ReadLE32(src);
biHeight = SDL_ReadLE32(src);
/* biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = SDL_ReadLE32(src);
/* biSizeImage = */ SDL_ReadLE32(src);
/* biXPelsPerMeter = */ SDL_ReadLE32(src);
/* biYPelsPerMeter = */ SDL_ReadLE32(src);
biClrUsed = SDL_ReadLE32(src);
/* biClrImportant = */ SDL_ReadLE32(src);
} else {
IMG_SetError("Unsupported ICO bitmap format");
was_error = SDL_TRUE;
goto done;
}
/* Check for read error */
if (SDL_strcmp(SDL_GetError(), "") != 0) {
was_error = SDL_TRUE;
goto done;
}
/* We don't support any BMP compression right now */
switch (biCompression) {
case BI_RGB:
/* Default values for the BMP format */
switch (biBitCount) {
case 1:
case 4:
ExpandBMP = biBitCount;
biBitCount = 8;
break;
case 8:
ExpandBMP = 8;
break;
case 24:
ExpandBMP = 24;
break;
case 32:
/*
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
*/
ExpandBMP = 0;
break;
default:
IMG_SetError("ICO file with unsupported bit count");
was_error = SDL_TRUE;
goto done;
}
break;
default:
IMG_SetError("Compressed ICO files not supported");
was_error = SDL_TRUE;
goto done;
}
/* sanity check image size, so we don't overflow integers, etc. */
if ((biWidth < 0) || (biWidth > 0xFFFFFF) ||
(biHeight < 0) || (biHeight > 0xFFFFFF)) {
IMG_SetError("Unsupported or invalid ICO dimensions");
was_error = SDL_TRUE;
goto done;
}
/* Create a RGBA surface */
biHeight = biHeight >> 1;
//printf("%d x %d\n", biWidth, biHeight);
surface =
SDL_CreateRGBSurface(0, biWidth, biHeight, 32, 0x00FF0000,
0x0000FF00, 0x000000FF, 0xFF000000);
if (surface == NULL) {
was_error = SDL_TRUE;
goto done;
}
/* Load the palette, if any */
//printf("bc %d bused %d\n", biBitCount, biClrUsed);
if (biBitCount <= 8) {
if (biClrUsed == 0) {
biClrUsed = 1 << biBitCount;
}
if (biClrUsed > SDL_arraysize(palette)) {
IMG_SetError("Unsupported or incorrect biClrUsed field");
was_error = SDL_TRUE;
goto done;
}
for (i = 0; i < (int) biClrUsed; ++i) {
SDL_RWread(src, &palette[i], 4, 1);
}
}
/* Read the surface pixels. Note that the bmp image is upside down */
bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
switch (ExpandBMP) {
case 1:
bmpPitch = (biWidth + 7) >> 3;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
case 4:
bmpPitch = (biWidth + 1) >> 1;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
case 8:
bmpPitch = biWidth;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
case 24:
bmpPitch = biWidth * 3;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
break;
default:
bmpPitch = biWidth * 4;
pad = 0;
break;
}
while (bits > (Uint8 *) surface->pixels) {
bits -= surface->pitch;
switch (ExpandBMP) {
case 1:
case 4:
case 8:
{
Uint8 pixel = 0;
int shift = (8 - ExpandBMP);
for (i = 0; i < surface->w; ++i) {
if (i % (8 / ExpandBMP) == 0) {
if (!SDL_RWread(src, &pixel, 1, 1)) {
IMG_SetError("Error reading from ICO");
was_error = SDL_TRUE;
goto done;
}
}
*((Uint32 *) bits + i) = (palette[pixel >> shift]);
pixel <<= ExpandBMP;
}
}
break;
case 24:
{
Uint32 pixel;
Uint8 channel;
for (i = 0; i < surface->w; ++i) {
pixel = 0;
for (j = 0; j < 3; ++j) {
/* Load each color channel into pixel */
if (!SDL_RWread(src, &channel, 1, 1)) {
IMG_SetError("Error reading from ICO");
was_error = SDL_TRUE;
goto done;
}
pixel |= (channel << (j * 8));
}
*((Uint32 *) bits + i) = pixel;
}
}
break;
default:
if (SDL_RWread(src, bits, 1, surface->pitch)
!= surface->pitch) {
SDL_Error(SDL_EFREAD);
was_error = SDL_TRUE;
goto done;
}
break;
}
/* Skip padding bytes, ugh */
if (pad) {
Uint8 padbyte;
for (i = 0; i < pad; ++i) {
SDL_RWread(src, &padbyte, 1, 1);
}
}
}
/* Read the mask pixels. Note that the bmp image is upside down */
bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
ExpandBMP = 1;
bmpPitch = (biWidth + 7) >> 3;
pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
while (bits > (Uint8 *) surface->pixels) {
Uint8 pixel = 0;
int shift = (8 - ExpandBMP);
bits -= surface->pitch;
for (i = 0; i < surface->w; ++i) {
if (i % (8 / ExpandBMP) == 0) {
if (!SDL_RWread(src, &pixel, 1, 1)) {
IMG_SetError("Error reading from ICO");
was_error = SDL_TRUE;
goto done;
}
}
*((Uint32 *) bits + i) |= ((pixel >> shift) ? 0 : 0xFF000000);
pixel <<= ExpandBMP;
}
/* Skip padding bytes, ugh */
if (pad) {
Uint8 padbyte;
for (i = 0; i < pad; ++i) {
SDL_RWread(src, &padbyte, 1, 1);
}
}
}
done:
if (was_error) {
if (src) {
SDL_RWseek(src, fp_offset, RW_SEEK_SET);
}
if (surface) {
SDL_FreeSurface(surface);
}
surface = NULL;
}
if (freesrc && src) {
SDL_RWclose(src);
}
return (surface);
}
/* Load a BMP type image from an SDL datasource */
SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src)
{
return(LoadBMP_RW(src, 0));
}
/* Load a ICO type image from an SDL datasource */
SDL_Surface *IMG_LoadICO_RW(SDL_RWops *src)
{
return(LoadICOCUR_RW(src, 1, 0));
}
/* Load a CUR type image from an SDL datasource */
SDL_Surface *IMG_LoadCUR_RW(SDL_RWops *src)
{
return(LoadICOCUR_RW(src, 2, 0));
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isBMP(SDL_RWops *src)
{
return(0);
}
int IMG_isICO(SDL_RWops *src)
{
return(0);
}
int IMG_isCUR(SDL_RWops *src)
{
return(0);
}
/* Load a BMP type image from an SDL datasource */
SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src)
{
return(NULL);
}
/* Load a BMP type image from an SDL datasource */
SDL_Surface *IMG_LoadCUR_RW(SDL_RWops *src)
{
return(NULL);
}
/* Load a BMP type image from an SDL datasource */
SDL_Surface *IMG_LoadICO_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_BMP */
#endif /* !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND) */

View File

@@ -0,0 +1,808 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a GIF image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_GIF
/* Code from here to end of file has been adapted from XPaint: */
/* +-------------------------------------------------------------------+ */
/* | Copyright 1990, 1991, 1993 David Koblas. | */
/* | Copyright 1996 Torsten Martinsen. | */
/* | Permission to use, copy, modify, and distribute this software | */
/* | and its documentation for any purpose and without fee is hereby | */
/* | granted, provided that the above copyright notice appear in all | */
/* | copies and that both that copyright notice and this permission | */
/* | notice appear in supporting documentation. This software is | */
/* | provided "as is" without express or implied warranty. | */
/* +-------------------------------------------------------------------+ */
/* Adapted for use in SDL by Sam Lantinga -- 7/20/98 */
/* Changes to work with SDL:
Include SDL header file
Use SDL_Surface rather than xpaint Image structure
Define SDL versions of RWSetMsg(), ImageNewCmap() and ImageSetCmap()
*/
#include "SDL.h"
#define Image SDL_Surface
#define RWSetMsg IMG_SetError
#define ImageNewCmap(w, h, s) SDL_CreateRGBSurface(SDL_SWSURFACE,w,h,8,0,0,0,0)
#define ImageSetCmap(s, i, R, G, B) do { \
s->format->palette->colors[i].r = R; \
s->format->palette->colors[i].g = G; \
s->format->palette->colors[i].b = B; \
} while (0)
/* * * * * */
#define GIF_DISPOSE_NA 0 /* No disposal specified */
#define GIF_DISPOSE_NONE 1 /* Do not dispose */
#define GIF_DISPOSE_RESTORE_BACKGROUND 2 /* Restore to background */
#define GIF_DISPOSE_RESTORE_PREVIOUS 3 /* Restore to previous */
#define MAXCOLORMAPSIZE 256
#define TRUE 1
#define FALSE 0
#define CM_RED 0
#define CM_GREEN 1
#define CM_BLUE 2
#define MAX_LWZ_BITS 12
#define INTERLACE 0x40
#define LOCALCOLORMAP 0x80
#define BitSet(byte, bit) (((byte) & (bit)) == (bit))
#define ReadOK(file,buffer,len) SDL_RWread(file, buffer, len, 1)
#define LM_to_uint(a,b) (((b)<<8)|(a))
typedef struct {
struct {
unsigned int Width;
unsigned int Height;
unsigned char ColorMap[3][MAXCOLORMAPSIZE];
unsigned int BitPixel;
unsigned int ColorResolution;
unsigned int Background;
unsigned int AspectRatio;
int GrayScale;
} GifScreen;
struct {
int transparent;
int delayTime;
int inputFlag;
int disposal;
} Gif89;
unsigned char buf[280];
int curbit, lastbit, done, last_byte;
int fresh;
int code_size, set_code_size;
int max_code, max_code_size;
int firstcode, oldcode;
int clear_code, end_code;
int table[2][(1 << MAX_LWZ_BITS)];
int stack[(1 << (MAX_LWZ_BITS)) * 2], *sp;
int ZeroDataBlock;
} State_t;
typedef struct
{
Image *image;
int x, y;
int disposal;
int delay;
} Frame_t;
typedef struct
{
int count;
Frame_t *frames;
} Anim_t;
static int ReadColorMap(SDL_RWops * src, int number,
unsigned char buffer[3][MAXCOLORMAPSIZE], int *flag);
static int DoExtension(SDL_RWops * src, int label, State_t * state);
static int GetDataBlock(SDL_RWops * src, unsigned char *buf, State_t * state);
static int GetCode(SDL_RWops * src, int code_size, int flag, State_t * state);
static int LWZReadByte(SDL_RWops * src, int flag, int input_code_size, State_t * state);
static Image *ReadImage(SDL_RWops * src, int len, int height, int,
unsigned char cmap[3][MAXCOLORMAPSIZE],
int gray, int interlace, int ignore, State_t * state);
static SDL_bool NormalizeFrames(Frame_t *frames, int count)
{
SDL_Surface *image;
int i;
int lastDispose = GIF_DISPOSE_RESTORE_BACKGROUND;
int iRestore = 0;
Uint32 fill;
SDL_Rect rect;
if (SDL_HasColorKey(frames[0].image)) {
image = SDL_ConvertSurfaceFormat(frames[0].image, SDL_PIXELFORMAT_ARGB8888, 0);
} else {
image = SDL_ConvertSurfaceFormat(frames[0].image, SDL_PIXELFORMAT_RGB888, 0);
}
if (!image) {
return SDL_FALSE;
}
fill = SDL_MapRGBA(image->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
rect.x = 0;
rect.y = 0;
rect.w = image->w;
rect.h = image->h;
for (i = 0; i < count; ++i) {
switch (lastDispose) {
case GIF_DISPOSE_RESTORE_BACKGROUND:
SDL_FillRect(image, &rect, fill);
break;
case GIF_DISPOSE_RESTORE_PREVIOUS:
SDL_BlitSurface(frames[iRestore].image, &rect, image, &rect);
break;
default:
break;
}
if (frames[i].disposal != GIF_DISPOSE_RESTORE_PREVIOUS) {
iRestore = i;
}
rect.x = (Sint16)frames[i].x;
rect.y = (Sint16)frames[i].y;
rect.w = frames[i].image->w;
rect.h = frames[i].image->h;
SDL_BlitSurface(frames[i].image, NULL, image, &rect);
SDL_FreeSurface(frames[i].image);
frames[i].image = SDL_DuplicateSurface(image);
if (!frames[i].image) {
return SDL_FALSE;
}
lastDispose = frames[i].disposal;
}
SDL_FreeSurface( image );
return SDL_TRUE;
}
static Anim_t *
IMG_LoadGIF_RW_Internal(SDL_RWops *src, SDL_bool load_anim)
{
unsigned char buf[16];
unsigned char c;
unsigned char localColorMap[3][MAXCOLORMAPSIZE];
int grayScale;
int useGlobalColormap;
int bitPixel;
char version[4];
State_t *state = NULL;
Image *image = NULL;
Anim_t *anim;
Frame_t *frames, *frame;
if (src == NULL) {
return NULL;
}
anim = (Anim_t *)SDL_calloc(1, sizeof(*anim));
if (!anim) {
SDL_OutOfMemory();
return NULL;
}
if (!ReadOK(src, buf, 6)) {
RWSetMsg("error reading magic number");
goto done;
}
if (SDL_strncmp((char *) buf, "GIF", 3) != 0) {
RWSetMsg("not a GIF file");
goto done;
}
SDL_memcpy(version, (char *) buf + 3, 3);
version[3] = '\0';
if ((SDL_strcmp(version, "87a") != 0) && (SDL_strcmp(version, "89a") != 0)) {
RWSetMsg("bad version number, not '87a' or '89a'");
goto done;
}
state = (State_t *)SDL_calloc(1, sizeof(State_t));
if (state == NULL) {
SDL_OutOfMemory();
goto done;
}
state->Gif89.transparent = -1;
state->Gif89.delayTime = -1;
state->Gif89.inputFlag = -1;
state->Gif89.disposal = GIF_DISPOSE_NA;
if (!ReadOK(src, buf, 7)) {
RWSetMsg("failed to read screen descriptor");
goto done;
}
state->GifScreen.Width = LM_to_uint(buf[0], buf[1]);
state->GifScreen.Height = LM_to_uint(buf[2], buf[3]);
state->GifScreen.BitPixel = 2 << (buf[4] & 0x07);
state->GifScreen.ColorResolution = (((buf[4] & 0x70) >> 3) + 1);
state->GifScreen.Background = buf[5];
state->GifScreen.AspectRatio = buf[6];
if (BitSet(buf[4], LOCALCOLORMAP)) { /* Global Colormap */
if (ReadColorMap(src, state->GifScreen.BitPixel,
state->GifScreen.ColorMap, &state->GifScreen.GrayScale)) {
RWSetMsg("error reading global colormap");
goto done;
}
}
for ( ; ; ) {
if (!ReadOK(src, &c, 1)) {
RWSetMsg("EOF / read error on image data");
goto done;
}
if (c == ';') { /* GIF terminator */
goto done;
}
if (c == '!') { /* Extension */
if (!ReadOK(src, &c, 1)) {
RWSetMsg("EOF / read error on extention function code");
goto done;
}
DoExtension(src, c, state);
continue;
}
if (c != ',') { /* Not a valid start character */
continue;
}
if (!ReadOK(src, buf, 9)) {
RWSetMsg("couldn't read left/top/width/height");
goto done;
}
useGlobalColormap = !BitSet(buf[8], LOCALCOLORMAP);
bitPixel = 1 << ((buf[8] & 0x07) + 1);
if (!useGlobalColormap) {
if (ReadColorMap(src, bitPixel, localColorMap, &grayScale)) {
RWSetMsg("error reading local colormap");
goto done;
}
image = ReadImage(src, LM_to_uint(buf[4], buf[5]),
LM_to_uint(buf[6], buf[7]),
bitPixel, localColorMap, grayScale,
BitSet(buf[8], INTERLACE),
0, state);
} else {
image = ReadImage(src, LM_to_uint(buf[4], buf[5]),
LM_to_uint(buf[6], buf[7]),
state->GifScreen.BitPixel, state->GifScreen.ColorMap,
state->GifScreen.GrayScale, BitSet(buf[8], INTERLACE),
0, state);
}
if (image) {
if (state->Gif89.transparent >= 0) {
SDL_SetColorKey(image, SDL_TRUE, state->Gif89.transparent);
}
frames = (Frame_t *)SDL_realloc(anim->frames, (anim->count + 1) * sizeof(*anim->frames));
if (!frames) {
SDL_OutOfMemory();
goto done;
}
++anim->count;
anim->frames = frames;
frame = &anim->frames[anim->count - 1];
frame->image = image;
frame->x = LM_to_uint(buf[0], buf[1]);
frame->y = LM_to_uint(buf[2], buf[3]);
frame->disposal = state->Gif89.disposal;
if (state->Gif89.delayTime < 2) {
frame->delay = 100; /* Default animation delay, matching browsers and Qt */
} else {
frame->delay = state->Gif89.delayTime * 10;
}
if (!load_anim) {
/* We only need one frame, we're done */
goto done;
}
}
}
done:
if (anim->count > 1) {
/* Normalize the frames */
if (!NormalizeFrames(anim->frames, anim->count)) {
int i;
for (i = 0; i < anim->count; ++i) {
SDL_FreeSurface(anim->frames[i].image);
}
anim->count = 0;
}
}
if (anim->count == 0) {
SDL_free(anim->frames);
SDL_free(anim);
anim = NULL;
}
SDL_free(state);
return anim;
}
static int
ReadColorMap(SDL_RWops *src, int number,
unsigned char buffer[3][MAXCOLORMAPSIZE], int *gray)
{
int i;
unsigned char rgb[3];
int flag;
flag = TRUE;
for (i = 0; i < number; ++i) {
if (!ReadOK(src, rgb, sizeof(rgb))) {
RWSetMsg("bad colormap");
return 1;
}
buffer[CM_RED][i] = rgb[0];
buffer[CM_GREEN][i] = rgb[1];
buffer[CM_BLUE][i] = rgb[2];
flag &= (rgb[0] == rgb[1] && rgb[1] == rgb[2]);
}
#if 0
if (flag)
*gray = (number == 2) ? PBM_TYPE : PGM_TYPE;
else
*gray = PPM_TYPE;
#else
*gray = 0;
#endif
return FALSE;
}
static int
DoExtension(SDL_RWops *src, int label, State_t * state)
{
unsigned char buf[256];
switch (label) {
case 0x01: /* Plain Text Extension */
break;
case 0xff: /* Application Extension */
break;
case 0xfe: /* Comment Extension */
while (GetDataBlock(src, buf, state) > 0)
;
return FALSE;
case 0xf9: /* Graphic Control Extension */
(void) GetDataBlock(src, buf, state);
state->Gif89.disposal = (buf[0] >> 2) & 0x7;
state->Gif89.inputFlag = (buf[0] >> 1) & 0x1;
state->Gif89.delayTime = LM_to_uint(buf[1], buf[2]);
if ((buf[0] & 0x1) != 0)
state->Gif89.transparent = buf[3];
while (GetDataBlock(src, buf, state) > 0)
;
return FALSE;
default:
break;
}
while (GetDataBlock(src, buf, state) > 0)
;
return FALSE;
}
static int
GetDataBlock(SDL_RWops *src, unsigned char *buf, State_t * state)
{
unsigned char count;
if (!ReadOK(src, &count, 1)) {
/* pm_message("error in getting DataBlock size" ); */
return -1;
}
state->ZeroDataBlock = count == 0;
if ((count != 0) && (!ReadOK(src, buf, count))) {
/* pm_message("error in reading DataBlock" ); */
return -1;
}
return count;
}
static int
GetCode(SDL_RWops *src, int code_size, int flag, State_t * state)
{
int i, j, ret;
unsigned char count;
if (flag) {
state->curbit = 0;
state->lastbit = 0;
state->done = FALSE;
return 0;
}
if ((state->curbit + code_size) >= state->lastbit) {
if (state->done) {
if (state->curbit >= state->lastbit)
RWSetMsg("ran off the end of my bits");
return -1;
}
state->buf[0] = state->buf[state->last_byte - 2];
state->buf[1] = state->buf[state->last_byte - 1];
if ((ret = GetDataBlock(src, &state->buf[2], state)) > 0)
count = (unsigned char) ret;
else {
count = 0;
state->done = TRUE;
}
state->last_byte = 2 + count;
state->curbit = (state->curbit - state->lastbit) + 16;
state->lastbit = (2 + count) * 8;
}
ret = 0;
for (i = state->curbit, j = 0; j < code_size; ++i, ++j)
ret |= ((state->buf[i / 8] & (1 << (i % 8))) != 0) << j;
state->curbit += code_size;
return ret;
}
static int
LWZReadByte(SDL_RWops *src, int flag, int input_code_size, State_t * state)
{
int i, code, incode;
/* Fixed buffer overflow found by Michael Skladnikiewicz */
if (input_code_size > MAX_LWZ_BITS)
return -1;
if (flag) {
state->set_code_size = input_code_size;
state->code_size = state->set_code_size + 1;
state->clear_code = 1 << state->set_code_size;
state->end_code = state->clear_code + 1;
state->max_code_size = 2 * state->clear_code;
state->max_code = state->clear_code + 2;
GetCode(src, 0, TRUE, state);
state->fresh = TRUE;
for (i = 0; i < state->clear_code; ++i) {
state->table[0][i] = 0;
state->table[1][i] = i;
}
state->table[1][0] = 0;
for (; i < (1 << MAX_LWZ_BITS); ++i)
state->table[0][i] = 0;
state->sp = state->stack;
return 0;
} else if (state->fresh) {
state->fresh = FALSE;
do {
state->firstcode = state->oldcode = GetCode(src, state->code_size, FALSE, state);
} while (state->firstcode == state->clear_code);
return state->firstcode;
}
if (state->sp > state->stack)
return *--state->sp;
while ((code = GetCode(src, state->code_size, FALSE, state)) >= 0) {
if (code == state->clear_code) {
for (i = 0; i < state->clear_code; ++i) {
state->table[0][i] = 0;
state->table[1][i] = i;
}
for (; i < (1 << MAX_LWZ_BITS); ++i)
state->table[0][i] = state->table[1][i] = 0;
state->code_size = state->set_code_size + 1;
state->max_code_size = 2 * state->clear_code;
state->max_code = state->clear_code + 2;
state->sp = state->stack;
state->firstcode = state->oldcode = GetCode(src, state->code_size, FALSE, state);
return state->firstcode;
} else if (code == state->end_code) {
int count;
unsigned char buf[260];
if (state->ZeroDataBlock)
return -2;
while ((count = GetDataBlock(src, buf, state)) > 0)
;
if (count != 0) {
/*
* pm_message("missing EOD in data stream (common occurence)");
*/
}
return -2;
}
incode = code;
if (code >= state->max_code) {
*state->sp++ = state->firstcode;
code = state->oldcode;
}
while (code >= state->clear_code) {
/* Guard against buffer overruns */
if (code < 0 || code >= (1 << MAX_LWZ_BITS)) {
RWSetMsg("invalid LWZ data");
return -3;
}
*state->sp++ = state->table[1][code];
if (code == state->table[0][code]) {
RWSetMsg("circular table entry BIG ERROR");
return -3;
}
code = state->table[0][code];
}
/* Guard against buffer overruns */
if (code < 0 || code >= (1 << MAX_LWZ_BITS)) {
RWSetMsg("invalid LWZ data");
return -4;
}
*state->sp++ = state->firstcode = state->table[1][code];
if ((code = state->max_code) < (1 << MAX_LWZ_BITS)) {
state->table[0][code] = state->oldcode;
state->table[1][code] = state->firstcode;
++state->max_code;
if ((state->max_code >= state->max_code_size) &&
(state->max_code_size < (1 << MAX_LWZ_BITS))) {
state->max_code_size *= 2;
++state->code_size;
}
}
state->oldcode = incode;
if (state->sp > state->stack)
return *--state->sp;
}
return code;
}
static Image *
ReadImage(SDL_RWops * src, int len, int height, int cmapSize,
unsigned char cmap[3][MAXCOLORMAPSIZE],
int gray, int interlace, int ignore, State_t * state)
{
Image *image;
unsigned char c;
int i, v;
int xpos = 0, ypos = 0, pass = 0;
(void) gray; /* unused */
/*
** Initialize the compression routines
*/
if (!ReadOK(src, &c, 1)) {
RWSetMsg("EOF / read error on image data");
return NULL;
}
if (LWZReadByte(src, TRUE, c, state) < 0) {
RWSetMsg("error reading image");
return NULL;
}
/*
** If this is an "uninteresting picture" ignore it.
*/
if (ignore) {
while (LWZReadByte(src, FALSE, c, state) >= 0)
;
return NULL;
}
image = ImageNewCmap(len, height, cmapSize);
if (!image) {
return NULL;
}
if (!image->pixels) {
SDL_FreeSurface(image);
return NULL;
}
for (i = 0; i < cmapSize; i++)
ImageSetCmap(image, i, cmap[CM_RED][i],
cmap[CM_GREEN][i], cmap[CM_BLUE][i]);
while ((v = LWZReadByte(src, FALSE, c, state)) >= 0) {
((Uint8 *)image->pixels)[xpos + ypos * image->pitch] = (Uint8)v;
++xpos;
if (xpos == len) {
xpos = 0;
if (interlace) {
switch (pass) {
case 0:
case 1:
ypos += 8;
break;
case 2:
ypos += 4;
break;
case 3:
ypos += 2;
break;
}
if (ypos >= height) {
++pass;
switch (pass) {
case 1:
ypos = 4;
break;
case 2:
ypos = 2;
break;
case 3:
ypos = 1;
break;
default:
goto fini;
}
}
} else {
++ypos;
}
}
if (ypos >= height)
break;
}
fini:
return image;
}
/* Load a GIF type animation from an SDL datasource */
IMG_Animation *IMG_LoadGIFAnimation_RW(SDL_RWops *src)
{
Anim_t *internal = IMG_LoadGIF_RW_Internal(src, SDL_TRUE);
if (internal) {
IMG_Animation *anim = (IMG_Animation *)SDL_malloc(sizeof(*anim));
if (anim) {
anim->w = internal->frames[0].image->w;
anim->h = internal->frames[0].image->h;
anim->count = internal->count;
anim->frames = (SDL_Surface **)SDL_calloc(anim->count, sizeof(*anim->frames));
anim->delays = (int *)SDL_calloc(anim->count, sizeof(*anim->delays));
if (anim->frames && anim->delays) {
int i;
for (i = 0; i < anim->count; ++i) {
anim->frames[i] = internal->frames[i].image;
anim->delays[i] = internal->frames[i].delay;
}
} else {
IMG_FreeAnimation(anim);
anim = NULL;
}
}
if (!anim) {
SDL_OutOfMemory();
}
SDL_free(internal->frames);
SDL_free(internal);
return anim;
}
return NULL;
}
#else
/* Load a GIF type animation from an SDL datasource */
IMG_Animation *IMG_LoadGIFAnimation_RW(SDL_RWops *src)
{
return NULL;
}
#endif /* LOAD_GIF */
#if !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND)
#ifdef LOAD_GIF
/* See if an image is contained in a data source */
int IMG_isGIF(SDL_RWops *src)
{
Sint64 start;
int is_GIF;
char magic[6];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_GIF = 0;
if ( SDL_RWread(src, magic, sizeof(magic), 1) ) {
if ( (SDL_strncmp(magic, "GIF", 3) == 0) &&
((SDL_memcmp(magic + 3, "87a", 3) == 0) ||
(SDL_memcmp(magic + 3, "89a", 3) == 0)) ) {
is_GIF = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_GIF);
}
/* Load a GIF type image from an SDL datasource */
SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src)
{
SDL_Surface *image = NULL;
Anim_t *internal = IMG_LoadGIF_RW_Internal(src, SDL_FALSE);
if (internal) {
image = internal->frames[0].image;
SDL_free(internal->frames);
SDL_free(internal);
}
return image;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isGIF(SDL_RWops *src)
{
return(0);
}
/* Load a GIF type image from an SDL datasource */
SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_GIF */
#endif /* !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND) */

View File

@@ -0,0 +1,790 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a JPEG image file loading framework */
#include "SDL_image.h"
#include <stdio.h>
#include <setjmp.h>
/* We'll have JPG save support by default */
#ifndef SDL_IMAGE_SAVE_JPG
#define SDL_IMAGE_SAVE_JPG 1
#endif
#if defined(USE_STBIMAGE)
#undef WANT_JPEGLIB
#elif defined(SDL_IMAGE_USE_COMMON_BACKEND)
#define WANT_JPEGLIB
#elif defined(SDL_IMAGE_USE_WIC_BACKEND)
#undef WANT_JPEGLIB
#elif defined(__APPLE__) && defined(JPG_USES_IMAGEIO)
#undef WANT_JPEGLIB
#else
#define WANT_JPEGLIB
#endif
#ifdef LOAD_JPG
#ifdef WANT_JPEGLIB
#define USE_JPEGLIB
#include <jpeglib.h>
#ifdef JPEG_TRUE /* MinGW version of jpeg-8.x renamed TRUE to JPEG_TRUE etc. */
typedef JPEG_boolean boolean;
#define TRUE JPEG_TRUE
#define FALSE JPEG_FALSE
#endif
/* Define this for fast loading and not as good image quality */
/*#define FAST_JPEG*/
/* Define this for quicker (but less perfect) JPEG identification */
#define FAST_IS_JPEG
static struct {
int loaded;
void *handle;
void (*jpeg_calc_output_dimensions) (j_decompress_ptr cinfo);
void (*jpeg_CreateDecompress) (j_decompress_ptr cinfo, int version, size_t structsize);
void (*jpeg_destroy_decompress) (j_decompress_ptr cinfo);
boolean (*jpeg_finish_decompress) (j_decompress_ptr cinfo);
int (*jpeg_read_header) (j_decompress_ptr cinfo, boolean require_image);
JDIMENSION (*jpeg_read_scanlines) (j_decompress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION max_lines);
boolean (*jpeg_resync_to_restart) (j_decompress_ptr cinfo, int desired);
boolean (*jpeg_start_decompress) (j_decompress_ptr cinfo);
void (*jpeg_CreateCompress) (j_compress_ptr cinfo, int version, size_t structsize);
void (*jpeg_start_compress) (j_compress_ptr cinfo, boolean write_all_tables);
void (*jpeg_set_quality) (j_compress_ptr cinfo, int quality, boolean force_baseline);
void (*jpeg_set_defaults) (j_compress_ptr cinfo);
JDIMENSION (*jpeg_write_scanlines) (j_compress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION num_lines);
void (*jpeg_finish_compress) (j_compress_ptr cinfo);
void (*jpeg_destroy_compress) (j_compress_ptr cinfo);
struct jpeg_error_mgr * (*jpeg_std_error) (struct jpeg_error_mgr * err);
} lib;
#ifdef LOAD_JPG_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC;
#endif
int IMG_InitJPG()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_JPG_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_JPG_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
FUNCTION_LOADER(jpeg_calc_output_dimensions, void (*) (j_decompress_ptr cinfo))
FUNCTION_LOADER(jpeg_CreateDecompress, void (*) (j_decompress_ptr cinfo, int version, size_t structsize))
FUNCTION_LOADER(jpeg_destroy_decompress, void (*) (j_decompress_ptr cinfo))
FUNCTION_LOADER(jpeg_finish_decompress, boolean (*) (j_decompress_ptr cinfo))
FUNCTION_LOADER(jpeg_read_header, int (*) (j_decompress_ptr cinfo, boolean require_image))
FUNCTION_LOADER(jpeg_read_scanlines, JDIMENSION (*) (j_decompress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION max_lines))
FUNCTION_LOADER(jpeg_resync_to_restart, boolean (*) (j_decompress_ptr cinfo, int desired))
FUNCTION_LOADER(jpeg_start_decompress, boolean (*) (j_decompress_ptr cinfo))
FUNCTION_LOADER(jpeg_CreateCompress, void (*) (j_compress_ptr cinfo, int version, size_t structsize))
FUNCTION_LOADER(jpeg_start_compress, void (*) (j_compress_ptr cinfo, boolean write_all_tables))
FUNCTION_LOADER(jpeg_set_quality, void (*) (j_compress_ptr cinfo, int quality, boolean force_baseline))
FUNCTION_LOADER(jpeg_set_defaults, void (*) (j_compress_ptr cinfo))
FUNCTION_LOADER(jpeg_write_scanlines, JDIMENSION (*) (j_compress_ptr cinfo, JSAMPARRAY scanlines, JDIMENSION num_lines))
FUNCTION_LOADER(jpeg_finish_compress, void (*) (j_compress_ptr cinfo))
FUNCTION_LOADER(jpeg_destroy_compress, void (*) (j_compress_ptr cinfo))
FUNCTION_LOADER(jpeg_std_error, struct jpeg_error_mgr * (*) (struct jpeg_error_mgr * err))
}
++lib.loaded;
return 0;
}
void IMG_QuitJPG()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_JPG_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
/* See if an image is contained in a data source */
int IMG_isJPG(SDL_RWops *src)
{
Sint64 start;
int is_JPG;
int in_scan;
Uint8 magic[4];
/* This detection code is by Steaphan Greene <stea@cs.binghamton.edu> */
/* Blame me, not Sam, if this doesn't work right. */
/* And don't forget to report the problem to the the sdl list too! */
if ( !src )
return 0;
start = SDL_RWtell(src);
is_JPG = 0;
in_scan = 0;
if ( SDL_RWread(src, magic, 2, 1) ) {
if ( (magic[0] == 0xFF) && (magic[1] == 0xD8) ) {
is_JPG = 1;
while (is_JPG == 1) {
if(SDL_RWread(src, magic, 1, 2) != 2) {
is_JPG = 0;
} else if( (magic[0] != 0xFF) && (in_scan == 0) ) {
is_JPG = 0;
} else if( (magic[0] != 0xFF) || (magic[1] == 0xFF) ) {
/* Extra padding in JPEG (legal) */
/* or this is data and we are scanning */
SDL_RWseek(src, -1, RW_SEEK_CUR);
} else if(magic[1] == 0xD9) {
/* Got to end of good JPEG */
break;
} else if( (in_scan == 1) && (magic[1] == 0x00) ) {
/* This is an encoded 0xFF within the data */
} else if( (magic[1] >= 0xD0) && (magic[1] < 0xD9) ) {
/* These have nothing else */
} else if(SDL_RWread(src, magic+2, 1, 2) != 2) {
is_JPG = 0;
} else {
/* Yes, it's big-endian */
Sint64 innerStart;
Uint32 size;
Sint64 end;
innerStart = SDL_RWtell(src);
size = (magic[2] << 8) + magic[3];
end = SDL_RWseek(src, size-2, RW_SEEK_CUR);
if ( end != innerStart + size - 2 ) is_JPG = 0;
if ( magic[1] == 0xDA ) {
/* Now comes the actual JPEG meat */
#ifdef FAST_IS_JPEG
/* Ok, I'm convinced. It is a JPEG. */
break;
#else
/* I'm not convinced. Prove it! */
in_scan = 1;
#endif
}
}
}
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_JPG);
}
#define INPUT_BUFFER_SIZE 4096
typedef struct {
struct jpeg_source_mgr pub;
SDL_RWops *ctx;
Uint8 buffer[INPUT_BUFFER_SIZE];
} my_source_mgr;
/*
* Initialize source --- called by jpeg_read_header
* before any data is actually read.
*/
static void init_source (j_decompress_ptr cinfo)
{
/* We don't actually need to do anything */
(void)cinfo;
return;
}
/*
* Fill the input buffer --- called whenever buffer is emptied.
*/
static boolean fill_input_buffer (j_decompress_ptr cinfo)
{
my_source_mgr * src = (my_source_mgr *) cinfo->src;
int nbytes;
nbytes = (int)SDL_RWread(src->ctx, src->buffer, 1, INPUT_BUFFER_SIZE);
if (nbytes <= 0) {
/* Insert a fake EOI marker */
src->buffer[0] = (Uint8) 0xFF;
src->buffer[1] = (Uint8) JPEG_EOI;
nbytes = 2;
}
src->pub.next_input_byte = src->buffer;
src->pub.bytes_in_buffer = nbytes;
return TRUE;
}
/*
* Skip data --- used to skip over a potentially large amount of
* uninteresting data (such as an APPn marker).
*
* Writers of suspendable-input applications must note that skip_input_data
* is not granted the right to give a suspension return. If the skip extends
* beyond the data currently in the buffer, the buffer can be marked empty so
* that the next read will cause a fill_input_buffer call that can suspend.
* Arranging for additional bytes to be discarded before reloading the input
* buffer is the application writer's problem.
*/
static void skip_input_data (j_decompress_ptr cinfo, long num_bytes)
{
my_source_mgr * src = (my_source_mgr *) cinfo->src;
/* Just a dumb implementation for now. Could use fseek() except
* it doesn't work on pipes. Not clear that being smart is worth
* any trouble anyway --- large skips are infrequent.
*/
if (num_bytes > 0) {
while (num_bytes > (long) src->pub.bytes_in_buffer) {
num_bytes -= (long) src->pub.bytes_in_buffer;
(void) src->pub.fill_input_buffer(cinfo);
/* note we assume that fill_input_buffer will never
* return FALSE, so suspension need not be handled.
*/
}
src->pub.next_input_byte += (size_t) num_bytes;
src->pub.bytes_in_buffer -= (size_t) num_bytes;
}
}
/*
* Terminate source --- called by jpeg_finish_decompress
* after all data has been read.
*/
static void term_source (j_decompress_ptr cinfo)
{
/* We don't actually need to do anything */
(void)cinfo;
return;
}
/*
* Prepare for input from a stdio stream.
* The caller must have already opened the stream, and is responsible
* for closing it after finishing decompression.
*/
static void jpeg_SDL_RW_src (j_decompress_ptr cinfo, SDL_RWops *ctx)
{
my_source_mgr *src;
/* The source object and input buffer are made permanent so that a series
* of JPEG images can be read from the same file by calling jpeg_stdio_src
* only before the first one. (If we discarded the buffer at the end of
* one image, we'd likely lose the start of the next one.)
* This makes it unsafe to use this manager and a different source
* manager serially with the same JPEG object. Caveat programmer.
*/
if (cinfo->src == NULL) { /* first time for this JPEG object? */
cinfo->src = (struct jpeg_source_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof(my_source_mgr));
src = (my_source_mgr *) cinfo->src;
}
src = (my_source_mgr *) cinfo->src;
src->pub.init_source = init_source;
src->pub.fill_input_buffer = fill_input_buffer;
src->pub.skip_input_data = skip_input_data;
src->pub.resync_to_restart = lib.jpeg_resync_to_restart; /* use default method */
src->pub.term_source = term_source;
src->ctx = ctx;
src->pub.bytes_in_buffer = 0; /* forces fill_input_buffer on first read */
src->pub.next_input_byte = NULL; /* until buffer loaded */
}
struct my_error_mgr {
struct jpeg_error_mgr errmgr;
jmp_buf escape;
};
static void my_error_exit(j_common_ptr cinfo)
{
struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
longjmp(err->escape, 1);
}
static void output_no_message(j_common_ptr cinfo)
{
/* do nothing */
(void)cinfo;
}
/* Load a JPEG type image from an SDL datasource */
SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)
{
Sint64 start;
struct jpeg_decompress_struct cinfo;
JSAMPROW rowptr[1];
SDL_Surface *volatile surface = NULL;
struct my_error_mgr jerr;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( (IMG_Init(IMG_INIT_JPG) & IMG_INIT_JPG) == 0 ) {
return NULL;
}
/* Create a decompression structure and load the JPEG header */
cinfo.err = lib.jpeg_std_error(&jerr.errmgr);
jerr.errmgr.error_exit = my_error_exit;
jerr.errmgr.output_message = output_no_message;
#ifdef _MSC_VER
#pragma warning(disable:4611) /* warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable */
#endif
if(setjmp(jerr.escape)) {
/* If we get here, libjpeg found an error */
lib.jpeg_destroy_decompress(&cinfo);
if ( surface != NULL ) {
SDL_FreeSurface(surface);
}
SDL_RWseek(src, start, RW_SEEK_SET);
IMG_SetError("JPEG loading error");
return NULL;
}
lib.jpeg_create_decompress(&cinfo);
jpeg_SDL_RW_src(&cinfo, src);
lib.jpeg_read_header(&cinfo, TRUE);
if(cinfo.num_components == 4) {
/* Set 32-bit Raw output */
cinfo.out_color_space = JCS_CMYK;
cinfo.quantize_colors = FALSE;
lib.jpeg_calc_output_dimensions(&cinfo);
/* Allocate an output surface to hold the image */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
cinfo.output_width, cinfo.output_height, 32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
#else
0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF);
#endif
} else {
/* Set 24-bit RGB output */
cinfo.out_color_space = JCS_RGB;
cinfo.quantize_colors = FALSE;
#ifdef FAST_JPEG
cinfo.scale_num = 1;
cinfo.scale_denom = 1;
cinfo.dct_method = JDCT_FASTEST;
cinfo.do_fancy_upsampling = FALSE;
#endif
lib.jpeg_calc_output_dimensions(&cinfo);
/* Allocate an output surface to hold the image */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
cinfo.output_width, cinfo.output_height, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x0000FF, 0x00FF00, 0xFF0000,
#else
0xFF0000, 0x00FF00, 0x0000FF,
#endif
0);
}
if ( surface == NULL ) {
lib.jpeg_destroy_decompress(&cinfo);
SDL_RWseek(src, start, RW_SEEK_SET);
IMG_SetError("Out of memory");
return NULL;
}
/* Decompress the image */
lib.jpeg_start_decompress(&cinfo);
while ( cinfo.output_scanline < cinfo.output_height ) {
rowptr[0] = (JSAMPROW)(Uint8 *)surface->pixels +
cinfo.output_scanline * surface->pitch;
lib.jpeg_read_scanlines(&cinfo, rowptr, (JDIMENSION) 1);
}
lib.jpeg_finish_decompress(&cinfo);
lib.jpeg_destroy_decompress(&cinfo);
return(surface);
}
#define OUTPUT_BUFFER_SIZE 4096
typedef struct {
struct jpeg_destination_mgr pub;
SDL_RWops *ctx;
Uint8 buffer[OUTPUT_BUFFER_SIZE];
} my_destination_mgr;
static void init_destination(j_compress_ptr cinfo)
{
/* We don't actually need to do anything */
(void)cinfo;
return;
}
static boolean empty_output_buffer(j_compress_ptr cinfo)
{
my_destination_mgr * dest = (my_destination_mgr *)cinfo->dest;
/* In typical applications, it should write out the *entire* buffer */
SDL_RWwrite(dest->ctx, dest->buffer, 1, OUTPUT_BUFFER_SIZE);
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = OUTPUT_BUFFER_SIZE;
return TRUE;
}
static void term_destination(j_compress_ptr cinfo)
{
my_destination_mgr * dest = (my_destination_mgr *)cinfo->dest;
/* In most applications, this must flush any data remaining in the buffer */
SDL_RWwrite(dest->ctx, dest->buffer, 1, OUTPUT_BUFFER_SIZE - dest->pub.free_in_buffer);
}
static void jpeg_SDL_RW_dest(j_compress_ptr cinfo, SDL_RWops *ctx)
{
my_destination_mgr *dest;
if (cinfo->dest == NULL) {
cinfo->dest = (struct jpeg_destination_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr)cinfo, JPOOL_PERMANENT,
sizeof(my_destination_mgr));
dest = (my_destination_mgr *)cinfo->dest;
}
dest = (my_destination_mgr *)cinfo->dest;
dest->pub.init_destination = init_destination;
dest->pub.empty_output_buffer = empty_output_buffer;
dest->pub.term_destination = term_destination;
dest->ctx = ctx;
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = OUTPUT_BUFFER_SIZE;
}
static int IMG_SaveJPG_RW_jpeglib(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality)
{
/* The JPEG library reads bytes in R,G,B order, so this is the right
* encoding for either endianness */
static const Uint32 jpg_format = SDL_PIXELFORMAT_RGB24;
struct jpeg_compress_struct cinfo;
struct my_error_mgr jerr;
JSAMPROW row_pointer[1];
SDL_Surface* jpeg_surface = surface;
int result = -1;
if (!dst) {
IMG_SetError("Passed NULL dst");
goto done;
}
if (!IMG_Init(IMG_INIT_JPG)) {
goto done;
}
/* Convert surface to format we can save */
if (surface->format->format != jpg_format) {
jpeg_surface = SDL_ConvertSurfaceFormat(surface, jpg_format, 0);
if (!jpeg_surface) {
goto done;
}
}
/* Create a decompression structure and load the JPEG header */
cinfo.err = lib.jpeg_std_error(&jerr.errmgr);
jerr.errmgr.error_exit = my_error_exit;
jerr.errmgr.output_message = output_no_message;
lib.jpeg_create_compress(&cinfo);
jpeg_SDL_RW_dest(&cinfo, dst);
cinfo.image_width = jpeg_surface->w;
cinfo.image_height = jpeg_surface->h;
cinfo.in_color_space = JCS_RGB;
cinfo.input_components = 3;
lib.jpeg_set_defaults(&cinfo);
lib.jpeg_set_quality(&cinfo, quality, TRUE);
lib.jpeg_start_compress(&cinfo, TRUE);
while (cinfo.next_scanline < cinfo.image_height) {
int offset = cinfo.next_scanline * jpeg_surface->pitch;
row_pointer[0] = ((Uint8*)jpeg_surface->pixels) + offset;
lib.jpeg_write_scanlines(&cinfo, row_pointer, 1);
}
lib.jpeg_finish_compress(&cinfo);
lib.jpeg_destroy_compress(&cinfo);
if (jpeg_surface != surface) {
SDL_FreeSurface(jpeg_surface);
}
result = 0;
done:
if (freedst) {
SDL_RWclose(dst);
}
return result;
}
#elif defined(USE_STBIMAGE)
extern SDL_Surface *IMG_LoadSTB_RW(SDL_RWops *src);
int IMG_InitJPG()
{
/* Nothing to load */
return 0;
}
void IMG_QuitJPG()
{
/* Nothing to unload */
}
/* FIXME: This is a copypaste from JPEGLIB! Pull that out of the ifdefs */
/* Define this for quicker (but less perfect) JPEG identification */
#define FAST_IS_JPEG
/* See if an image is contained in a data source */
int IMG_isJPG(SDL_RWops *src)
{
Sint64 start;
int is_JPG;
int in_scan;
Uint8 magic[4];
/* This detection code is by Steaphan Greene <stea@cs.binghamton.edu> */
/* Blame me, not Sam, if this doesn't work right. */
/* And don't forget to report the problem to the the sdl list too! */
if ( !src )
return 0;
start = SDL_RWtell(src);
is_JPG = 0;
in_scan = 0;
if ( SDL_RWread(src, magic, 2, 1) ) {
if ( (magic[0] == 0xFF) && (magic[1] == 0xD8) ) {
is_JPG = 1;
while (is_JPG == 1) {
if(SDL_RWread(src, magic, 1, 2) != 2) {
is_JPG = 0;
} else if( (magic[0] != 0xFF) && (in_scan == 0) ) {
is_JPG = 0;
} else if( (magic[0] != 0xFF) || (magic[1] == 0xFF) ) {
/* Extra padding in JPEG (legal) */
/* or this is data and we are scanning */
SDL_RWseek(src, -1, RW_SEEK_CUR);
} else if(magic[1] == 0xD9) {
/* Got to end of good JPEG */
break;
} else if( (in_scan == 1) && (magic[1] == 0x00) ) {
/* This is an encoded 0xFF within the data */
} else if( (magic[1] >= 0xD0) && (magic[1] < 0xD9) ) {
/* These have nothing else */
} else if(SDL_RWread(src, magic+2, 1, 2) != 2) {
is_JPG = 0;
} else {
/* Yes, it's big-endian */
Sint64 innerStart;
Uint32 size;
Sint64 end;
innerStart = SDL_RWtell(src);
size = (magic[2] << 8) + magic[3];
end = SDL_RWseek(src, size-2, RW_SEEK_CUR);
if ( end != innerStart + size - 2 ) is_JPG = 0;
if ( magic[1] == 0xDA ) {
/* Now comes the actual JPEG meat */
#ifdef FAST_IS_JPEG
/* Ok, I'm convinced. It is a JPEG. */
break;
#else
/* I'm not convinced. Prove it! */
in_scan = 1;
#endif
}
}
}
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_JPG);
}
/* Load a JPEG type image from an SDL datasource */
SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)
{
return IMG_LoadSTB_RW(src);
}
#endif /* WANT_JPEGLIB */
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitJPG()
{
IMG_SetError("JPEG images are not supported");
return(-1);
}
void IMG_QuitJPG()
{
}
/* See if an image is contained in a data source */
int IMG_isJPG(SDL_RWops *src)
{
return(0);
}
/* Load a JPEG type image from an SDL datasource */
SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_JPG */
/* Use tinyjpeg as a fallback if we don't have a hard dependency on libjpeg */
#if SDL_IMAGE_SAVE_JPG && (defined(LOAD_JPG_DYNAMIC) || !defined(WANT_JPEGLIB))
#define assert SDL_assert
#undef memcpy
#define memcpy SDL_memcpy
#undef memset
#define memset SDL_memset
#define ceilf SDL_ceilf
#define floorf SDL_floorf
#define cosf SDL_cosf
#define tje_log SDL_Log
#define TJE_IMPLEMENTATION
#include "tiny_jpeg.h"
static void IMG_SaveJPG_RW_tinyjpeg_callback(void* context, void* data, int size)
{
SDL_RWwrite((SDL_RWops*) context, data, 1, size);
}
static int IMG_SaveJPG_RW_tinyjpeg(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality)
{
/* The JPEG library reads bytes in R,G,B order, so this is the right
* encoding for either endianness */
static const Uint32 jpg_format = SDL_PIXELFORMAT_RGB24;
SDL_Surface* jpeg_surface = surface;
int result = -1;
if (!dst) {
SDL_SetError("Passed NULL dst");
goto done;
}
/* Convert surface to format we can save */
if (surface->format->format != jpg_format) {
jpeg_surface = SDL_ConvertSurfaceFormat(surface, jpg_format, 0);
if (!jpeg_surface) {
goto done;
}
}
/* Quality for tinyjpeg is from 1-3:
* 0 - 33 - Lowest quality
* 34 - 66 - Middle quality
* 67 - 100 - Highest quality
*/
if (quality < 34) quality = 1;
else if (quality < 67) quality = 2;
else quality = 3;
result = tje_encode_with_func(
IMG_SaveJPG_RW_tinyjpeg_callback,
dst,
quality,
jpeg_surface->w,
jpeg_surface->h,
3,
jpeg_surface->pixels,
jpeg_surface->pitch
) - 1; /* tinyjpeg returns 0 on error, 1 on success */
if (jpeg_surface != surface) {
SDL_FreeSurface(jpeg_surface);
}
if (result < 0) {
SDL_SetError("tinyjpeg error");
}
done:
if (freedst) {
SDL_RWclose(dst);
}
return result;
}
#endif /* SDL_IMAGE_SAVE_JPG && (defined(LOAD_JPG_DYNAMIC) || !defined(WANT_JPEGLIB)) */
int IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality)
{
SDL_RWops *dst = SDL_RWFromFile(file, "wb");
if (dst) {
return IMG_SaveJPG_RW(surface, dst, 1, quality);
} else {
return -1;
}
}
int IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality)
{
#if SDL_IMAGE_SAVE_JPG
#ifdef USE_JPEGLIB
if ((IMG_Init(IMG_INIT_JPG) & IMG_INIT_JPG) != 0) {
if (IMG_SaveJPG_RW_jpeglib(surface, dst, freedst, quality) == 0) {
return 0;
}
}
#endif
#if defined(LOAD_JPG_DYNAMIC) || !defined(WANT_JPEGLIB)
return IMG_SaveJPG_RW_tinyjpeg(surface, dst, freedst, quality);
#else
return -1;
#endif
#else
return IMG_SetError("SDL_image built without JPEG save support");
#endif
}

View File

@@ -0,0 +1,269 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a JXL image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_JXL
#include <jxl/decode.h>
static struct {
int loaded;
void *handle;
JxlDecoder* (*JxlDecoderCreate)(const JxlMemoryManager* memory_manager);
JxlDecoderStatus (*JxlDecoderSubscribeEvents)(JxlDecoder* dec, int events_wanted);
JxlDecoderStatus (*JxlDecoderSetInput)(JxlDecoder* dec, const uint8_t* data, size_t size);
JxlDecoderStatus (*JxlDecoderProcessInput)(JxlDecoder* dec);
JxlDecoderStatus (*JxlDecoderGetBasicInfo)(const JxlDecoder* dec, JxlBasicInfo* info);
JxlDecoderStatus (*JxlDecoderImageOutBufferSize)(const JxlDecoder* dec, const JxlPixelFormat* format, size_t* size);
JxlDecoderStatus (*JxlDecoderSetImageOutBuffer)(JxlDecoder* dec, const JxlPixelFormat* format, void* buffer, size_t size);
void (*JxlDecoderDestroy)(JxlDecoder* dec);
} lib;
#ifdef LOAD_JXL_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC; \
if (lib.FUNC == NULL) { IMG_SetError("Missing jxl.framework"); return -1; }
#endif
int IMG_InitJXL()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_JXL_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_JXL_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
FUNCTION_LOADER(JxlDecoderCreate, JxlDecoder* (*)(const JxlMemoryManager* memory_manager))
FUNCTION_LOADER(JxlDecoderSubscribeEvents, JxlDecoderStatus (*)(JxlDecoder* dec, int events_wanted))
FUNCTION_LOADER(JxlDecoderSetInput, JxlDecoderStatus (*)(JxlDecoder* dec, const uint8_t* data, size_t size))
FUNCTION_LOADER(JxlDecoderProcessInput, JxlDecoderStatus (*)(JxlDecoder* dec))
FUNCTION_LOADER(JxlDecoderGetBasicInfo, JxlDecoderStatus (*)(const JxlDecoder* dec, JxlBasicInfo* info))
FUNCTION_LOADER(JxlDecoderImageOutBufferSize, JxlDecoderStatus (*)(const JxlDecoder* dec, const JxlPixelFormat* format, size_t* size))
FUNCTION_LOADER(JxlDecoderSetImageOutBuffer, JxlDecoderStatus (*)(JxlDecoder* dec, const JxlPixelFormat* format, void* buffer, size_t size))
FUNCTION_LOADER(JxlDecoderDestroy, void (*)(JxlDecoder* dec))
}
++lib.loaded;
return 0;
}
void IMG_QuitJXL()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_JXL_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
/* See if an image is contained in a data source */
int IMG_isJXL(SDL_RWops *src)
{
Sint64 start;
int is_JXL;
Uint8 magic[12];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_JXL = 0;
if ( SDL_RWread(src, magic, 2, 1) ) {
if ( magic[0] == 0xFF && magic[1] == 0x0A ) {
/* This is a JXL codestream */
is_JXL = 1;
} else {
if ( SDL_RWread(src, &magic[2], sizeof(magic) - 2, 1) ) {
if ( magic[0] == 0x00 && magic[1] == 0x00 &&
magic[2] == 0x00 && magic[3] == 0x0C &&
magic[4] == 'J' && magic[5] == 'X' &&
magic[6] == 'L' && magic[7] == ' ' &&
magic[8] == 0x0D && magic[9] == 0x0A &&
magic[10] == 0x87 && magic[11] == 0x0A ) {
/* This is a JXL container */
is_JXL = 1;
}
}
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_JXL);
}
/* Load a JXL type image from an SDL datasource */
SDL_Surface *IMG_LoadJXL_RW(SDL_RWops *src)
{
Sint64 start;
unsigned char *data;
size_t datasize;
JxlDecoder *decoder = NULL;
JxlBasicInfo info;
JxlPixelFormat format = { 4, JXL_TYPE_UINT8, JXL_NATIVE_ENDIAN, 0 };
size_t outputsize;
void *pixels = NULL;
int pitch = 0;
SDL_Surface *surface = NULL;
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ((IMG_Init(IMG_INIT_JXL) & IMG_INIT_JXL) == 0) {
return NULL;
}
data = (unsigned char *)SDL_LoadFile_RW(src, &datasize, SDL_FALSE);
if (!data) {
return NULL;
}
decoder = lib.JxlDecoderCreate(NULL);
if (!decoder) {
IMG_SetError("Couldn't create JXL decoder");
goto done;
}
if (lib.JxlDecoderSubscribeEvents(decoder, JXL_DEC_BASIC_INFO | JXL_DEC_FULL_IMAGE) != JXL_DEC_SUCCESS) {
IMG_SetError("Couldn't subscribe to JXL events");
goto done;
}
if (lib.JxlDecoderSetInput(decoder, data, datasize) != JXL_DEC_SUCCESS) {
IMG_SetError("Couldn't set JXL input");
goto done;
}
SDL_zero(info);
for ( ; ; ) {
JxlDecoderStatus status = lib.JxlDecoderProcessInput(decoder);
switch (status ) {
case JXL_DEC_ERROR:
IMG_SetError("JXL decoder error");
goto done;
case JXL_DEC_NEED_MORE_INPUT:
IMG_SetError("Incomplete JXL image");
goto done;
case JXL_DEC_BASIC_INFO:
if (lib.JxlDecoderGetBasicInfo(decoder, &info) != JXL_DEC_SUCCESS) {
IMG_SetError("Couldn't get JXL image info");
goto done;
}
break;
case JXL_DEC_NEED_IMAGE_OUT_BUFFER:
if (lib.JxlDecoderImageOutBufferSize(decoder, &format, &outputsize) != JXL_DEC_SUCCESS) {
IMG_SetError("Couldn't get JXL image size");
goto done;
}
if (info.xsize == 0 || info.ysize == 0) {
IMG_SetError("Couldn't get pixels for %dx%d JXL image", info.xsize, info.ysize);
goto done;
}
if (pixels) {
SDL_free(pixels);
}
pixels = SDL_malloc(outputsize);
if (!pixels) {
SDL_OutOfMemory();
goto done;
}
pitch = outputsize / info.ysize;
if (lib.JxlDecoderSetImageOutBuffer(decoder, &format, pixels, outputsize) != JXL_DEC_SUCCESS) {
IMG_SetError("Couldn't set JXL output buffer");
goto done;
}
break;
case JXL_DEC_FULL_IMAGE:
/* We have a full image - in the case of an animation, keep decoding until the last frame */
break;
case JXL_DEC_SUCCESS:
/* All done! */
surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, info.xsize, info.ysize, 0, pitch, SDL_PIXELFORMAT_RGBA32);
if (surface) {
/* Let SDL manage the memory now */
pixels = NULL;
surface->flags &= ~SDL_PREALLOC;
}
goto done;
default:
IMG_SetError("Unknown JXL decoding status: %d", status);
goto done;
}
}
done:
if (decoder) {
lib.JxlDecoderDestroy(decoder);
}
if (data) {
SDL_free(data);
}
if (pixels) {
SDL_free(pixels);
}
if (!surface) {
SDL_RWseek(src, start, RW_SEEK_SET);
}
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitJXL()
{
IMG_SetError("JXL images are not supported");
return(-1);
}
void IMG_QuitJXL()
{
}
/* See if an image is contained in a data source */
int IMG_isJXL(SDL_RWops *src)
{
return(0);
}
/* Load a JXL type image from an SDL datasource */
SDL_Surface *IMG_LoadJXL_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_JXL */

View File

@@ -0,0 +1,503 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a ILBM image file loading framework
Load IFF pictures, PBM & ILBM packing methods, with or without stencil
Written by Daniel Morais ( Daniel AT Morais DOT com ) in September 2001.
24 bits ILBM files support added by Marc Le Douarain (http://www.multimania.com/mavati)
in December 2002.
EHB and HAM (specific Amiga graphic chip modes) support added by Marc Le Douarain
(http://www.multimania.com/mavati) in December 2003.
Stencil and colorkey fixes by David Raulo (david.raulo AT free DOT fr) in February 2004.
Buffer overflow fix in RLE decompression by David Raulo in January 2008.
*/
#include "SDL_endian.h"
#include "SDL_image.h"
#ifdef LOAD_LBM
#define MAXCOLORS 256
/* Structure for an IFF picture ( BMHD = Bitmap Header ) */
typedef struct
{
Uint16 w, h; /* width & height of the bitmap in pixels */
Sint16 x, y; /* screen coordinates of the bitmap */
Uint8 planes; /* number of planes of the bitmap */
Uint8 mask; /* mask type ( 0 => no mask ) */
Uint8 tcomp; /* compression type */
Uint8 pad1; /* dummy value, for padding */
Uint16 tcolor; /* transparent color */
Uint8 xAspect, /* pixel aspect ratio */
yAspect;
Sint16 Lpage; /* width of the screen in pixels */
Sint16 Hpage; /* height of the screen in pixels */
} BMHD;
int IMG_isLBM( SDL_RWops *src )
{
Sint64 start;
int is_LBM;
Uint8 magic[4+4+4];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_LBM = 0;
if ( SDL_RWread( src, magic, sizeof(magic), 1 ) )
{
if ( !SDL_memcmp( magic, "FORM", 4 ) &&
( !SDL_memcmp( magic + 8, "PBM ", 4 ) ||
!SDL_memcmp( magic + 8, "ILBM", 4 ) ) )
{
is_LBM = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return( is_LBM );
}
SDL_Surface *IMG_LoadLBM_RW( SDL_RWops *src )
{
Sint64 start;
SDL_Surface *Image;
Uint8 id[4], pbm, colormap[MAXCOLORS*3], *MiniBuf, *ptr, count, color, msk;
Uint32 size, bytesloaded, nbcolors;
Uint32 i, j, bytesperline, nbplanes, stencil, plane, h;
Uint32 remainingbytes;
Uint32 width;
BMHD bmhd;
char *error;
Uint8 flagHAM,flagEHB;
Image = NULL;
error = NULL;
MiniBuf = NULL;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( !SDL_RWread( src, id, 4, 1 ) )
{
error="error reading IFF chunk";
goto done;
}
/* Should be the size of the file minus 4+4 ( 'FORM'+size ) */
if ( !SDL_RWread( src, &size, 4, 1 ) )
{
error="error reading IFF chunk size";
goto done;
}
/* As size is not used here, no need to swap it */
if ( SDL_memcmp( id, "FORM", 4 ) != 0 )
{
error="not a IFF file";
goto done;
}
if ( !SDL_RWread( src, id, 4, 1 ) )
{
error="error reading IFF chunk";
goto done;
}
pbm = 0;
/* File format : PBM=Packed Bitmap, ILBM=Interleaved Bitmap */
if ( !SDL_memcmp( id, "PBM ", 4 ) ) pbm = 1;
else if ( SDL_memcmp( id, "ILBM", 4 ) )
{
error="not a IFF picture";
goto done;
}
nbcolors = 0;
SDL_memset( &bmhd, 0, sizeof( BMHD ) );
flagHAM = 0;
flagEHB = 0;
while ( SDL_memcmp( id, "BODY", 4 ) != 0 )
{
if ( !SDL_RWread( src, id, 4, 1 ) )
{
error="error reading IFF chunk";
goto done;
}
if ( !SDL_RWread( src, &size, 4, 1 ) )
{
error="error reading IFF chunk size";
goto done;
}
bytesloaded = 0;
size = SDL_SwapBE32( size );
if ( !SDL_memcmp( id, "BMHD", 4 ) ) /* Bitmap header */
{
if ( !SDL_RWread( src, &bmhd, sizeof( BMHD ), 1 ) )
{
error="error reading BMHD chunk";
goto done;
}
bytesloaded = sizeof( BMHD );
bmhd.w = SDL_SwapBE16( bmhd.w );
bmhd.h = SDL_SwapBE16( bmhd.h );
bmhd.x = SDL_SwapBE16( bmhd.x );
bmhd.y = SDL_SwapBE16( bmhd.y );
bmhd.tcolor = SDL_SwapBE16( bmhd.tcolor );
bmhd.Lpage = SDL_SwapBE16( bmhd.Lpage );
bmhd.Hpage = SDL_SwapBE16( bmhd.Hpage );
}
if ( !SDL_memcmp( id, "CMAP", 4 ) ) /* palette ( Color Map ) */
{
if (size > sizeof (colormap)) {
error="colormap size is too large";
goto done;
}
if ( !SDL_RWread( src, colormap, size, 1 ) )
{
error="error reading CMAP chunk";
goto done;
}
bytesloaded = size;
nbcolors = size / 3;
}
if ( !SDL_memcmp( id, "CAMG", 4 ) ) /* Amiga ViewMode */
{
Uint32 viewmodes;
if ( !SDL_RWread( src, &viewmodes, sizeof(viewmodes), 1 ) )
{
error="error reading CAMG chunk";
goto done;
}
bytesloaded = size;
viewmodes = SDL_SwapBE32( viewmodes );
if ( viewmodes & 0x0800 )
flagHAM = 1;
if ( viewmodes & 0x0080 )
flagEHB = 1;
}
if ( SDL_memcmp( id, "BODY", 4 ) )
{
if ( size & 1 ) ++size; /* padding ! */
size -= bytesloaded;
/* skip the remaining bytes of this chunk */
if ( size ) SDL_RWseek( src, size, RW_SEEK_CUR );
}
}
/* compute some usefull values, based on the bitmap header */
width = ( bmhd.w + 15 ) & 0xFFFFFFF0; /* Width in pixels modulo 16 */
bytesperline = ( ( bmhd.w + 15 ) / 16 ) * 2;
nbplanes = bmhd.planes;
if ( pbm ) /* File format : 'Packed Bitmap' */
{
bytesperline *= 8;
nbplanes = 1;
}
stencil = (bmhd.mask & 1); /* There is a mask ( 'stencil' ) */
/* Allocate memory for a temporary buffer ( used for
decompression/deinterleaving ) */
MiniBuf = (Uint8 *)SDL_malloc( bytesperline * (nbplanes + stencil) );
if ( MiniBuf == NULL )
{
error="not enough memory for temporary buffer";
goto done;
}
if ( ( Image = SDL_CreateRGBSurface( SDL_SWSURFACE, width, bmhd.h, (nbplanes==24 || flagHAM==1)?24:8, 0, 0, 0, 0 ) ) == NULL )
goto done;
if ( bmhd.mask & 2 ) /* There is a transparent color */
SDL_SetColorKey( Image, SDL_TRUE, bmhd.tcolor );
/* Update palette informations */
/* There is no palette in 24 bits ILBM file */
if ( nbcolors>0 && flagHAM==0 )
{
/* FIXME: Should this include the stencil? See comment below */
int nbrcolorsfinal = 1 << (nbplanes + stencil);
ptr = &colormap[0];
for ( i=0; i<nbcolors; i++ )
{
Image->format->palette->colors[i].r = *ptr++;
Image->format->palette->colors[i].g = *ptr++;
Image->format->palette->colors[i].b = *ptr++;
}
/* Amiga EHB mode (Extra-Half-Bright) */
/* 6 bitplanes mode with a 32 colors palette */
/* The 32 last colors are the same but divided by 2 */
/* Some Amiga pictures save 64 colors with 32 last wrong colors, */
/* they shouldn't !, and here we overwrite these 32 bad colors. */
if ( (nbcolors==32 || flagEHB ) && (1<<nbplanes)==64 )
{
nbcolors = 64;
ptr = &colormap[0];
for ( i=32; i<64; i++ )
{
Image->format->palette->colors[i].r = (*ptr++)/2;
Image->format->palette->colors[i].g = (*ptr++)/2;
Image->format->palette->colors[i].b = (*ptr++)/2;
}
}
/* If nbcolors < 2^nbplanes, repeat the colormap */
/* This happens when pictures have a stencil mask */
if ( nbrcolorsfinal > (1<<nbplanes) ) {
nbrcolorsfinal = (1<<nbplanes);
}
for ( i=nbcolors; i < (Uint32)nbrcolorsfinal; i++ )
{
Image->format->palette->colors[i].r = Image->format->palette->colors[i%nbcolors].r;
Image->format->palette->colors[i].g = Image->format->palette->colors[i%nbcolors].g;
Image->format->palette->colors[i].b = Image->format->palette->colors[i%nbcolors].b;
}
if ( !pbm )
Image->format->palette->ncolors = nbrcolorsfinal;
}
/* Get the bitmap */
for ( h=0; h < bmhd.h; h++ )
{
/* uncompress the datas of each planes */
for ( plane=0; plane < (nbplanes+stencil); plane++ )
{
ptr = MiniBuf + ( plane * bytesperline );
remainingbytes = bytesperline;
if ( bmhd.tcomp == 1 ) /* Datas are compressed */
{
do
{
if ( !SDL_RWread( src, &count, 1, 1 ) )
{
error="error reading BODY chunk";
goto done;
}
if ( count & 0x80 )
{
count ^= 0xFF;
count += 2; /* now it */
if ( ( count > remainingbytes ) || !SDL_RWread( src, &color, 1, 1 ) )
{
error="error reading BODY chunk";
goto done;
}
SDL_memset( ptr, color, count );
}
else
{
++count;
if ( ( count > remainingbytes ) || !SDL_RWread( src, ptr, count, 1 ) )
{
error="error reading BODY chunk";
goto done;
}
}
ptr += count;
remainingbytes -= count;
} while ( remainingbytes > 0 );
}
else
{
if ( !SDL_RWread( src, ptr, bytesperline, 1 ) )
{
error="error reading BODY chunk";
goto done;
}
}
}
/* One line has been read, store it ! */
ptr = (Uint8 *)Image->pixels;
if ( nbplanes==24 || flagHAM==1 )
ptr += h * width * 3;
else
ptr += h * width;
if ( pbm ) /* File format : 'Packed Bitmap' */
{
SDL_memcpy( ptr, MiniBuf, width );
}
else /* We have to un-interlace the bits ! */
{
if ( nbplanes!=24 && flagHAM==0 )
{
size = ( width + 7 ) / 8;
for ( i=0; i < size; i++ )
{
SDL_memset( ptr, 0, 8 );
for ( plane=0; plane < (nbplanes + stencil); plane++ )
{
color = *( MiniBuf + i + ( plane * bytesperline ) );
msk = 0x80;
for ( j=0; j<8; j++ )
{
if ( ( plane + j ) <= 7 ) ptr[j] |= (Uint8)( color & msk ) >> ( 7 - plane - j );
else ptr[j] |= (Uint8)( color & msk ) << ( plane + j - 7 );
msk >>= 1;
}
}
ptr += 8;
}
}
else
{
Uint32 finalcolor = 0;
size = ( width + 7 ) / 8;
/* 24 bitplanes ILBM : R0...R7,G0...G7,B0...B7 */
/* or HAM (6 bitplanes) or HAM8 (8 bitplanes) modes */
for ( i=0; i<width; i=i+8 )
{
Uint8 maskBit = 0x80;
for ( j=0; j<8; j++ )
{
Uint32 pixelcolor = 0;
Uint32 maskColor = 1;
Uint8 dataBody;
for ( plane=0; plane < nbplanes; plane++ )
{
dataBody = MiniBuf[ plane*size+i/8 ];
if ( dataBody&maskBit )
pixelcolor = pixelcolor | maskColor;
maskColor = maskColor<<1;
}
/* HAM : 12 bits RGB image (4 bits per color component) */
/* HAM8 : 18 bits RGB image (6 bits per color component) */
if ( flagHAM )
{
switch( pixelcolor>>(nbplanes-2) )
{
case 0: /* take direct color from palette */
finalcolor = colormap[ pixelcolor*3 ] + (colormap[ pixelcolor*3+1 ]<<8) + (colormap[ pixelcolor*3+2 ]<<16);
break;
case 1: /* modify only blue component */
finalcolor = finalcolor&0x00FFFF;
finalcolor = finalcolor | (pixelcolor<<(16+(10-nbplanes)));
break;
case 2: /* modify only red component */
finalcolor = finalcolor&0xFFFF00;
finalcolor = finalcolor | pixelcolor<<(10-nbplanes);
break;
case 3: /* modify only green component */
finalcolor = finalcolor&0xFF00FF;
finalcolor = finalcolor | (pixelcolor<<(8+(10-nbplanes)));
break;
}
}
else
{
finalcolor = pixelcolor;
}
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
*ptr++ = (Uint8)(finalcolor>>16);
*ptr++ = (Uint8)(finalcolor>>8);
*ptr++ = (Uint8)(finalcolor);
#else
*ptr++ = (Uint8)(finalcolor);
*ptr++ = (Uint8)(finalcolor>>8);
*ptr++ = (Uint8)(finalcolor>>16);
#endif
maskBit = maskBit>>1;
}
}
}
}
}
done:
if ( MiniBuf ) SDL_free( MiniBuf );
if ( error )
{
SDL_RWseek(src, start, RW_SEEK_SET);
if ( Image ) {
SDL_FreeSurface( Image );
Image = NULL;
}
IMG_SetError( "%s", error );
}
return( Image );
}
#else /* LOAD_LBM */
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isLBM(SDL_RWops *src)
{
return(0);
}
/* Load an IFF type image from an SDL datasource */
SDL_Surface *IMG_LoadLBM_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_LBM */

View File

@@ -0,0 +1,305 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* PCX file reader:
* Supports:
* 1..4 bits/pixel in multiplanar format (1 bit/plane/pixel)
* 8 bits/pixel in single-planar format (8 bits/plane/pixel)
* 24 bits/pixel in 3-plane format (8 bits/plane/pixel)
*
* (The <8bpp formats are expanded to 8bpp surfaces)
*
* Doesn't support:
* single-planar packed-pixel formats other than 8bpp
* 4-plane 32bpp format with a fourth "intensity" plane
*/
#include "SDL_endian.h"
#include "SDL_image.h"
#ifdef LOAD_PCX
struct PCXheader {
Uint8 Manufacturer;
Uint8 Version;
Uint8 Encoding;
Uint8 BitsPerPixel;
Sint16 Xmin, Ymin, Xmax, Ymax;
Sint16 HDpi, VDpi;
Uint8 Colormap[48];
Uint8 Reserved;
Uint8 NPlanes;
Sint16 BytesPerLine;
Sint16 PaletteInfo;
Sint16 HscreenSize;
Sint16 VscreenSize;
Uint8 Filler[54];
};
/* See if an image is contained in a data source */
int IMG_isPCX(SDL_RWops *src)
{
Sint64 start;
int is_PCX;
const int ZSoft_Manufacturer = 10;
const int PC_Paintbrush_Version = 5;
const int PCX_Uncompressed_Encoding = 0;
const int PCX_RunLength_Encoding = 1;
struct PCXheader pcxh;
if ( !src )
return 0;
start = SDL_RWtell(src);
is_PCX = 0;
if ( SDL_RWread(src, &pcxh, sizeof(pcxh), 1) == 1 ) {
if ( (pcxh.Manufacturer == ZSoft_Manufacturer) &&
(pcxh.Version == PC_Paintbrush_Version) &&
(pcxh.Encoding == PCX_RunLength_Encoding ||
pcxh.Encoding == PCX_Uncompressed_Encoding) ) {
is_PCX = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_PCX);
}
/* Load a PCX type image from an SDL datasource */
SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src)
{
Sint64 start;
struct PCXheader pcxh;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
SDL_Surface *surface = NULL;
int width, height;
int y, bpl;
Uint8 *row, *buf = NULL;
char *error = NULL;
int bits, src_bits;
int count = 0;
Uint8 ch;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( !SDL_RWread(src, &pcxh, sizeof(pcxh), 1) ) {
error = "file truncated";
goto done;
}
pcxh.Xmin = SDL_SwapLE16(pcxh.Xmin);
pcxh.Ymin = SDL_SwapLE16(pcxh.Ymin);
pcxh.Xmax = SDL_SwapLE16(pcxh.Xmax);
pcxh.Ymax = SDL_SwapLE16(pcxh.Ymax);
pcxh.BytesPerLine = SDL_SwapLE16(pcxh.BytesPerLine);
#if 0
printf("Manufacturer = %d\n", pcxh.Manufacturer);
printf("Version = %d\n", pcxh.Version);
printf("Encoding = %d\n", pcxh.Encoding);
printf("BitsPerPixel = %d\n", pcxh.BitsPerPixel);
printf("Xmin = %d, Ymin = %d, Xmax = %d, Ymax = %d\n", pcxh.Xmin, pcxh.Ymin, pcxh.Xmax, pcxh.Ymax);
printf("HDpi = %d, VDpi = %d\n", pcxh.HDpi, pcxh.VDpi);
printf("NPlanes = %d\n", pcxh.NPlanes);
printf("BytesPerLine = %d\n", pcxh.BytesPerLine);
printf("PaletteInfo = %d\n", pcxh.PaletteInfo);
printf("HscreenSize = %d\n", pcxh.HscreenSize);
printf("VscreenSize = %d\n", pcxh.VscreenSize);
#endif
/* Create the surface of the appropriate type */
width = (pcxh.Xmax - pcxh.Xmin) + 1;
height = (pcxh.Ymax - pcxh.Ymin) + 1;
Rmask = Gmask = Bmask = Amask = 0;
src_bits = pcxh.BitsPerPixel * pcxh.NPlanes;
if((pcxh.BitsPerPixel == 1 && pcxh.NPlanes >= 1 && pcxh.NPlanes <= 4)
|| (pcxh.BitsPerPixel == 8 && pcxh.NPlanes == 1)) {
bits = 8;
} else if(pcxh.BitsPerPixel == 8 && pcxh.NPlanes == 3) {
bits = 24;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
#else
Rmask = 0xFF0000;
Gmask = 0x00FF00;
Bmask = 0x0000FF;
#endif
} else {
error = "unsupported PCX format";
goto done;
}
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
bits, Rmask, Gmask, Bmask, Amask);
if ( surface == NULL ) {
goto done;
}
bpl = pcxh.NPlanes * pcxh.BytesPerLine;
buf = (Uint8 *)SDL_calloc(bpl, 1);
if ( !buf ) {
error = "Out of memory";
goto done;
}
row = (Uint8 *)surface->pixels;
for ( y=0; y<surface->h; ++y ) {
/* decode a scan line to a temporary buffer first */
int i;
if ( pcxh.Encoding == 0 ) {
if ( !SDL_RWread(src, buf, bpl, 1) ) {
error = "file truncated";
goto done;
}
} else {
for ( i = 0; i < bpl; i++ ) {
if ( !count ) {
if ( !SDL_RWread(src, &ch, 1, 1) ) {
error = "file truncated";
goto done;
}
if ( ch < 0xc0 ) {
count = 1;
} else {
count = ch - 0xc0;
if( !SDL_RWread(src, &ch, 1, 1) ) {
error = "file truncated";
goto done;
}
}
}
buf[i] = ch;
count--;
}
}
if ( src_bits <= 4 ) {
/* expand planes to 1 byte/pixel */
Uint8 *innerSrc = buf;
int plane;
for ( plane = 0; plane < pcxh.NPlanes; plane++ ) {
int j, k, x = 0;
for( j = 0; j < pcxh.BytesPerLine; j++ ) {
Uint8 byte = *innerSrc++;
for( k = 7; k >= 0; k-- ) {
unsigned bit = (byte >> k) & 1;
/* skip padding bits */
if (j * 8 + k >= width)
continue;
row[x++] |= bit << plane;
}
}
}
} else if ( src_bits == 8 ) {
/* Copy the row directly */
SDL_memcpy(row, buf, SDL_min(width, bpl));
} else if ( src_bits == 24 ) {
/* de-interlace planes */
Uint8 *innerSrc = buf;
Uint8 *end1 = buf+bpl;
int plane;
for ( plane = 0; plane < pcxh.NPlanes; plane++ ) {
int x;
Uint8 *dst = row + plane;
Uint8 *end2= row + surface->pitch;
for ( x = 0; x < width; x++ ) {
if ( (innerSrc + x) >= end1 || dst >= end2 ) {
error = "decoding out of bounds (corrupt?)";
goto done;
}
*dst = innerSrc[x];
dst += pcxh.NPlanes;
}
innerSrc += pcxh.BytesPerLine;
}
}
row += surface->pitch;
}
if ( bits == 8 ) {
SDL_Color *colors = surface->format->palette->colors;
int nc = 1 << src_bits;
int i;
surface->format->palette->ncolors = nc;
if ( src_bits == 8 ) {
Uint8 ch;
/* look for a 256-colour palette */
do {
if ( !SDL_RWread(src, &ch, 1, 1) ) {
/* Couldn't find the palette, try the end of the file */
SDL_RWseek(src, -768, RW_SEEK_END);
break;
}
} while ( ch != 12 );
for ( i = 0; i < 256; i++ ) {
SDL_RWread(src, &colors[i].r, 1, 1);
SDL_RWread(src, &colors[i].g, 1, 1);
SDL_RWread(src, &colors[i].b, 1, 1);
}
} else {
for ( i = 0; i < nc; i++ ) {
colors[i].r = pcxh.Colormap[i * 3];
colors[i].g = pcxh.Colormap[i * 3 + 1];
colors[i].b = pcxh.Colormap[i * 3 + 2];
}
}
}
done:
SDL_free(buf);
if ( error ) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return(surface);
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isPCX(SDL_RWops *src)
{
return(0);
}
/* Load a PCX type image from an SDL datasource */
SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_PCX */

View File

@@ -0,0 +1,769 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a PNG image file loading framework */
#include "SDL_image.h"
/* We'll have PNG save support by default */
#if !defined(SDL_IMAGE_SAVE_PNG)
# define SDL_IMAGE_SAVE_PNG 1
#endif
#if defined(USE_STBIMAGE)
#undef WANT_LIBPNG
#elif defined(SDL_IMAGE_USE_COMMON_BACKEND)
#define WANT_LIBPNG
#elif defined(SDL_IMAGE_USE_WIC_BACKEND)
#undef WANT_LIBPNG
#elif defined(__APPLE__) && defined(PNG_USES_IMAGEIO)
#undef WANT_LIBPNG
#else
#define WANT_LIBPNG
#endif
#ifdef LOAD_PNG
#ifdef WANT_LIBPNG
#define USE_LIBPNG
/* This code was originally written by Philippe Lavoie (2 November 1998) */
#include "SDL_endian.h"
#ifdef macintosh
#define MACOS
#endif
#include <png.h>
/* Check for the older version of libpng */
#if (PNG_LIBPNG_VER_MAJOR == 1)
#if (PNG_LIBPNG_VER_MINOR < 5)
#define LIBPNG_VERSION_12
typedef png_bytep png_const_bytep;
typedef png_color *png_const_colorp;
typedef png_color_16 *png_const_color_16p;
#endif
#if (PNG_LIBPNG_VER_MINOR < 4)
typedef png_structp png_const_structp;
typedef png_infop png_const_infop;
#endif
#if (PNG_LIBPNG_VER_MINOR < 6)
typedef png_structp png_structrp;
typedef png_infop png_inforp;
typedef png_const_structp png_const_structrp;
typedef png_const_infop png_const_inforp;
/* noconst15: version < 1.6 doesn't have const, >= 1.6 adds it */
/* noconst16: version < 1.6 does have const, >= 1.6 removes it */
typedef png_structp png_noconst15_structrp;
typedef png_inforp png_noconst15_inforp;
typedef png_const_inforp png_noconst16_inforp;
#else
typedef png_const_structp png_noconst15_structrp;
typedef png_const_inforp png_noconst15_inforp;
typedef png_inforp png_noconst16_inforp;
#endif
#else
typedef png_const_structp png_noconst15_structrp;
typedef png_const_inforp png_noconst15_inforp;
typedef png_inforp png_noconst16_inforp;
#endif
static struct {
int loaded;
void *handle;
png_infop (*png_create_info_struct) (png_noconst15_structrp png_ptr);
png_structp (*png_create_read_struct) (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn);
void (*png_destroy_read_struct) (png_structpp png_ptr_ptr, png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr);
png_uint_32 (*png_get_IHDR) (png_noconst15_structrp png_ptr, png_noconst15_inforp info_ptr, png_uint_32 *width, png_uint_32 *height, int *bit_depth, int *color_type, int *interlace_method, int *compression_method, int *filter_method);
png_voidp (*png_get_io_ptr) (png_noconst15_structrp png_ptr);
png_byte (*png_get_channels) (png_const_structrp png_ptr, png_const_inforp info_ptr);
png_uint_32 (*png_get_PLTE) (png_const_structrp png_ptr, png_noconst16_inforp info_ptr, png_colorp *palette, int *num_palette);
png_uint_32 (*png_get_tRNS) (png_const_structrp png_ptr, png_inforp info_ptr, png_bytep *trans, int *num_trans, png_color_16p *trans_values);
png_uint_32 (*png_get_valid) (png_const_structrp png_ptr, png_const_inforp info_ptr, png_uint_32 flag);
void (*png_read_image) (png_structrp png_ptr, png_bytepp image);
void (*png_read_info) (png_structrp png_ptr, png_inforp info_ptr);
void (*png_read_update_info) (png_structrp png_ptr, png_inforp info_ptr);
void (*png_set_expand) (png_structrp png_ptr);
void (*png_set_gray_to_rgb) (png_structrp png_ptr);
void (*png_set_packing) (png_structrp png_ptr);
void (*png_set_read_fn) (png_structrp png_ptr, png_voidp io_ptr, png_rw_ptr read_data_fn);
void (*png_set_strip_16) (png_structrp png_ptr);
int (*png_set_interlace_handling) (png_structrp png_ptr);
int (*png_sig_cmp) (png_const_bytep sig, png_size_t start, png_size_t num_to_check);
#ifdef PNG_SETJMP_SUPPORTED
#ifndef LIBPNG_VERSION_12
jmp_buf* (*png_set_longjmp_fn) (png_structrp, png_longjmp_ptr, size_t);
#endif
#endif
#if SDL_IMAGE_SAVE_PNG
png_structp (*png_create_write_struct) (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn);
void (*png_destroy_write_struct) (png_structpp png_ptr_ptr, png_infopp info_ptr_ptr);
void (*png_set_write_fn) (png_structrp png_ptr, png_voidp io_ptr, png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn);
void (*png_set_IHDR) (png_noconst15_structrp png_ptr, png_inforp info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth, int color_type, int interlace_type, int compression_type, int filter_type);
void (*png_write_info) (png_structrp png_ptr, png_noconst15_inforp info_ptr);
void (*png_set_rows) (png_noconst15_structrp png_ptr, png_inforp info_ptr, png_bytepp row_pointers);
void (*png_write_png) (png_structrp png_ptr, png_inforp info_ptr, int transforms, png_voidp params);
void (*png_set_PLTE) (png_structrp png_ptr, png_inforp info_ptr, png_const_colorp palette, int num_palette);
void (*png_set_tRNS) (png_structrp png_ptr, png_inforp info_ptr, png_const_bytep trans_alpha, int num_trans, png_const_color_16p trans_color);
#endif
} lib;
#ifdef LOAD_PNG_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC;
#endif
int IMG_InitPNG()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_PNG_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_PNG_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
FUNCTION_LOADER(png_create_info_struct, png_infop (*) (png_noconst15_structrp png_ptr))
FUNCTION_LOADER(png_create_read_struct, png_structp (*) (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn))
FUNCTION_LOADER(png_destroy_read_struct, void (*) (png_structpp png_ptr_ptr, png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr))
FUNCTION_LOADER(png_get_IHDR, png_uint_32 (*) (png_noconst15_structrp png_ptr, png_noconst15_inforp info_ptr, png_uint_32 *width, png_uint_32 *height, int *bit_depth, int *color_type, int *interlace_method, int *compression_method, int *filter_method))
FUNCTION_LOADER(png_get_io_ptr, png_voidp (*) (png_noconst15_structrp png_ptr))
FUNCTION_LOADER(png_get_channels, png_byte (*) (png_const_structrp png_ptr, png_const_inforp info_ptr))
FUNCTION_LOADER(png_get_PLTE, png_uint_32 (*) (png_const_structrp png_ptr, png_noconst16_inforp info_ptr, png_colorp *palette, int *num_palette))
FUNCTION_LOADER(png_get_tRNS, png_uint_32 (*) (png_const_structrp png_ptr, png_inforp info_ptr, png_bytep *trans, int *num_trans, png_color_16p *trans_values))
FUNCTION_LOADER(png_get_valid, png_uint_32 (*) (png_const_structrp png_ptr, png_const_inforp info_ptr, png_uint_32 flag))
FUNCTION_LOADER(png_read_image, void (*) (png_structrp png_ptr, png_bytepp image))
FUNCTION_LOADER(png_read_info, void (*) (png_structrp png_ptr, png_inforp info_ptr))
FUNCTION_LOADER(png_read_update_info, void (*) (png_structrp png_ptr, png_inforp info_ptr))
FUNCTION_LOADER(png_set_expand, void (*) (png_structrp png_ptr))
FUNCTION_LOADER(png_set_gray_to_rgb, void (*) (png_structrp png_ptr))
FUNCTION_LOADER(png_set_packing, void (*) (png_structrp png_ptr))
FUNCTION_LOADER(png_set_read_fn, void (*) (png_structrp png_ptr, png_voidp io_ptr, png_rw_ptr read_data_fn))
FUNCTION_LOADER(png_set_strip_16, void (*) (png_structrp png_ptr))
FUNCTION_LOADER(png_set_interlace_handling, int (*) (png_structrp png_ptr))
FUNCTION_LOADER(png_sig_cmp, int (*) (png_const_bytep sig, png_size_t start, png_size_t num_to_check))
#ifdef PNG_SETJMP_SUPPORTED
#ifndef LIBPNG_VERSION_12
FUNCTION_LOADER(png_set_longjmp_fn, jmp_buf* (*) (png_structrp, png_longjmp_ptr, size_t))
#endif
#endif
#if SDL_IMAGE_SAVE_PNG
FUNCTION_LOADER(png_create_write_struct, png_structp (*) (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warn_fn))
FUNCTION_LOADER(png_destroy_write_struct, void (*) (png_structpp png_ptr_ptr, png_infopp info_ptr_ptr))
FUNCTION_LOADER(png_set_write_fn, void (*) (png_structrp png_ptr, png_voidp io_ptr, png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn))
FUNCTION_LOADER(png_set_IHDR, void (*) (png_noconst15_structrp png_ptr, png_inforp info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth, int color_type, int interlace_type, int compression_type, int filter_type))
FUNCTION_LOADER(png_write_info, void (*) (png_structrp png_ptr, png_noconst15_inforp info_ptr))
FUNCTION_LOADER(png_set_rows, void (*) (png_noconst15_structrp png_ptr, png_inforp info_ptr, png_bytepp row_pointers))
FUNCTION_LOADER(png_write_png, void (*) (png_structrp png_ptr, png_inforp info_ptr, int transforms, png_voidp params))
FUNCTION_LOADER(png_set_PLTE, void (*) (png_structrp png_ptr, png_inforp info_ptr, png_const_colorp palette, int num_palette))
FUNCTION_LOADER(png_set_tRNS, void (*) (png_structrp png_ptr, png_inforp info_ptr, png_const_bytep trans_alpha, int num_trans, png_const_color_16p trans_color))
#endif
}
++lib.loaded;
return 0;
}
void IMG_QuitPNG()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_PNG_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
/* See if an image is contained in a data source */
int IMG_isPNG(SDL_RWops *src)
{
Sint64 start;
int is_PNG;
Uint8 magic[4];
if ( !src ) {
return 0;
}
start = SDL_RWtell(src);
is_PNG = 0;
if ( SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic) ) {
if ( magic[0] == 0x89 &&
magic[1] == 'P' &&
magic[2] == 'N' &&
magic[3] == 'G' ) {
is_PNG = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_PNG);
}
/* Load a PNG type image from an SDL datasource */
static void png_read_data(png_structp ctx, png_bytep area, png_size_t size)
{
SDL_RWops *src;
src = (SDL_RWops *)lib.png_get_io_ptr(ctx);
SDL_RWread(src, area, size, 1);
}
SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
{
Sint64 start;
const char *error;
SDL_Surface *volatile surface;
png_structp png_ptr;
png_infop info_ptr;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type, num_channels;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
SDL_Palette *palette;
png_bytep *volatile row_pointers;
int row, i;
int ckey = -1;
png_color_16 *transv;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( (IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0 ) {
return NULL;
}
/* Initialize the data we will clean up when we're done */
error = NULL;
png_ptr = NULL; info_ptr = NULL; row_pointers = NULL; surface = NULL;
/* Create the PNG loading context structure */
png_ptr = lib.png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL,NULL,NULL);
if (png_ptr == NULL){
error = "Couldn't allocate memory for PNG file or incompatible PNG dll";
goto done;
}
/* Allocate/initialize the memory for image information. REQUIRED. */
info_ptr = lib.png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
error = "Couldn't create image information for PNG file";
goto done;
}
/* Set error handling if you are using setjmp/longjmp method (this is
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in png_create_read_struct() earlier.
*/
#ifdef PNG_SETJMP_SUPPORTED
#ifdef _MSC_VER
#pragma warning(disable:4611) /* warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable */
#endif
#ifndef LIBPNG_VERSION_12
if ( setjmp(*lib.png_set_longjmp_fn(png_ptr, longjmp, sizeof (jmp_buf))) )
#else
if ( setjmp(png_ptr->jmpbuf) )
#endif
{
error = "Error reading the PNG file.";
goto done;
}
#endif
/* Set up the input control */
lib.png_set_read_fn(png_ptr, src, png_read_data);
/* Read PNG header info */
lib.png_read_info(png_ptr, info_ptr);
lib.png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
/* tell libpng to strip 16 bit/color files down to 8 bits/color */
lib.png_set_strip_16(png_ptr);
/* tell libpng to de-interlace (if the image is interlaced) */
lib.png_set_interlace_handling(png_ptr);
/* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
* byte into separate bytes (useful for paletted and grayscale images).
*/
lib.png_set_packing(png_ptr);
/* scale greyscale values to the range 0..255 */
if (color_type == PNG_COLOR_TYPE_GRAY)
lib.png_set_expand(png_ptr);
/* For images with a single "transparent colour", set colour key;
if more than one index has transparency, or if partially transparent
entries exist, use full alpha channel */
if (lib.png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
int num_trans;
Uint8 *trans;
lib.png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans, &transv);
if (color_type == PNG_COLOR_TYPE_PALETTE) {
/* Check if all tRNS entries are opaque except one */
int j, t = -1;
for (j = 0; j < num_trans; j++) {
if (trans[j] == 0) {
if (t >= 0) {
break;
}
t = j;
} else if (trans[j] != 255) {
break;
}
}
if (j == num_trans) {
/* exactly one transparent index */
ckey = t;
} else {
/* more than one transparent index, or translucency */
lib.png_set_expand(png_ptr);
}
} else {
ckey = 0; /* actual value will be set later */
}
}
if ( color_type == PNG_COLOR_TYPE_GRAY_ALPHA )
lib.png_set_gray_to_rgb(png_ptr);
lib.png_read_update_info(png_ptr, info_ptr);
lib.png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
/* Allocate the SDL surface to hold the image */
Rmask = Gmask = Bmask = Amask = 0 ;
num_channels = lib.png_get_channels(png_ptr, info_ptr);
if ( num_channels >= 3 ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
Amask = (num_channels == 4) ? 0xFF000000 : 0;
#else
int s = (num_channels == 4) ? 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
Amask = 0x000000FF >> s;
#endif
}
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
bit_depth*num_channels, Rmask,Gmask,Bmask,Amask);
if ( surface == NULL ) {
error = SDL_GetError();
goto done;
}
if (ckey != -1) {
if (color_type != PNG_COLOR_TYPE_PALETTE) {
/* FIXME: Should these be truncated or shifted down? */
ckey = SDL_MapRGB(surface->format,
(Uint8)transv->red,
(Uint8)transv->green,
(Uint8)transv->blue);
}
SDL_SetColorKey(surface, SDL_TRUE, ckey);
}
/* Create the array of pointers to image data */
row_pointers = (png_bytep*) SDL_malloc(sizeof(png_bytep)*height);
if (!row_pointers) {
error = "Out of memory";
goto done;
}
for (row = 0; row < (int)height; row++) {
row_pointers[row] = (png_bytep)
(Uint8 *)surface->pixels + row*surface->pitch;
}
/* Read the entire image in one go */
lib.png_read_image(png_ptr, row_pointers);
/* and we're done! (png_read_end() can be omitted if no processing of
* post-IDAT text/time/etc. is desired)
* In some cases it can't read PNG's created by some popular programs (ACDSEE),
* we do not want to process comments, so we omit png_read_end
lib.png_read_end(png_ptr, info_ptr);
*/
/* Load the palette, if any */
palette = surface->format->palette;
if ( palette ) {
int png_num_palette;
png_colorp png_palette;
lib.png_get_PLTE(png_ptr, info_ptr, &png_palette, &png_num_palette);
if (color_type == PNG_COLOR_TYPE_GRAY) {
palette->ncolors = 256;
for (i = 0; i < 256; i++) {
palette->colors[i].r = (Uint8)i;
palette->colors[i].g = (Uint8)i;
palette->colors[i].b = (Uint8)i;
}
} else if (png_num_palette > 0 ) {
palette->ncolors = png_num_palette;
for ( i=0; i<png_num_palette; ++i ) {
palette->colors[i].b = png_palette[i].blue;
palette->colors[i].g = png_palette[i].green;
palette->colors[i].r = png_palette[i].red;
}
}
}
done: /* Clean up and return */
if ( png_ptr ) {
lib.png_destroy_read_struct(&png_ptr,
info_ptr ? &info_ptr : (png_infopp)0,
(png_infopp)0);
}
if ( row_pointers ) {
SDL_free(row_pointers);
}
if ( error ) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return(surface);
}
#elif defined(USE_STBIMAGE)
extern SDL_Surface *IMG_LoadSTB_RW(SDL_RWops *src);
int IMG_InitPNG()
{
/* Nothing to load */
return 0;
}
void IMG_QuitPNG()
{
/* Nothing to unload */
}
/* FIXME: This is a copypaste from LIBPNG! Pull that out of the ifdefs */
/* See if an image is contained in a data source */
int IMG_isPNG(SDL_RWops *src)
{
Sint64 start;
int is_PNG;
Uint8 magic[4];
if ( !src ) {
return 0;
}
start = SDL_RWtell(src);
is_PNG = 0;
if ( SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic) ) {
if ( magic[0] == 0x89 &&
magic[1] == 'P' &&
magic[2] == 'N' &&
magic[3] == 'G' ) {
is_PNG = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_PNG);
}
/* Load a PNG type image from an SDL datasource */
SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
{
return IMG_LoadSTB_RW(src);
}
#endif /* WANT_LIBPNG */
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitPNG()
{
IMG_SetError("PNG images are not supported");
return(-1);
}
void IMG_QuitPNG()
{
}
/* See if an image is contained in a data source */
int IMG_isPNG(SDL_RWops *src)
{
return(0);
}
/* Load a PNG type image from an SDL datasource */
SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_PNG */
#if SDL_IMAGE_SAVE_PNG
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
static const Uint32 png_format = SDL_PIXELFORMAT_ABGR8888;
#else
static const Uint32 png_format = SDL_PIXELFORMAT_RGBA8888;
#endif
#ifdef USE_LIBPNG
static void png_write_data(png_structp png_ptr, png_bytep src, png_size_t size)
{
SDL_RWops *dst = (SDL_RWops *)lib.png_get_io_ptr(png_ptr);
SDL_RWwrite(dst, src, size, 1);
}
static void png_flush_data(png_structp png_ptr)
{
(void)png_ptr;
}
static int IMG_SavePNG_RW_libpng(SDL_Surface *surface, SDL_RWops *dst, int freedst)
{
if (dst) {
png_structp png_ptr;
png_infop info_ptr;
png_colorp color_ptr = NULL;
Uint8 transparent_table[256];
SDL_Surface *source = surface;
SDL_Palette *palette;
int png_color_type = PNG_COLOR_TYPE_RGB_ALPHA;
png_ptr = lib.png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
IMG_SetError("Couldn't allocate memory for PNG file or incompatible PNG dll");
return -1;
}
info_ptr = lib.png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
lib.png_destroy_write_struct(&png_ptr, NULL);
IMG_SetError("Couldn't create image information for PNG file");
return -1;
}
#ifdef PNG_SETJMP_SUPPORTED
#ifndef LIBPNG_VERSION_12
if (setjmp(*lib.png_set_longjmp_fn(png_ptr, longjmp, sizeof (jmp_buf))))
#else
if (setjmp(png_ptr->jmpbuf))
#endif
#endif
{
lib.png_destroy_write_struct(&png_ptr, &info_ptr);
IMG_SetError("Error writing the PNG file.");
return -1;
}
palette = surface->format->palette;
if (palette) {
const int ncolors = palette->ncolors;
int i;
int last_transparent = -1;
color_ptr = (png_colorp)SDL_malloc(sizeof(png_colorp) * ncolors);
if (color_ptr == NULL)
{
lib.png_destroy_write_struct(&png_ptr, &info_ptr);
IMG_SetError("Couldn't create palette for PNG file");
return -1;
}
for (i = 0; i < ncolors; i++) {
color_ptr[i].red = palette->colors[i].r;
color_ptr[i].green = palette->colors[i].g;
color_ptr[i].blue = palette->colors[i].b;
if (palette->colors[i].a != 255) {
last_transparent = i;
}
}
lib.png_set_PLTE(png_ptr, info_ptr, color_ptr, ncolors);
png_color_type = PNG_COLOR_TYPE_PALETTE;
if (last_transparent >= 0) {
for (i = 0; i <= last_transparent; ++i) {
transparent_table[i] = palette->colors[i].a;
}
lib.png_set_tRNS(png_ptr, info_ptr, transparent_table, last_transparent + 1, NULL);
}
}
else if (surface->format->format == SDL_PIXELFORMAT_RGB24) {
png_color_type = PNG_COLOR_TYPE_RGB;
}
else if (surface->format->format != png_format) {
source = SDL_ConvertSurfaceFormat(surface, png_format, 0);
}
lib.png_set_write_fn(png_ptr, dst, png_write_data, png_flush_data);
lib.png_set_IHDR(png_ptr, info_ptr, surface->w, surface->h,
8, png_color_type, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
if (source) {
png_bytep *row_pointers;
int row;
row_pointers = (png_bytep *) SDL_malloc(sizeof(png_bytep) * source->h);
if (!row_pointers) {
lib.png_destroy_write_struct(&png_ptr, &info_ptr);
IMG_SetError("Out of memory");
return -1;
}
for (row = 0; row < (int)source->h; row++) {
row_pointers[row] = (png_bytep) (Uint8 *) source->pixels + row * source->pitch;
}
lib.png_set_rows(png_ptr, info_ptr, row_pointers);
lib.png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
SDL_free(row_pointers);
if (source != surface) {
SDL_FreeSurface(source);
}
}
lib.png_destroy_write_struct(&png_ptr, &info_ptr);
if (color_ptr) {
SDL_free(color_ptr);
}
if (freedst) {
SDL_RWclose(dst);
}
} else {
IMG_SetError("Passed NULL dst");
return -1;
}
return 0;
}
#endif /* USE_LIBPNG */
#if defined(LOAD_PNG_DYNAMIC) || !defined(WANT_LIBPNG)
/* Replace C runtime functions with SDL C runtime functions for building on Windows */
#define MINIZ_NO_STDIO
#define MINIZ_NO_TIME
#define MINIZ_SDL_MALLOC
#define MZ_ASSERT(x) SDL_assert(x)
#undef memcpy
#define memcpy SDL_memcpy
#undef memset
#define memset SDL_memset
#define strlen SDL_strlen
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MINIZ_LITTLE_ENDIAN 1
#else
#define MINIZ_LITTLE_ENDIAN 0
#endif
#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 0
#define MINIZ_SDL_NOUNUSED
#include "miniz.h"
static int IMG_SavePNG_RW_miniz(SDL_Surface *surface, SDL_RWops *dst, int freedst)
{
int result = -1;
if (dst) {
size_t size = 0;
void *png = NULL;
if (surface->format->format == png_format) {
png = tdefl_write_image_to_png_file_in_memory(surface->pixels, surface->w, surface->h, surface->format->BytesPerPixel, surface->pitch, &size);
} else {
SDL_Surface *cvt = SDL_ConvertSurfaceFormat(surface, png_format, 0);
if (cvt) {
png = tdefl_write_image_to_png_file_in_memory(cvt->pixels, cvt->w, cvt->h, cvt->format->BytesPerPixel, cvt->pitch, &size);
SDL_FreeSurface(cvt);
}
}
if (png) {
if (SDL_RWwrite(dst, png, size, 1)) {
result = 0;
}
mz_free(png); /* calls SDL_free() */
} else {
IMG_SetError("Failed to convert and save image");
}
if (freedst) {
SDL_RWclose(dst);
}
} else {
IMG_SetError("Passed NULL dst");
}
return result;
}
#endif /* LOAD_PNG_DYNAMIC || !WANT_LIBPNG */
#endif /* SDL_IMAGE_SAVE_PNG */
int IMG_SavePNG(SDL_Surface *surface, const char *file)
{
SDL_RWops *dst = SDL_RWFromFile(file, "wb");
if (dst) {
return IMG_SavePNG_RW(surface, dst, 1);
} else {
return -1;
}
}
int IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst)
{
#if SDL_IMAGE_SAVE_PNG
#ifdef USE_LIBPNG
if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) != 0) {
if (IMG_SavePNG_RW_libpng(surface, dst, freedst) == 0) {
return 0;
}
}
#endif
#if defined(LOAD_PNG_DYNAMIC) || !defined(WANT_LIBPNG)
return IMG_SavePNG_RW_miniz(surface, dst, freedst);
#else
return -1;
#endif
#else
return IMG_SetError("SDL_image built without PNG save support");
#endif /* SDL_IMAGE_SAVE_PNG */
}

View File

@@ -0,0 +1,263 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* PNM (portable anymap) image loader:
*
* Supports: PBM, PGM and PPM, ASCII and binary formats
* (PBM and PGM are loaded as 8bpp surfaces)
* Does not support: maximum component value > 255
*/
#include "SDL_image.h"
#ifdef LOAD_PNM
/* See if an image is contained in a data source */
int IMG_isPNM(SDL_RWops *src)
{
Sint64 start;
int is_PNM;
char magic[2];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_PNM = 0;
if ( SDL_RWread(src, magic, sizeof(magic), 1) ) {
/*
* PNM magic signatures:
* P1 PBM, ascii format
* P2 PGM, ascii format
* P3 PPM, ascii format
* P4 PBM, binary format
* P5 PGM, binary format
* P6 PPM, binary format
* P7 PAM, a general wrapper for PNM data
*/
if ( magic[0] == 'P' && magic[1] >= '1' && magic[1] <= '6' ) {
is_PNM = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_PNM);
}
/* read a non-negative integer from the source. return -1 upon error */
static int ReadNumber(SDL_RWops *src)
{
int number;
unsigned char ch;
/* Initialize return value */
number = 0;
/* Skip leading whitespace */
do {
if ( ! SDL_RWread(src, &ch, 1, 1) ) {
return(-1);
}
/* Eat comments as whitespace */
if ( ch == '#' ) { /* Comment is '#' to end of line */
do {
if ( ! SDL_RWread(src, &ch, 1, 1) ) {
return -1;
}
} while ( (ch != '\r') && (ch != '\n') );
}
} while ( SDL_isspace(ch) );
/* Add up the number */
if (!SDL_isdigit(ch)) {
return -1;
}
do {
/* Protect from possible overflow */
if (number >= (SDL_MAX_SINT32 / 10)) {
return -1;
}
number *= 10;
number += ch-'0';
if ( !SDL_RWread(src, &ch, 1, 1) ) {
return -1;
}
} while ( SDL_isdigit(ch) );
return(number);
}
SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src)
{
Sint64 start;
SDL_Surface *surface = NULL;
int width, height;
int maxval, y, bpl;
Uint8 *row;
Uint8 *buf = NULL;
char *error = NULL;
Uint8 magic[2];
int ascii;
enum { PBM, PGM, PPM, PAM } kind;
#define ERROR(s) do { error = (s); goto done; } while(0)
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
SDL_RWread(src, magic, 2, 1);
kind = magic[1] - '1';
ascii = 1;
if(kind >= 3) {
ascii = 0;
kind -= 3;
}
width = ReadNumber(src);
height = ReadNumber(src);
if(width <= 0 || height <= 0)
ERROR("Unable to read image width and height");
if(kind != PBM) {
maxval = ReadNumber(src);
if(maxval <= 0 || maxval > 255)
ERROR("unsupported PNM format");
} else
maxval = 255; /* never scale PBMs */
/* binary PNM allows just a single character of whitespace after
the last parameter, and we've already consumed it */
if(kind == PPM) {
/* 24-bit surface in R,G,B byte order */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x000000ff, 0x0000ff00, 0x00ff0000,
#else
0x00ff0000, 0x0000ff00, 0x000000ff,
#endif
0);
} else {
/* load PBM/PGM as 8-bit indexed images */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8,
0, 0, 0, 0);
}
if ( surface == NULL )
ERROR("Out of memory");
bpl = width * surface->format->BytesPerPixel;
if(kind == PGM) {
SDL_Color *c = surface->format->palette->colors;
int i;
for(i = 0; i < 256; i++)
c[i].r = c[i].g = c[i].b = i;
surface->format->palette->ncolors = 256;
} else if(kind == PBM) {
/* for some reason PBM has 1=black, 0=white */
SDL_Color *c = surface->format->palette->colors;
c[0].r = c[0].g = c[0].b = 255;
c[1].r = c[1].g = c[1].b = 0;
surface->format->palette->ncolors = 2;
bpl = (width + 7) >> 3;
buf = (Uint8 *)SDL_malloc(bpl);
if(buf == NULL)
ERROR("Out of memory");
}
/* Read the image into the surface */
row = (Uint8 *)surface->pixels;
for(y = 0; y < height; y++) {
if(ascii) {
int i;
if(kind == PBM) {
for(i = 0; i < width; i++) {
Uint8 ch;
do {
if(!SDL_RWread(src, &ch,
1, 1))
ERROR("file truncated");
ch -= '0';
} while(ch > 1);
row[i] = ch;
}
} else {
for(i = 0; i < bpl; i++) {
int c;
c = ReadNumber(src);
if(c < 0)
ERROR("file truncated");
row[i] = c;
}
}
} else {
Uint8 *dst = (kind == PBM) ? buf : row;
if(!SDL_RWread(src, dst, bpl, 1))
ERROR("file truncated");
if(kind == PBM) {
/* expand bitmap to 8bpp */
int i;
for(i = 0; i < width; i++) {
int bit = 7 - (i & 7);
row[i] = (buf[i >> 3] >> bit) & 1;
}
}
}
if(maxval < 255) {
/* scale up to full dynamic range (slow) */
int i;
for(i = 0; i < bpl; i++)
row[i] = row[i] * 255 / maxval;
}
row += surface->pitch;
}
done:
SDL_free(buf);
if(error) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return(surface);
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isPNM(SDL_RWops *src)
{
return(0);
}
/* Load a PNM type image from an SDL datasource */
SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_PNM */

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@@ -0,0 +1,126 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This file use QOI library:
* https://github.com/phoboslab/qoi
*/
#include "SDL_image.h"
#include <limits.h> /* for INT_MAX */
#ifdef LOAD_QOI
/* SDL < 2.0.12 compatibility */
#ifndef SDL_zeroa
#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
#endif
#define QOI_MALLOC(sz) SDL_malloc(sz)
#define QOI_FREE(p) SDL_free(p)
#define QOI_ZEROARR(a) SDL_zeroa(a)
#define QOI_NO_STDIO
#define QOI_IMPLEMENTATION
#include "qoi.h"
/* See if an image is contained in a data source */
int IMG_isQOI(SDL_RWops *src)
{
Sint64 start;
int is_QOI;
char magic[4];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_QOI = 0;
if ( SDL_RWread(src, magic, sizeof(magic), 1) ) {
if ( SDL_strncmp(magic, "qoif", 4) == 0 ) {
is_QOI = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_QOI);
}
/* Load a QOI type image from an SDL datasource */
SDL_Surface *IMG_LoadQOI_RW(SDL_RWops *src)
{
void *data;
size_t size;
void *pixel_data;
qoi_desc image_info;
SDL_Surface *surface = NULL;
data = (void *)SDL_LoadFile_RW(src, &size, SDL_FALSE);
if ( !data ) {
return NULL;
}
if ( size > INT_MAX ) {
SDL_free(data);
IMG_SetError("QOI image is too big.");
return NULL;
}
pixel_data = qoi_decode(data, (int)size, &image_info, 4);
/* pixel_data is in R,G,B,A order regardless of endianness */
SDL_free(data);
if ( !pixel_data ) {
IMG_SetError("Couldn't parse QOI image");
return NULL;
}
surface = SDL_CreateRGBSurfaceWithFormatFrom(pixel_data,
image_info.width,
image_info.height,
32,
(image_info.width * 4),
SDL_PIXELFORMAT_RGBA32);
if ( !surface ) {
SDL_free(pixel_data);
IMG_SetError("Couldn't create SDL_Surface");
return NULL;
}
/* Let SDL manage the memory now */
surface->flags &= ~SDL_PREALLOC;
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isQOI(SDL_RWops *src)
{
return(0);
}
/* Load a QOI type image from an SDL datasource */
SDL_Surface *IMG_LoadQOI_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_QOI */

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@@ -0,0 +1,162 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_image.h"
#ifdef USE_STBIMAGE
#ifndef INT_MAX
#define INT_MAX 0x7FFFFFFF
#endif
#define malloc SDL_malloc
#define realloc SDL_realloc
#define free SDL_free
#undef memcpy
#define memcpy SDL_memcpy
#undef memset
#define memset SDL_memset
#undef strcmp
#define strcmp SDL_strcmp
#undef strncmp
#define strncmp SDL_strncmp
#define strtol SDL_strtol
#define pow SDL_pow
#define ldexp SDL_scalbn
#define STB_IMAGE_STATIC
#define STBI_NO_THREAD_LOCALS
#define STBI_FAILURE_USERMSG
#if defined(__ARM_NEON)
#define STBI_NEON
#endif
#define STBI_NO_STDIO
#define STBI_ONLY_PNG
#define STBI_ONLY_JPEG
#define STBI_NO_GIF
#define STBI_NO_HDR
#define STBI_NO_LINEAR
#define STBI_ASSERT SDL_assert
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
static int IMG_LoadSTB_RW_read(void *user, char *data, int size)
{
return (int) SDL_RWread((SDL_RWops*) user, data, 1, size);
}
static void IMG_LoadSTB_RW_skip(void *user, int n)
{
SDL_RWseek((SDL_RWops*) user, n, RW_SEEK_CUR);
}
static int IMG_LoadSTB_RW_eof(void *user)
{
/* FIXME: Do we not have a way to detect EOF? -flibit */
size_t bytes, filler;
SDL_RWops *src = (SDL_RWops*) user;
bytes = SDL_RWread(src, &filler, 1, 1);
if (bytes != 1) { /* FIXME: Could also be an error... */
return 1;
}
SDL_RWseek(src, -1, RW_SEEK_CUR);
return 0;
}
SDL_Surface *IMG_LoadSTB_RW(SDL_RWops *src)
{
Sint64 start;
int w, h, format;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int shift;
#endif
Uint32 rmask, gmask, bmask, amask;
stbi_uc *pixels;
stbi_io_callbacks rw_callbacks;
SDL_Surface *surface = NULL;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
/* Load the image data */
rw_callbacks.read = IMG_LoadSTB_RW_read;
rw_callbacks.skip = IMG_LoadSTB_RW_skip;
rw_callbacks.eof = IMG_LoadSTB_RW_eof;
pixels = stbi_load_from_callbacks(
&rw_callbacks,
src,
&w,
&h,
&format,
STBI_default
);
if ( !pixels ) {
SDL_RWseek(src, start, RW_SEEK_SET);
return NULL;
}
/* Determine the surface format */
SDL_assert(format == STBI_rgb || format == STBI_rgb_alpha);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
shift = (format == STBI_rgb) ? 8 : 0;
rmask = 0xFF000000 >> shift;
gmask = 0x00FF0000 >> shift;
bmask = 0x0000FF00 >> shift;
amask = 0x000000FF >> shift;
#else /* little endian, like x86 */
rmask = 0x000000FF;
gmask = 0x0000FF00;
bmask = 0x00FF0000;
amask = (format == STBI_rgb) ? 0 : 0xFF000000;
#endif
/* Allocate the surface */
surface = SDL_CreateRGBSurfaceFrom(
pixels,
w,
h,
8 * format,
w * format,
rmask,
gmask,
bmask,
amask
);
if ( !surface ) {
/* The error message should already be set */
stbi_image_free(pixels); /* calls SDL_free() */
SDL_RWseek(src, start, RW_SEEK_SET);
} else {
/* FIXME: This sucks. It'd be better to allocate the surface first, then
* write directly to the pixel buffer:
* https://github.com/nothings/stb/issues/58
* -flibit
*/
surface->flags &= ~SDL_PREALLOC;
}
return surface;
}
#endif /* USE_STBIMAGE */

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@@ -0,0 +1,192 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is an SVG image file loading framework, based on Nano SVG:
* https://github.com/memononen/nanosvg
*/
#include "SDL_image.h"
#ifdef LOAD_SVG
#if !SDL_VERSION_ATLEAST(2, 0, 16)
/* SDL_roundf() is available starting with 2.0.16 */
static float SDLCALL SDL_roundf(float x)
{
return (x >= 0.0f) ? SDL_floorf(x + 0.5f) : SDL_ceilf(x - 0.5f);
}
#endif /* SDL 2.0.16 */
/* Replace C runtime functions with SDL C runtime functions for building on Windows */
#define free SDL_free
#define malloc SDL_malloc
#undef memcpy
#define memcpy SDL_memcpy
#undef memset
#define memset SDL_memset
#define qsort SDL_qsort
#define realloc SDL_realloc
#define sscanf SDL_sscanf
#undef strchr
#define strchr SDL_strchr
#undef strcmp
#define strcmp SDL_strcmp
#undef strncmp
#define strncmp SDL_strncmp
#undef strncpy
#define strncpy SDL_strlcpy
#define strlen SDL_strlen
#define strstr SDL_strstr
#define strtol SDL_strtol
#define strtoll SDL_strtoll
#define acosf SDL_acosf
#define atan2f SDL_atan2f
#define cosf SDL_cosf
#define ceilf SDL_ceilf
#define fabs SDL_fabs
#define fabsf SDL_fabsf
#define floorf SDL_floorf
#define fmodf SDL_fmodf
#define pow SDL_pow
#define sinf SDL_sinf
#define sqrt SDL_sqrt
#define sqrtf SDL_sqrtf
#define tanf SDL_tanf
#define roundf SDL_roundf
#ifndef FLT_MAX
#define FLT_MAX 3.402823466e+38F
#endif
#undef HAVE_STDIO_H
#define NSVG_EXPORT static
#define NANOSVG_IMPLEMENTATION
#include "nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvgrast.h"
/* See if an image is contained in a data source */
int IMG_isSVG(SDL_RWops *src)
{
Sint64 start;
int is_SVG;
char magic[4096];
size_t magic_len;
if (!src)
return 0;
start = SDL_RWtell(src);
is_SVG = 0;
magic_len = SDL_RWread(src, magic, 1, sizeof(magic) - 1);
magic[magic_len] = '\0';
if (SDL_strstr(magic, "<svg")) {
is_SVG = 1;
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_SVG);
}
/* Load a SVG type image from an SDL datasource */
SDL_Surface *IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height)
{
char *data;
struct NSVGimage *image;
struct NSVGrasterizer *rasterizer;
SDL_Surface *surface = NULL;
float scale = 1.0f;
data = (char *)SDL_LoadFile_RW(src, NULL, SDL_FALSE);
if (!data) {
return NULL;
}
/* For now just use default units of pixels at 96 DPI */
image = nsvgParse(data, "px", 96.0f);
SDL_free(data);
if (!image || image->width <= 0.0f || image->height <= 0.0f) {
IMG_SetError("Couldn't parse SVG image");
return NULL;
}
rasterizer = nsvgCreateRasterizer();
if (!rasterizer) {
IMG_SetError("Couldn't create SVG rasterizer");
nsvgDelete(image);
return NULL;
}
if (width > 0 && height > 0) {
float scale_x = (float)width / image->width;
float scale_y = (float)height / image->height;
scale = SDL_min(scale_x, scale_y);
} else if (width > 0) {
scale = (float)width / image->width;
} else if (height > 0) {
scale = (float)height / image->height;
} else {
scale = 1.0f;
}
surface = SDL_CreateRGBSurfaceWithFormat(0,
(int)SDL_ceilf(image->width * scale),
(int)SDL_ceilf(image->height * scale),
32,
SDL_PIXELFORMAT_RGBA32);
if (!surface) {
nsvgDeleteRasterizer(rasterizer);
nsvgDelete(image);
return NULL;
}
nsvgRasterize(rasterizer, image, 0.0f, 0.0f, scale, (unsigned char *)surface->pixels, surface->w, surface->h, surface->pitch);
nsvgDeleteRasterizer(rasterizer);
nsvgDelete(image);
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isSVG(SDL_RWops *src)
{
return(0);
}
/* Load a SVG type image from an SDL datasource */
SDL_Surface *IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height)
{
return(NULL);
}
#endif /* LOAD_SVG */
/* Load a SVG type image from an SDL datasource */
SDL_Surface *IMG_LoadSVG_RW(SDL_RWops *src)
{
return IMG_LoadSizedSVG_RW(src, 0, 0);
}

View File

@@ -0,0 +1,338 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND)
/* This is a Targa image file loading framework */
#include "SDL_endian.h"
#include "SDL_image.h"
#ifdef LOAD_TGA
/*
* A TGA loader for the SDL library
* Supports: Reading 8, 15, 16, 24 and 32bpp images, with alpha or colourkey,
* uncompressed or RLE encoded.
*
* 2000-06-10 Mattias Engdegård <f91-men@nada.kth.se>: initial version
* 2000-06-26 Mattias Engdegård <f91-men@nada.kth.se>: read greyscale TGAs
* 2000-08-09 Mattias Engdegård <f91-men@nada.kth.se>: alpha inversion removed
*/
struct TGAheader {
Uint8 infolen; /* length of info field */
Uint8 has_cmap; /* 1 if image has colormap, 0 otherwise */
Uint8 type;
Uint8 cmap_start[2]; /* index of first colormap entry */
Uint8 cmap_len[2]; /* number of entries in colormap */
Uint8 cmap_bits; /* bits per colormap entry */
Uint8 yorigin[2]; /* image origin (ignored here) */
Uint8 xorigin[2];
Uint8 width[2]; /* image size */
Uint8 height[2];
Uint8 pixel_bits; /* bits/pixel */
Uint8 flags;
};
enum tga_type {
TGA_TYPE_INDEXED = 1,
TGA_TYPE_RGB = 2,
TGA_TYPE_BW = 3,
TGA_TYPE_RLE_INDEXED = 9,
TGA_TYPE_RLE_RGB = 10,
TGA_TYPE_RLE_BW = 11
};
#define TGA_INTERLEAVE_MASK 0xc0
#define TGA_INTERLEAVE_NONE 0x00
#define TGA_INTERLEAVE_2WAY 0x40
#define TGA_INTERLEAVE_4WAY 0x80
#define TGA_ORIGIN_MASK 0x30
#define TGA_ORIGIN_LEFT 0x00
#define TGA_ORIGIN_RIGHT 0x10
#define TGA_ORIGIN_LOWER 0x00
#define TGA_ORIGIN_UPPER 0x20
/* read/write unaligned little-endian 16-bit ints */
#define LE16(p) ((p)[0] + ((p)[1] << 8))
#define SETLE16(p, v) ((p)[0] = (v), (p)[1] = (v) >> 8)
/* Load a TGA type image from an SDL datasource */
SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src)
{
Sint64 start;
const char *error = NULL;
struct TGAheader hdr;
int rle = 0;
int alpha = 0;
int indexed = 0;
int grey = 0;
int ckey = -1;
int ncols, w, h;
SDL_Surface *img = NULL;
Uint32 rmask, gmask, bmask, amask;
Uint8 *dst;
int i;
int bpp;
int lstep;
Uint32 pixel;
int count, rep;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if (!SDL_RWread(src, &hdr, sizeof(hdr), 1)) {
error = "Error reading TGA data";
goto error;
}
ncols = LE16(hdr.cmap_len);
switch(hdr.type) {
case TGA_TYPE_RLE_INDEXED:
rle = 1;
/* fallthrough */
case TGA_TYPE_INDEXED:
if (!hdr.has_cmap || hdr.pixel_bits != 8 || ncols > 256)
goto unsupported;
indexed = 1;
break;
case TGA_TYPE_RLE_RGB:
rle = 1;
/* fallthrough */
case TGA_TYPE_RGB:
indexed = 0;
break;
case TGA_TYPE_RLE_BW:
rle = 1;
/* fallthrough */
case TGA_TYPE_BW:
if (hdr.pixel_bits != 8)
goto unsupported;
/* Treat greyscale as 8bpp indexed images */
indexed = grey = 1;
break;
default:
goto unsupported;
}
bpp = (hdr.pixel_bits + 7) >> 3;
rmask = gmask = bmask = amask = 0;
switch(hdr.pixel_bits) {
case 8:
if (!indexed) {
goto unsupported;
}
break;
case 15:
case 16:
/* 15 and 16bpp both seem to use 5 bits/plane. The extra alpha bit
is ignored for now. */
rmask = 0x7c00;
gmask = 0x03e0;
bmask = 0x001f;
break;
case 32:
alpha = 1;
/* fallthrough */
case 24:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
{
int s = alpha ? 0 : 8;
amask = 0x000000ff >> s;
rmask = 0x0000ff00 >> s;
gmask = 0x00ff0000 >> s;
bmask = 0xff000000 >> s;
}
#else
amask = alpha ? 0xff000000 : 0;
rmask = 0x00ff0000;
gmask = 0x0000ff00;
bmask = 0x000000ff;
#endif
break;
default:
goto unsupported;
}
if ((hdr.flags & TGA_INTERLEAVE_MASK) != TGA_INTERLEAVE_NONE
|| hdr.flags & TGA_ORIGIN_RIGHT) {
goto unsupported;
}
SDL_RWseek(src, hdr.infolen, RW_SEEK_CUR); /* skip info field */
w = LE16(hdr.width);
h = LE16(hdr.height);
img = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h,
bpp * 8,
rmask, gmask, bmask, amask);
if (img == NULL) {
error = "Out of memory";
goto error;
}
if (hdr.has_cmap) {
int palsiz = ncols * ((hdr.cmap_bits + 7) >> 3);
if (indexed && !grey) {
Uint8 *pal = (Uint8 *)SDL_malloc(palsiz), *p = pal;
SDL_Color *colors = img->format->palette->colors;
img->format->palette->ncolors = ncols;
SDL_RWread(src, pal, palsiz, 1);
for(i = 0; i < ncols; i++) {
switch(hdr.cmap_bits) {
case 15:
case 16:
{
Uint16 c = p[0] + (p[1] << 8);
p += 2;
colors[i].r = (c >> 7) & 0xf8;
colors[i].g = (c >> 2) & 0xf8;
colors[i].b = c << 3;
}
break;
case 24:
case 32:
colors[i].b = *p++;
colors[i].g = *p++;
colors[i].r = *p++;
if (hdr.cmap_bits == 32 && *p++ < 128)
ckey = i;
break;
}
}
SDL_free(pal);
if (ckey >= 0)
SDL_SetColorKey(img, SDL_TRUE, ckey);
} else {
/* skip unneeded colormap */
SDL_RWseek(src, palsiz, RW_SEEK_CUR);
}
}
if (grey) {
SDL_Color *colors = img->format->palette->colors;
for(i = 0; i < 256; i++)
colors[i].r = colors[i].g = colors[i].b = i;
img->format->palette->ncolors = 256;
}
if (hdr.flags & TGA_ORIGIN_UPPER) {
lstep = img->pitch;
dst = (Uint8 *)img->pixels;
} else {
lstep = -img->pitch;
dst = (Uint8 *)img->pixels + (h - 1) * img->pitch;
}
/* The RLE decoding code is slightly convoluted since we can't rely on
spans not to wrap across scan lines */
count = rep = 0;
for(i = 0; i < h; i++) {
if (rle) {
int x = 0;
for(;;) {
Uint8 c;
if (count) {
int n = count;
if (n > w - x)
n = w - x;
SDL_RWread(src, dst + x * bpp, n * bpp, 1);
count -= n;
x += n;
if (x == w)
break;
} else if (rep) {
int n = rep;
if (n > w - x)
n = w - x;
rep -= n;
while (n--) {
SDL_memcpy(dst + x * bpp, &pixel, bpp);
x++;
}
if (x == w)
break;
}
SDL_RWread(src, &c, 1, 1);
if (c & 0x80) {
SDL_RWread(src, &pixel, bpp, 1);
rep = (c & 0x7f) + 1;
} else {
count = c + 1;
}
}
} else {
SDL_RWread(src, dst, w * bpp, 1);
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
if (bpp == 2) {
/* swap byte order */
int x;
Uint16 *p = (Uint16 *)dst;
for(x = 0; x < w; x++)
p[x] = SDL_Swap16(p[x]);
}
#endif
dst += lstep;
}
return img;
unsupported:
error = "Unsupported TGA format";
error:
SDL_RWseek(src, start, RW_SEEK_SET);
if ( img ) {
SDL_FreeSurface(img);
}
IMG_SetError("%s", error);
return NULL;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* dummy TGA load routine */
SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_TGA */
#endif /* !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND) */

View File

@@ -0,0 +1,244 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#if !(defined(__APPLE__) || defined(SDL_IMAGE_USE_WIC_BACKEND)) || defined(SDL_IMAGE_USE_COMMON_BACKEND)
/* This is a TIFF image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_TIF
#include <tiffio.h>
static struct {
int loaded;
void *handle;
TIFF* (*TIFFClientOpen)(const char*, const char*, thandle_t, TIFFReadWriteProc, TIFFReadWriteProc, TIFFSeekProc, TIFFCloseProc, TIFFSizeProc, TIFFMapFileProc, TIFFUnmapFileProc);
void (*TIFFClose)(TIFF*);
int (*TIFFGetField)(TIFF*, ttag_t, ...);
int (*TIFFReadRGBAImageOriented)(TIFF*, Uint32, Uint32, Uint32*, int, int);
TIFFErrorHandler (*TIFFSetErrorHandler)(TIFFErrorHandler);
} lib;
#ifdef LOAD_TIF_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC;
#endif
int IMG_InitTIF()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_TIF_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_TIF_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
FUNCTION_LOADER(TIFFClientOpen, TIFF * (*)(const char*, const char*, thandle_t, TIFFReadWriteProc, TIFFReadWriteProc, TIFFSeekProc, TIFFCloseProc, TIFFSizeProc, TIFFMapFileProc, TIFFUnmapFileProc))
FUNCTION_LOADER(TIFFClose, void (*)(TIFF*))
FUNCTION_LOADER(TIFFGetField, int (*)(TIFF*, ttag_t, ...))
FUNCTION_LOADER(TIFFReadRGBAImageOriented, int (*)(TIFF*, Uint32, Uint32, Uint32*, int, int))
FUNCTION_LOADER(TIFFSetErrorHandler, TIFFErrorHandler (*)(TIFFErrorHandler))
}
++lib.loaded;
return 0;
}
void IMG_QuitTIF()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_TIF_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
/*
* These are the thunking routine to use the SDL_RWops* routines from
* libtiff's internals.
*/
static tsize_t tiff_read(thandle_t fd, tdata_t buf, tsize_t size)
{
return (tsize_t)SDL_RWread((SDL_RWops*)fd, buf, 1, size);
}
static toff_t tiff_seek(thandle_t fd, toff_t offset, int origin)
{
return SDL_RWseek((SDL_RWops*)fd, offset, origin);
}
static tsize_t tiff_write(thandle_t fd, tdata_t buf, tsize_t size)
{
return (tsize_t)SDL_RWwrite((SDL_RWops*)fd, buf, 1, size);
}
static int tiff_close(thandle_t fd)
{
/*
* We don't want libtiff closing our SDL_RWops*, but if it's not given
* a routine to try, and if the image isn't a TIFF, it'll segfault.
*/
return 0;
}
static int tiff_map(thandle_t fd, tdata_t* pbase, toff_t* psize)
{
return (0);
}
static void tiff_unmap(thandle_t fd, tdata_t base, toff_t size)
{
return;
}
static toff_t tiff_size(thandle_t fd)
{
Sint64 save_pos;
toff_t size;
save_pos = SDL_RWtell((SDL_RWops*)fd);
SDL_RWseek((SDL_RWops*)fd, 0, RW_SEEK_END);
size = SDL_RWtell((SDL_RWops*)fd);
SDL_RWseek((SDL_RWops*)fd, save_pos, RW_SEEK_SET);
return size;
}
int IMG_isTIF(SDL_RWops* src)
{
Sint64 start;
int is_TIF;
Uint8 magic[4];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_TIF = 0;
if ( SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic) ) {
if ( (magic[0] == 'I' &&
magic[1] == 'I' &&
magic[2] == 0x2a &&
magic[3] == 0x00) ||
(magic[0] == 'M' &&
magic[1] == 'M' &&
magic[2] == 0x00 &&
magic[3] == 0x2a) ) {
is_TIF = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_TIF);
}
SDL_Surface* IMG_LoadTIF_RW(SDL_RWops* src)
{
Sint64 start;
TIFF* tiff = NULL;
SDL_Surface* surface = NULL;
Uint32 img_width, img_height;
Uint32 Rmask, Gmask, Bmask, Amask;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( (IMG_Init(IMG_INIT_TIF) & IMG_INIT_TIF) == 0 ) {
return NULL;
}
/* turn off memory mapped access with the m flag */
tiff = lib.TIFFClientOpen("SDL_image", "rm", (thandle_t)src,
tiff_read, tiff_write, tiff_seek, tiff_close, tiff_size, tiff_map, tiff_unmap);
if(!tiff)
goto error;
/* Retrieve the dimensions of the image from the TIFF tags */
lib.TIFFGetField(tiff, TIFFTAG_IMAGEWIDTH, &img_width);
lib.TIFFGetField(tiff, TIFFTAG_IMAGELENGTH, &img_height);
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
Amask = 0xFF000000;
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, img_width, img_height, 32,
Rmask, Gmask, Bmask, Amask);
if(!surface)
goto error;
if(!lib.TIFFReadRGBAImageOriented(tiff, img_width, img_height, (Uint32 *)surface->pixels, ORIENTATION_TOPLEFT, 0))
goto error;
lib.TIFFClose(tiff);
return surface;
error:
SDL_RWseek(src, start, RW_SEEK_SET);
if (surface) {
SDL_FreeSurface(surface);
}
if (tiff) {
lib.TIFFClose(tiff);
}
return NULL;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitTIF()
{
IMG_SetError("TIFF images are not supported");
return(-1);
}
void IMG_QuitTIF()
{
}
/* See if an image is contained in a data source */
int IMG_isTIF(SDL_RWops *src)
{
return(0);
}
/* Load a TIFF type image from an SDL datasource */
SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_TIF */
#endif /* !defined(__APPLE__) || defined(SDL_IMAGE_USE_COMMON_BACKEND) */

View File

@@ -0,0 +1,295 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a WEBP image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_WEBP
/*=============================================================================
File: SDL_webp.c
Purpose: A WEBP loader for the SDL library
Revision:
Created by: Michael Bonfils (Murlock) (26 November 2011)
murlock42@gmail.com
=============================================================================*/
#include "SDL_endian.h"
#ifdef macintosh
#define MACOS
#endif
#include <webp/decode.h>
static struct {
int loaded;
void *handle;
#if WEBP_DECODER_ABI_VERSION < 0x0100
VP8StatusCode (*WebPGetFeaturesInternal) (const uint8_t *data, uint32_t data_size, WebPBitstreamFeatures* const features, int decoder_abi_version);
uint8_t* (*WebPDecodeRGBInto) (const uint8_t* data, uint32_t data_size, uint8_t* output_buffer, int output_buffer_size, int output_stride);
uint8_t* (*WebPDecodeRGBAInto) (const uint8_t* data, uint32_t data_size, uint8_t* output_buffer, int output_buffer_size, int output_stride);
#else
VP8StatusCode (*WebPGetFeaturesInternal) (const uint8_t *data, size_t data_size, WebPBitstreamFeatures* features, int decoder_abi_version);
uint8_t* (*WebPDecodeRGBInto) (const uint8_t* data, size_t data_size, uint8_t* output_buffer, size_t output_buffer_size, int output_stride);
uint8_t* (*WebPDecodeRGBAInto) (const uint8_t* data, size_t data_size, uint8_t* output_buffer, size_t output_buffer_size, int output_stride);
#endif
} lib;
#ifdef LOAD_WEBP_DYNAMIC
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = (SIG) SDL_LoadFunction(lib.handle, #FUNC); \
if (lib.FUNC == NULL) { SDL_UnloadObject(lib.handle); return -1; }
#else
#define FUNCTION_LOADER(FUNC, SIG) \
lib.FUNC = FUNC; \
if (lib.FUNC == NULL) { IMG_SetError("Missing webp.framework"); return -1; }
#endif
int IMG_InitWEBP()
{
if ( lib.loaded == 0 ) {
#ifdef LOAD_WEBP_DYNAMIC
lib.handle = SDL_LoadObject(LOAD_WEBP_DYNAMIC);
if ( lib.handle == NULL ) {
return -1;
}
#endif
#if WEBP_DECODER_ABI_VERSION < 0x0100
FUNCTION_LOADER(WebPGetFeaturesInternal, VP8StatusCode (*) (const uint8_t *data, uint32_t data_size, WebPBitstreamFeatures* const features, int decoder_abi_version))
FUNCTION_LOADER(WebPDecodeRGBInto, uint8_t * (*) (const uint8_t* data, uint32_t data_size, uint8_t* output_buffer, int output_buffer_size, int output_stride))
FUNCTION_LOADER(WebPDecodeRGBAInto, uint8_t * (*) (const uint8_t* data, uint32_t data_size, uint8_t* output_buffer, int output_buffer_size, int output_stride))
#else
FUNCTION_LOADER(WebPGetFeaturesInternal, VP8StatusCode (*) (const uint8_t *data, size_t data_size, WebPBitstreamFeatures* features, int decoder_abi_version))
FUNCTION_LOADER(WebPDecodeRGBInto, uint8_t * (*) (const uint8_t* data, size_t data_size, uint8_t* output_buffer, size_t output_buffer_size, int output_stride))
FUNCTION_LOADER(WebPDecodeRGBAInto, uint8_t * (*) (const uint8_t* data, size_t data_size, uint8_t* output_buffer, size_t output_buffer_size, int output_stride))
#endif
}
++lib.loaded;
return 0;
}
void IMG_QuitWEBP()
{
if ( lib.loaded == 0 ) {
return;
}
if ( lib.loaded == 1 ) {
#ifdef LOAD_WEBP_DYNAMIC
SDL_UnloadObject(lib.handle);
#endif
}
--lib.loaded;
}
static int webp_getinfo( SDL_RWops *src, int *datasize ) {
Sint64 start;
int is_WEBP;
Uint8 magic[20];
if ( !src ) {
return 0;
}
start = SDL_RWtell(src);
is_WEBP = 0;
if ( SDL_RWread(src, magic, 1, sizeof(magic)) == sizeof(magic) ) {
if ( magic[ 0] == 'R' &&
magic[ 1] == 'I' &&
magic[ 2] == 'F' &&
magic[ 3] == 'F' &&
magic[ 8] == 'W' &&
magic[ 9] == 'E' &&
magic[10] == 'B' &&
magic[11] == 'P' &&
magic[12] == 'V' &&
magic[13] == 'P' &&
magic[14] == '8' &&
/* old versions don't support VP8X and VP8L */
#if (WEBP_DECODER_ABI_VERSION < 0x0003)
magic[15] == ' '
#else
(magic[15] == ' ' || magic[15] == 'X' || magic[15] == 'L')
#endif
) {
is_WEBP = 1;
if ( datasize ) {
*datasize = (int)(SDL_RWseek(src, 0, RW_SEEK_END) - start);
}
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_WEBP);
}
/* See if an image is contained in a data source */
int IMG_isWEBP(SDL_RWops *src)
{
return webp_getinfo( src, NULL );
}
SDL_Surface *IMG_LoadWEBP_RW(SDL_RWops *src)
{
Sint64 start;
const char *error = NULL;
SDL_Surface *volatile surface = NULL;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
WebPBitstreamFeatures features;
int raw_data_size;
uint8_t *raw_data = NULL;
int r;
uint8_t *ret;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
if ( (IMG_Init(IMG_INIT_WEBP) & IMG_INIT_WEBP) == 0 ) {
goto error;
}
raw_data_size = -1;
if ( !webp_getinfo( src, &raw_data_size ) ) {
error = "Invalid WEBP";
goto error;
}
raw_data = (uint8_t*) SDL_malloc( raw_data_size );
if ( raw_data == NULL ) {
error = "Failed to allocate enough buffer for WEBP";
goto error;
}
r = (int)SDL_RWread(src, raw_data, 1, raw_data_size );
if ( r != raw_data_size ) {
error = "Failed to read WEBP";
goto error;
}
#if 0
// extract size of picture, not interesting since we don't know about alpha channel
int width = -1, height = -1;
if ( !WebPGetInfo( raw_data, raw_data_size, &width, &height ) ) {
printf("WebPGetInfo has failed\n" );
return NULL;
}
#endif
if ( lib.WebPGetFeaturesInternal( raw_data, raw_data_size, &features, WEBP_DECODER_ABI_VERSION ) != VP8_STATUS_OK ) {
error = "WebPGetFeatures has failed";
goto error;
}
/* Check if it's ok !*/
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
Amask = (features.has_alpha) ? 0xFF000000 : 0;
#else
{
int s = (features.has_alpha) ? 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
Amask = 0x000000FF >> s;
}
#endif
surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
features.width, features.height,
features.has_alpha?32:24, Rmask,Gmask,Bmask,Amask);
if ( surface == NULL ) {
error = "Failed to allocate SDL_Surface";
goto error;
}
if ( features.has_alpha ) {
ret = lib.WebPDecodeRGBAInto( raw_data, raw_data_size, (uint8_t *)surface->pixels, surface->pitch * surface->h, surface->pitch );
} else {
ret = lib.WebPDecodeRGBInto( raw_data, raw_data_size, (uint8_t *)surface->pixels, surface->pitch * surface->h, surface->pitch );
}
if ( !ret ) {
error = "Failed to decode WEBP";
goto error;
}
if ( raw_data ) {
SDL_free( raw_data );
}
return surface;
error:
if ( raw_data ) {
SDL_free( raw_data );
}
if ( surface ) {
SDL_FreeSurface( surface );
}
if ( error ) {
IMG_SetError( "%s", error );
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(NULL);
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
int IMG_InitWEBP()
{
IMG_SetError("WEBP images are not supported");
return(-1);
}
void IMG_QuitWEBP()
{
}
/* See if an image is contained in a data source */
int IMG_isWEBP(SDL_RWops *src)
{
return(0);
}
/* Load a WEBP type image from an SDL datasource */
SDL_Surface *IMG_LoadWEBP_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_WEBP */

View File

@@ -0,0 +1,952 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a XCF image file loading framework */
#include "SDL_endian.h"
#include "SDL_image.h"
#ifdef LOAD_XCF
#if DEBUG
static char prop_names [][30] = {
"end",
"colormap",
"active_layer",
"active_channel",
"selection",
"floating_selection",
"opacity",
"mode",
"visible",
"linked",
"preserve_transparency",
"apply_mask",
"edit_mask",
"show_mask",
"show_masked",
"offsets",
"color",
"compression",
"guides",
"resolution",
"tattoo",
"parasites",
"unit",
"paths",
"user_unit"
};
#endif
typedef enum
{
PROP_END = 0,
PROP_COLORMAP = 1,
PROP_ACTIVE_LAYER = 2,
PROP_ACTIVE_CHANNEL = 3,
PROP_SELECTION = 4,
PROP_FLOATING_SELECTION = 5,
PROP_OPACITY = 6,
PROP_MODE = 7,
PROP_VISIBLE = 8,
PROP_LINKED = 9,
PROP_PRESERVE_TRANSPARENCY = 10,
PROP_APPLY_MASK = 11,
PROP_EDIT_MASK = 12,
PROP_SHOW_MASK = 13,
PROP_SHOW_MASKED = 14,
PROP_OFFSETS = 15,
PROP_COLOR = 16,
PROP_COMPRESSION = 17,
PROP_GUIDES = 18,
PROP_RESOLUTION = 19,
PROP_TATTOO = 20,
PROP_PARASITES = 21,
PROP_UNIT = 22,
PROP_PATHS = 23,
PROP_USER_UNIT = 24
} xcf_prop_type;
typedef enum {
COMPR_NONE = 0,
COMPR_RLE = 1,
COMPR_ZLIB = 2,
COMPR_FRACTAL = 3
} xcf_compr_type;
typedef enum {
IMAGE_RGB = 0,
IMAGE_GREYSCALE = 1,
IMAGE_INDEXED = 2
} xcf_image_type;
typedef struct {
Uint32 id;
Uint32 length;
union {
struct {
Uint32 num;
char * cmap;
} colormap; // 1
struct {
Uint32 drawable_offset;
} floating_selection; // 5
Sint32 opacity;
Sint32 mode;
int visible;
int linked;
int preserve_transparency;
int apply_mask;
int show_mask;
struct {
Sint32 x;
Sint32 y;
} offset;
unsigned char color [3];
Uint8 compression;
struct {
Sint32 x;
Sint32 y;
} resolution;
struct {
char * name;
Uint32 flags;
Uint32 size;
char * data;
} parasite;
} data;
} xcf_prop;
typedef struct {
char sign [14];
Uint32 file_version;
Uint32 width;
Uint32 height;
Sint32 image_type;
Uint32 precision;
xcf_prop * properties;
Uint32 * layer_file_offsets;
Uint32 * channel_file_offsets;
xcf_compr_type compr;
Uint32 cm_num;
unsigned char * cm_map;
} xcf_header;
typedef struct {
Uint32 width;
Uint32 height;
Sint32 layer_type;
char * name;
xcf_prop * properties;
Uint32 hierarchy_file_offset;
Uint32 layer_mask_offset;
Uint32 offset_x;
Uint32 offset_y;
int visible;
} xcf_layer;
typedef struct {
Uint32 width;
Uint32 height;
char * name;
xcf_prop * properties;
Uint32 hierarchy_file_offset;
Uint32 color;
Uint32 opacity;
int selection;
int visible;
} xcf_channel;
typedef struct {
Uint32 width;
Uint32 height;
Uint32 bpp;
Uint32 * level_file_offsets;
} xcf_hierarchy;
typedef struct {
Uint32 width;
Uint32 height;
Uint32 * tile_file_offsets;
} xcf_level;
typedef unsigned char * xcf_tile;
typedef unsigned char * (* load_tile_type) (SDL_RWops *, Uint32, int, int, int);
/* See if an image is contained in a data source */
int IMG_isXCF(SDL_RWops *src)
{
Sint64 start;
int is_XCF;
char magic[14];
if ( !src )
return 0;
start = SDL_RWtell(src);
is_XCF = 0;
if ( SDL_RWread(src, magic, sizeof(magic), 1) ) {
if (SDL_strncmp(magic, "gimp xcf ", 9) == 0) {
is_XCF = 1;
}
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_XCF);
}
static char * read_string (SDL_RWops * src) {
Sint64 remaining;
Uint32 tmp;
char * data;
tmp = SDL_ReadBE32(src);
remaining = SDL_RWsize(src) - SDL_RWtell(src);
if (tmp > 0 && (Sint32)tmp <= remaining) {
data = (char *) SDL_malloc (sizeof (char) * tmp);
if (data) {
SDL_RWread(src, data, tmp, 1);
data[tmp - 1] = '\0';
}
}
else {
data = NULL;
}
return data;
}
static Uint64 read_offset (SDL_RWops * src, const xcf_header * h) {
Uint64 offset; // starting with version 11, offsets are 64 bits
offset = (h->file_version >= 11) ? (Uint64)SDL_ReadBE32 (src) << 32 : 0;
offset |= SDL_ReadBE32 (src);
return offset;
}
static Uint32 Swap32 (Uint32 v) {
return
((v & 0x000000FF) << 16)
| ((v & 0x0000FF00))
| ((v & 0x00FF0000) >> 16)
| ((v & 0xFF000000));
}
static int xcf_read_property (SDL_RWops * src, xcf_prop * prop) {
Uint32 len;
prop->id = SDL_ReadBE32 (src);
prop->length = SDL_ReadBE32 (src);
#if DEBUG
printf ("%.8X: %s(%u): %u\n", SDL_RWtell (src), prop->id < 25 ? prop_names [prop->id] : "unknown", prop->id, prop->length);
#endif
switch (prop->id) {
case PROP_COLORMAP:
prop->data.colormap.num = SDL_ReadBE32 (src);
prop->data.colormap.cmap = (char *) SDL_malloc (sizeof (char) * prop->data.colormap.num * 3);
SDL_RWread (src, prop->data.colormap.cmap, prop->data.colormap.num*3, 1);
break;
case PROP_OFFSETS:
prop->data.offset.x = SDL_ReadBE32 (src);
prop->data.offset.y = SDL_ReadBE32 (src);
break;
case PROP_OPACITY:
prop->data.opacity = SDL_ReadBE32 (src);
break;
case PROP_COMPRESSION:
case PROP_COLOR:
if (prop->length > sizeof(prop->data)) {
len = sizeof(prop->data);
} else {
len = prop->length;
}
SDL_RWread(src, &prop->data, len, 1);
break;
case PROP_VISIBLE:
prop->data.visible = SDL_ReadBE32 (src);
break;
default:
// SDL_RWread (src, &prop->data, prop->length, 1);
if (SDL_RWseek (src, prop->length, RW_SEEK_CUR) < 0)
return 0; // ERROR
}
return 1; // OK
}
static void free_xcf_header (xcf_header * h) {
if (h->cm_num)
SDL_free (h->cm_map);
if (h->layer_file_offsets)
SDL_free (h->layer_file_offsets);
SDL_free (h);
}
static xcf_header * read_xcf_header (SDL_RWops * src) {
xcf_header * h;
xcf_prop prop;
h = (xcf_header *) SDL_malloc (sizeof (xcf_header));
if (!h) {
return NULL;
}
SDL_RWread (src, h->sign, 14, 1);
h->width = SDL_ReadBE32 (src);
h->height = SDL_ReadBE32 (src);
h->image_type = SDL_ReadBE32 (src);
if (h->sign[9] == 'v' && h->sign[10] >= '0' && h->sign[10] <= '9' && h->sign[11] >= '0' && h->sign[11] <= '9' && h->sign[12] >= '0' && h->sign[12] <= '9')
h->file_version = (h->sign[10] - '0') * 100 + (h->sign[11] - '0') * 10 + (h->sign[12] - '0');
else
h->file_version = 0;
#ifdef DEBUG
printf ("XCF signature : %.14s (version %u)\n", h->sign, h->file_version);
printf (" (%u,%u) type=%u\n", h->width, h->height, h->image_type);
#endif
if (h->file_version >= 4)
h->precision = SDL_ReadBE32 (src);
else
h->precision = 150;
h->properties = NULL;
h->layer_file_offsets = NULL;
h->compr = COMPR_NONE;
h->cm_num = 0;
h->cm_map = NULL;
// Just read, don't save
do {
if (!xcf_read_property (src, &prop)) {
free_xcf_header (h);
return NULL;
}
if (prop.id == PROP_COMPRESSION)
h->compr = (xcf_compr_type)prop.data.compression;
else if (prop.id == PROP_COLORMAP) {
// unused var: int i;
Uint32 cm_num;
unsigned char *cm_map;
cm_num = prop.data.colormap.num;
cm_map = (unsigned char *) SDL_realloc(h->cm_map, sizeof (unsigned char) * 3 * cm_num);
if (cm_map) {
h->cm_num = cm_num;
h->cm_map = cm_map;
SDL_memcpy (h->cm_map, prop.data.colormap.cmap, 3*sizeof (char)*h->cm_num);
}
SDL_free (prop.data.colormap.cmap);
if (!cm_map) {
free_xcf_header(h);
return NULL;
}
}
} while (prop.id != PROP_END);
return h;
}
static void free_xcf_layer (xcf_layer * l) {
SDL_free (l->name);
SDL_free (l);
}
static xcf_layer * read_xcf_layer (SDL_RWops * src, const xcf_header * h) {
xcf_layer * l;
xcf_prop prop;
l = (xcf_layer *) SDL_malloc (sizeof (xcf_layer));
l->width = SDL_ReadBE32 (src);
l->height = SDL_ReadBE32 (src);
l->layer_type = SDL_ReadBE32 (src);
l->name = read_string (src);
#ifdef DEBUG
printf ("layer (%d,%d) type=%d '%s'\n", l->width, l->height, l->layer_type, l->name);
#endif
do {
if (!xcf_read_property (src, &prop)) {
free_xcf_layer (l);
return NULL;
}
if (prop.id == PROP_OFFSETS) {
l->offset_x = prop.data.offset.x;
l->offset_y = prop.data.offset.y;
} else if (prop.id == PROP_VISIBLE) {
l->visible = prop.data.visible ? 1 : 0;
} else if (prop.id == PROP_COLORMAP) {
SDL_free (prop.data.colormap.cmap);
}
} while (prop.id != PROP_END);
l->hierarchy_file_offset = read_offset (src, h);
l->layer_mask_offset = read_offset (src, h);
return l;
}
static void free_xcf_channel (xcf_channel * c) {
SDL_free (c->name);
SDL_free (c);
}
static xcf_channel * read_xcf_channel (SDL_RWops * src, const xcf_header * h) {
xcf_channel * l;
xcf_prop prop;
l = (xcf_channel *) SDL_malloc (sizeof (xcf_channel));
l->width = SDL_ReadBE32 (src);
l->height = SDL_ReadBE32 (src);
l->name = read_string (src);
#ifdef DEBUG
printf ("channel (%u,%u) '%s'\n", l->width, l->height, l->name);
#endif
l->selection = 0;
do {
if (!xcf_read_property (src, &prop)) {
free_xcf_channel (l);
return NULL;
}
switch (prop.id) {
case PROP_OPACITY:
l->opacity = prop.data.opacity << 24;
break;
case PROP_COLOR:
l->color = ((Uint32) prop.data.color[0] << 16)
| ((Uint32) prop.data.color[1] << 8)
| ((Uint32) prop.data.color[2]);
break;
case PROP_SELECTION:
l->selection = 1;
break;
case PROP_VISIBLE:
l->visible = prop.data.visible ? 1 : 0;
break;
default:
;
}
} while (prop.id != PROP_END);
l->hierarchy_file_offset = read_offset (src, h);
return l;
}
static void free_xcf_hierarchy (xcf_hierarchy * h) {
SDL_free (h->level_file_offsets);
SDL_free (h);
}
static xcf_hierarchy * read_xcf_hierarchy (SDL_RWops * src, const xcf_header * head) {
xcf_hierarchy * h;
int i;
h = (xcf_hierarchy *) SDL_malloc (sizeof (xcf_hierarchy));
h->width = SDL_ReadBE32 (src);
h->height = SDL_ReadBE32 (src);
h->bpp = SDL_ReadBE32 (src);
h->level_file_offsets = NULL;
i = 0;
do {
h->level_file_offsets = (Uint32 *) SDL_realloc (h->level_file_offsets, sizeof (Uint32) * (i+1));
h->level_file_offsets [i] = read_offset (src, head);
} while (h->level_file_offsets [i++]);
return h;
}
static void free_xcf_level (xcf_level * l) {
SDL_free (l->tile_file_offsets);
SDL_free (l);
}
static xcf_level * read_xcf_level (SDL_RWops * src, const xcf_header * h) {
xcf_level * l;
int i;
l = (xcf_level *) SDL_malloc (sizeof (xcf_level));
l->width = SDL_ReadBE32 (src);
l->height = SDL_ReadBE32 (src);
l->tile_file_offsets = NULL;
i = 0;
do {
l->tile_file_offsets = (Uint32 *) SDL_realloc (l->tile_file_offsets, sizeof (Uint32) * (i+1));
l->tile_file_offsets [i] = read_offset (src, h);
} while (l->tile_file_offsets [i++]);
return l;
}
static void free_xcf_tile (unsigned char * t) {
SDL_free (t);
}
static unsigned char * load_xcf_tile_none (SDL_RWops * src, Uint32 len, int bpp, int x, int y) {
unsigned char * load;
load = (unsigned char *) SDL_malloc (len); // expect this is okay
if (load != NULL)
SDL_RWread (src, load, len, 1);
return load;
}
static unsigned char * load_xcf_tile_rle (SDL_RWops * src, Uint32 len, int bpp, int x, int y) {
unsigned char * load, * t, * data, * d;
int i, size, count, j, length;
unsigned char val;
if (len == 0) { /* probably bogus data. */
return NULL;
}
t = load = (unsigned char *) SDL_malloc (len);
if (load == NULL)
return NULL;
SDL_RWread (src, t, 1, len); /* reallen */
data = (unsigned char *) SDL_calloc (1, x*y*bpp);
for (i = 0; i < bpp; i++) {
d = data + i;
size = x*y;
count = 0;
while (size > 0) {
val = *t++;
length = val;
if (length >= 128) {
length = 255 - (length - 1);
if (length == 128) {
length = (*t << 8) + t[1];
t += 2;
}
if (((size_t) (t - load) + length) >= len) {
break; /* bogus data */
} else if (length > size) {
break; /* bogus data */
}
count += length;
size -= length;
while (length-- > 0) {
*d = *t++;
d += bpp;
}
} else {
length += 1;
if (length == 128) {
length = (*t << 8) + t[1];
t += 2;
}
if (((size_t) (t - load)) >= len) {
break; /* bogus data */
} else if (length > size) {
break; /* bogus data */
}
count += length;
size -= length;
val = *t++;
for (j = 0; j < length; j++) {
*d = val;
d += bpp;
}
}
}
if (size > 0) {
break; /* just drop out, untouched data initialized to zero. */
}
}
SDL_free (load);
return (data);
}
static Uint32 rgb2grey (Uint32 a) {
Uint8 l;
l = (Uint8)(0.2990 * ((a & 0x00FF0000) >> 16)
+ 0.5870 * ((a & 0x0000FF00) >> 8)
+ 0.1140 * ((a & 0x000000FF)));
return (l << 16) | (l << 8) | l;
}
static void create_channel_surface (SDL_Surface * surf, xcf_image_type itype, Uint32 color, Uint32 opacity) {
Uint32 c = 0;
switch (itype) {
case IMAGE_RGB:
case IMAGE_INDEXED:
c = opacity | color;
break;
case IMAGE_GREYSCALE:
c = opacity | rgb2grey (color);
break;
}
SDL_FillRect (surf, NULL, c);
}
static int
do_layer_surface(SDL_Surface * surface, SDL_RWops * src, xcf_header * head, xcf_layer * layer, load_tile_type load_tile)
{
xcf_hierarchy *hierarchy;
xcf_level *level;
unsigned char *tile;
Uint8 *p8;
Uint32 *p;
int i, j;
Uint32 x, y, tx, ty, ox, oy;
Uint32 *row;
Uint32 length;
SDL_RWseek(src, layer->hierarchy_file_offset, RW_SEEK_SET);
hierarchy = read_xcf_hierarchy(src, head);
if (hierarchy->bpp > 4) { /* unsupported. */
SDL_Log("Unknown Gimp image bpp (%u)\n", (unsigned int) hierarchy->bpp);
free_xcf_hierarchy(hierarchy);
return 1;
}
if ((hierarchy->width > 20000) || (hierarchy->height > 20000)) { /* arbitrary limit to avoid integer overflow. */
SDL_Log("Gimp image too large (%ux%u)\n", (unsigned int) hierarchy->width, (unsigned int) hierarchy->height);
free_xcf_hierarchy(hierarchy);
return 1;
}
level = NULL;
for (i = 0; hierarchy->level_file_offsets[i]; i++) {
if (SDL_RWseek(src, hierarchy->level_file_offsets[i], RW_SEEK_SET) < 0)
break;
if (i > 0) // skip level except the 1st one, just like GIMP does
continue;
level = read_xcf_level(src, head);
ty = tx = 0;
for (j = 0; level->tile_file_offsets[j]; j++) {
SDL_RWseek(src, level->tile_file_offsets[j], RW_SEEK_SET);
ox = tx + 64 > level->width ? level->width % 64 : 64;
oy = ty + 64 > level->height ? level->height % 64 : 64;
length = ox*oy*6;
if (level->tile_file_offsets[j + 1] > level->tile_file_offsets[j]) {
length = level->tile_file_offsets[j + 1] - level->tile_file_offsets[j];
}
tile = load_tile(src, length, hierarchy->bpp, ox, oy);
if (!tile) {
if (hierarchy) {
free_xcf_hierarchy(hierarchy);
}
if (level) {
free_xcf_level(level);
}
return 1;
}
p8 = tile;
p = (Uint32 *) p8;
for (y = ty; y < ty + oy; y++) {
if ((y >= surface->h) || ((tx+ox) > surface->w)) {
break;
}
row = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch + tx * 4);
switch (hierarchy->bpp) {
case 4:
for (x = tx; x < tx + ox; x++)
*row++ = Swap32(*p++);
break;
case 3:
for (x = tx; x < tx + ox; x++) {
*row = 0xFF000000;
*row |= ((Uint32)*p8++ << 16);
*row |= ((Uint32)*p8++ << 8);
*row |= ((Uint32)*p8++ << 0);
row++;
}
break;
case 2:
/* Indexed / Greyscale + Alpha */
switch (head->image_type) {
case IMAGE_INDEXED:
for (x = tx; x < tx + ox; x++) {
*row = ((Uint32)(head->cm_map[*p8 * 3]) << 16);
*row |= ((Uint32)(head->cm_map[*p8 * 3 + 1]) << 8);
*row |= ((Uint32)(head->cm_map[*p8++ * 3 + 2]) << 0);
*row |= ((Uint32)*p8++ << 24);
row++;
}
break;
case IMAGE_GREYSCALE:
for (x = tx; x < tx + ox; x++) {
*row = ((Uint32)*p8 << 16);
*row |= ((Uint32)*p8 << 8);
*row |= ((Uint32)*p8++ << 0);
*row |= ((Uint32)*p8++ << 24);
row++;
}
break;
default:
SDL_Log("Unknown Gimp image type (%d)\n", head->image_type);
if (hierarchy) {
free_xcf_hierarchy(hierarchy);
}
if (level)
free_xcf_level(level);
return 1;
}
break;
case 1:
/* Indexed / Greyscale */
switch (head->image_type) {
case IMAGE_INDEXED:
for (x = tx; x < tx + ox; x++) {
*row++ = 0xFF000000
| ((Uint32)(head->cm_map[*p8 * 3]) << 16)
| ((Uint32)(head->cm_map[*p8 * 3 + 1]) << 8)
| ((Uint32)(head->cm_map[*p8 * 3 + 2]) << 0);
p8++;
}
break;
case IMAGE_GREYSCALE:
for (x = tx; x < tx + ox; x++) {
*row++ = 0xFF000000
| (((Uint32)(*p8)) << 16)
| (((Uint32)(*p8)) << 8)
| (((Uint32)(*p8)) << 0);
++p8;
}
break;
default:
SDL_Log("Unknown Gimp image type (%d)\n", head->image_type);
if (tile)
free_xcf_tile(tile);
if (level)
free_xcf_level(level);
if (hierarchy)
free_xcf_hierarchy(hierarchy);
return 1;
}
break;
}
}
free_xcf_tile(tile);
tx += 64;
if (tx >= level->width) {
tx = 0;
ty += 64;
}
if (ty >= level->height) {
break;
}
}
free_xcf_level(level);
}
free_xcf_hierarchy(hierarchy);
return 0;
}
SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src)
{
Sint64 start;
const char *error = NULL;
SDL_Surface *surface, *lays;
xcf_header * head;
xcf_layer * layer;
xcf_channel ** channel;
int chnls, i, offsets;
Sint64 offset, fp;
unsigned char * (* load_tile) (SDL_RWops *, Uint32, int, int, int);
if (!src) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
/* Initialize the data we will clean up when we're done */
surface = NULL;
head = read_xcf_header(src);
if (!head) {
return NULL;
}
switch (head->compr) {
case COMPR_NONE:
load_tile = load_xcf_tile_none;
break;
case COMPR_RLE:
load_tile = load_xcf_tile_rle;
break;
default:
SDL_Log("Unsupported Compression.\n");
free_xcf_header (head);
return NULL;
}
/* Create the surface of the appropriate type */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, head->width, head->height, 32,
0x00FF0000,0x0000FF00,0x000000FF,0xFF000000);
if ( surface == NULL ) {
error = "Out of memory";
goto done;
}
offsets = 0;
while ((offset = read_offset (src, head))) {
head->layer_file_offsets = (Uint32 *) SDL_realloc (head->layer_file_offsets, sizeof (Uint32) * (offsets+1));
head->layer_file_offsets [offsets] = (Uint32)offset;
offsets++;
}
fp = SDL_RWtell (src);
lays = SDL_CreateRGBSurface(SDL_SWSURFACE, head->width, head->height, 32,
0x00FF0000,0x0000FF00,0x000000FF,0xFF000000);
if ( lays == NULL ) {
error = "Out of memory";
goto done;
}
// Blit layers backwards, because Gimp saves them highest first
for (i = offsets; i > 0; i--) {
SDL_Rect rs, rd;
SDL_RWseek (src, head->layer_file_offsets [i-1], RW_SEEK_SET);
layer = read_xcf_layer (src, head);
if (layer != NULL) {
do_layer_surface (lays, src, head, layer, load_tile);
rs.x = 0;
rs.y = 0;
rs.w = layer->width;
rs.h = layer->height;
rd.x = layer->offset_x;
rd.y = layer->offset_y;
rd.w = layer->width;
rd.h = layer->height;
if (layer->visible)
SDL_BlitSurface (lays, &rs, surface, &rd);
free_xcf_layer (layer);
}
}
SDL_FreeSurface (lays);
SDL_RWseek (src, fp, RW_SEEK_SET);
// read channels
channel = NULL;
chnls = 0;
while ((offset = read_offset (src, head))) {
channel = (xcf_channel **) SDL_realloc (channel, sizeof (xcf_channel *) * (chnls+1));
fp = SDL_RWtell (src);
SDL_RWseek (src, offset, RW_SEEK_SET);
channel [chnls] = (read_xcf_channel (src, head));
if (channel [chnls] != NULL)
chnls++;
SDL_RWseek (src, fp, RW_SEEK_SET);
}
if (chnls) {
SDL_Surface * chs;
chs = SDL_CreateRGBSurface(SDL_SWSURFACE, head->width, head->height, 32,
0x00FF0000,0x0000FF00,0x000000FF,0xFF000000);
if (chs == NULL) {
error = "Out of memory";
goto done;
}
for (i = 0; i < chnls; i++) {
// printf ("CNLBLT %i\n", i);
if (!channel [i]->selection && channel [i]->visible) {
create_channel_surface (chs, (xcf_image_type)head->image_type, channel [i]->color, channel [i]->opacity);
SDL_BlitSurface (chs, NULL, surface, NULL);
}
free_xcf_channel (channel [i]);
}
SDL_free(channel);
SDL_FreeSurface (chs);
}
done:
free_xcf_header (head);
if ( error ) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return(surface);
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isXCF(SDL_RWops *src)
{
return(0);
}
/* Load a XCF type image from an SDL datasource */
SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_XCF */

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,165 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a XV thumbnail image file loading framework */
#include "SDL_image.h"
#ifdef LOAD_XV
static int get_line(SDL_RWops *src, char *line, int size)
{
while ( size > 0 ) {
if ( !SDL_RWread(src, line, 1, 1) ) {
return -1;
}
if ( *line == '\r' ) {
continue;
}
if ( *line == '\n' ) {
*line = '\0';
return 0;
}
++line;
--size;
}
/* Out of space for the line */
return -1;
}
static int get_header(SDL_RWops *src, int *w, int *h)
{
char line[1024];
*w = 0;
*h = 0;
/* Check the header magic */
if ( (get_line(src, line, sizeof(line)) < 0) ||
(SDL_memcmp(line, "P7 332", 6) != 0) ) {
return -1;
}
/* Read the header */
while ( get_line(src, line, sizeof(line)) == 0 ) {
if ( SDL_memcmp(line, "#BUILTIN:", 9) == 0 ) {
/* Builtin image, no data */
break;
}
if ( SDL_memcmp(line, "#END_OF_COMMENTS", 16) == 0 ) {
if ( get_line(src, line, sizeof(line)) == 0 ) {
SDL_sscanf(line, "%d %d", w, h);
if ( *w >= 0 && *h >= 0 ) {
return 0;
}
}
break;
}
}
/* No image data */
return -1;
}
/* See if an image is contained in a data source */
int IMG_isXV(SDL_RWops *src)
{
Sint64 start;
int is_XV;
int w, h;
if ( !src )
return 0;
start = SDL_RWtell(src);
is_XV = 0;
if ( get_header(src, &w, &h) == 0 ) {
is_XV = 1;
}
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_XV);
}
/* Load a XV thumbnail image from an SDL datasource */
SDL_Surface *IMG_LoadXV_RW(SDL_RWops *src)
{
Sint64 start;
const char *error = NULL;
SDL_Surface *surface = NULL;
int w, h;
Uint8 *pixels;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
/* Read the header */
if ( get_header(src, &w, &h) < 0 ) {
error = "Unsupported image format";
goto done;
}
/* Create the 3-3-2 indexed palette surface */
surface = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 8, 0xe0, 0x1c, 0x03, 0);
if ( surface == NULL ) {
error = "Out of memory";
goto done;
}
/* Load the image data */
for ( pixels = (Uint8 *)surface->pixels; h > 0; --h ) {
if ( !SDL_RWread(src, pixels, w, 1) ) {
error = "Couldn't read image data";
goto done;
}
pixels += surface->pitch;
}
done:
if ( error ) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isXV(SDL_RWops *src)
{
return(0);
}
/* Load a XXX type image from an SDL datasource */
SDL_Surface *IMG_LoadXV_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_XV */

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@@ -0,0 +1,88 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is a generic "format not supported" image framework */
#include "SDL_image.h"
#ifdef LOAD_XXX
/* See if an image is contained in a data source */
int IMG_isXXX(SDL_RWops *src)
{
int start;
int is_XXX;
if ( !src )
return 0;
start = SDL_RWtell(src);
is_XXX = 0;
/* Detect the image here */
SDL_RWseek(src, start, RW_SEEK_SET);
return(is_XXX);
}
/* Load a XXX type image from an SDL datasource */
SDL_Surface *IMG_LoadXXX_RW(SDL_RWops *src)
{
int start;
const char *error = NULL;
SDL_Surface *surface = NULL;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
return NULL;
}
start = SDL_RWtell(src);
/* Load the image here */
if ( error ) {
SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;
}
IMG_SetError("%s", error);
}
return surface;
}
#else
#if _MSC_VER >= 1300
#pragma warning(disable : 4100) /* warning C4100: 'op' : unreferenced formal parameter */
#endif
/* See if an image is contained in a data source */
int IMG_isXXX(SDL_RWops *src)
{
return(0);
}
/* Load a XXX type image from an SDL datasource */
SDL_Surface *IMG_LoadXXX_RW(SDL_RWops *src)
{
return(NULL);
}
#endif /* LOAD_XXX */

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@@ -0,0 +1,17 @@
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

View File

@@ -0,0 +1,110 @@
# Makefile.am for the SDL sample image loading library and viewer
ACLOCAL_AMFLAGS = -I acinclude
lib_LTLIBRARIES = libSDL2_image.la
libSDL2_imageincludedir = $(includedir)/SDL2
libSDL2_imageinclude_HEADERS = \
SDL_image.h
if USE_IMAGEIO
IMAGEIO_SOURCE = IMG_ImageIO.m
endif
libSDL2_image_la_SOURCES = \
IMG.c \
IMG_avif.c \
IMG_bmp.c \
IMG_gif.c \
IMG_jpg.c \
IMG_jxl.c \
IMG_lbm.c \
IMG_pcx.c \
IMG_png.c \
IMG_pnm.c \
IMG_qoi.c \
IMG_svg.c \
IMG_stb.c \
IMG_tga.c \
IMG_tif.c \
IMG_xcf.c \
IMG_xpm.c \
IMG_xv.c \
IMG_webp.c \
IMG_WIC.c \
$(IMAGEIO_SOURCE) \
miniz.h \
nanosvg.h \
nanosvgrast.h \
qoi.h \
stb_image.h \
tiny_jpeg.h
EXTRA_DIST = \
.gitmodules \
Android.mk \
CHANGES.txt \
CMakeLists.txt \
cmake \
SDL2_imageConfig.cmake.in \
IMG_ImageIO.m \
IMG_xxx.c \
LICENSE.txt \
Makefile.os2 \
mingw \
README-emscripten.txt \
README.txt \
SDL2_image.spec \
VisualC \
VisualC-WinRT \
Xcode \
autogen.sh \
external \
version.rc
libSDL2_image_la_LDFLAGS = \
-no-undefined \
-release $(LT_RELEASE) \
-version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) $(LT_EXTRA)
libSDL2_image_la_LIBADD = $(IMG_LIBS)
if USE_VERSION_RC
libSDL2_image_la_DEPENDENCIES = version.o
endif
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = SDL2_image.pc
.rc.o:
$(RC) $< $@
noinst_PROGRAMS = showimage showanim
showimage_LDADD = libSDL2_image.la
showanim_LDADD = libSDL2_image.la
SUBDIRS = .
if BUILD_TESTS
SUBDIRS += test
endif
# Rule to build tar-gzipped distribution package
$(PACKAGE)-$(VERSION).tar.gz: distcheck
# Rule to build RPM distribution package
rpm: $(PACKAGE)-$(VERSION).tar.gz
rpmbuild -ta $(PACKAGE)-$(VERSION).tar.gz
dist-hook:
ls $(distdir)/external | fgrep -v download.sh | while read dir; do rm -rf "$(distdir)/external/$$dir"; done
install-data-local:
$(MKDIR_P) $(DESTDIR)$(libdir)/cmake/SDL2_image
$(INSTALL) -m 644 sdl2_image-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2_image
$(INSTALL) -m 644 sdl2_image-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL2_image
uninstall-hook:
rm $(DESTDIR)$(libdir)/cmake/SDL2_image/sdl2_image-config.cmake
rm $(DESTDIR)$(libdir)/cmake/SDL2_image/sdl2_image-config-version.cmake
rm -r $(DESTDIR)$(libdir)/cmake/SDL2_image

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,107 @@
# Open Watcom makefile to build SDL2img.dll for OS/2
# wmake -f Makefile.os2
#
# Remember to edit DEPS_INC and DEPS_LIB below to meet
# your own environment!.
LIBNAME = SDL2img
MAJOR_VERSION = 2
MINOR_VERSION = 5
MICRO_VERSION = 2
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
TITLENAME = $(LIBNAME) $(VERSION)
LIBFILE = $(LIBNAME).lib
DLLFILE = $(LIBNAME).dll
LNKFILE = $(LIBNAME).lnk
# change DEPS_INC in order to point to the dependency headers.
DEPS_INC=-IC:\SDL2DEV\h\SDL2 -IC:\SDL2DEV\h
# change DEPS_LIB in order to point to the dependency libraries.
DEPS_LIB=C:\SDL2DEV\lib
SRCS = IMG.c IMG_bmp.c IMG_gif.c IMG_jpg.c IMG_lbm.c IMG_pcx.c IMG_png.c &
IMG_pnm.c IMG_svg.c IMG_tga.c IMG_tif.c IMG_xcf.c IMG_xpm.c IMG_xv.c &
IMG_webp.c IMG_qoi.c IMG_avif.c IMG_jxl.c IMG_stb.c
LIBS = libpng.lib libtiff.lib zlib.lib jpeg.lib webpdec.lib SDL2.lib
CFLAGS_BASE = -bt=os2 -ei -d0 -q -5s -fp5 -fpi87 -sg -oeatxh
# warnings:
CFLAGS_BASE+= -wx -wcd=202
# newer OpenWatcom versions enable W303 by default
CFLAGS_BASE+= -wcd=303
# include paths:
CFLAGS_BASE+= -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
CFLAGS_BASE+= -I. $(DEPS_INC)
CFLAGS =$(CFLAGS_BASE)
# to build a dll:
CFLAGS+= -bd
# for DECLSPEC:
CFLAGS+= -DBUILD_SDL
# wanted formats:
CFLAGS+= -DLOAD_JPG -DLOAD_PNG -DLOAD_BMP -DLOAD_GIF -DLOAD_LBM &
-DLOAD_PCX -DLOAD_PNM -DLOAD_TGA -DLOAD_XCF -DLOAD_XPM &
-DLOAD_XV -DLOAD_SVG -DLOAD_TIF -DLOAD_WEBP -DLOAD_QOI
#CFLAGS+= -DLOAD_AVIF
#CFLAGS+= -DLOAD_JXL
#CFLAGS+= -DUSE_STBIMAGE -DSTBI_NO_SIMD
CFLAGS+= -DSDL_IMAGE_SAVE_JPG=1
CFLAGS+= -DSDL_IMAGE_SAVE_PNG=1
CFLAGS+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
.extensions:
.extensions: .lib .dll .obj .c
OBJS = $(SRCS:.c=.obj)
all: $(LIBFILE) showimage.exe
$(LIBFILE): $(DLLFILE)
@echo * Create library: $@...
wlib -b -n -q -c -pa -s -t -zld -ii -io $@ $(DLLFILE)
$(DLLFILE): $(OBJS) $(LNKFILE)
@echo * Link: $@
wlink @$(LNKFILE)
$(LNKFILE):
@%create $@
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
@%append $@ NAME $(LIBNAME)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@%append $@ OPTION QUIET
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@Simple DirectMedia Layer Image Library'
@%append $@ LIBPATH $(DEPS_LIB)
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ OPTION MAP=$*
@%append $@ OPTION ELIMINATE
@%append $@ OPTION MANYAUTODATA
@%append $@ OPTION OSNAME='OS/2 and eComStation'
@%append $@ OPTION SHOWDEAD
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
showimage.obj: showimage.c
wcc386 $(CFLAGS_BASE) -fo=$^@ $<
showimage.exe: $(LIBFILE) showimage.obj
wlink SYS os2v2 OP q LIBPATH $(DEPS_LIB) LIBR {$(LIBFILE) SDL2.lib} F {showimage.obj} N showimage.exe
clean: .SYMBOLIC
@echo * Clean: $(TITLENAME)
@if exist *.obj rm *.obj
@if exist *.err rm *.err
@if exist $(LNKFILE) rm $(LNKFILE)
distclean: .SYMBOLIC clean
@if exist $(DLLFILE) rm $(DLLFILE)
@if exist $(LIBFILE) rm $(LIBFILE)
@if exist *.exe rm *.exe
@if exist *.map rm *.map

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@@ -0,0 +1,20 @@
Building SDL2_image
-------------------
The easiest way to use SDL2_image with Emscripten is to use Emscripten ports (https://kripken.github.io/emscripten-site/docs/compiling/Building-Projects.html#emscripten-ports) (-s USE_SDL_IMAGE=2).
If you want to build it yourself instead you can use these instructions:
Step 0 - get emscripten
Step 1 - get sdl2-emscripten
* clone https://github.com/emscripten-ports/SDL2.git
* follow the build instructions in SDL2/docs/README-emscripten.md (make sure to pass a --prefix to configure)
* make install
Step 2 - get sdl_image
* emconfigure ./configure --disable-sdltest --with-sdl-prefix=/path/to/sdl --prefix=/path/to/install
* (where /path/to/sdl is the path you passed as --prefix to SDL2 configure)
* emmake make
* make install

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@@ -0,0 +1,36 @@
SDL_image 2.0
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_image/
This is a simple library to load images of various formats as SDL surfaces.
It can load BMP, GIF, JPEG, LBM, PCX, PNG, PNM (PPM/PGM/PBM), QOI, TGA, XCF, XPM, and simple SVG format images. It can also load AVIF, JPEG-XL, TIFF, and WebP images, depending on build options (see the note below for details.)
API:
#include "SDL_image.h"
SDL_Surface *IMG_Load(const char *file);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc);
or
SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
where type is a string specifying the format (i.e. "PNG" or "pcx").
Note that IMG_Load_RW cannot load TGA images.
To create a surface from an XPM image included in C source, use:
SDL_Surface *IMG_ReadXPMFromArray(char **xpm);
An example program 'showimage' is included, with source in showimage.c
This library is under the zlib License, see the file "LICENSE.txt" for details.
Note:
Support for AVIF, JPEG-XL, TIFF, and WebP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SUPPORT_* options defined in CMakeLists.txt.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.

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@@ -0,0 +1,14 @@
prefix=@prefix@
exec_prefix=@exec_prefix@
libdir=@libdir@
includedir=@includedir@
Name: @PACKAGE@
Description: image loading library for Simple DirectMedia Layer
Version: @VERSION@
Requires: sdl2 >= @SDL_VERSION@
Libs: -L${libdir} -lSDL2_image
Requires.private: @PC_REQUIRES@
Libs.private: @PC_LIBS@
Cflags: -I${includedir}/SDL2

View File

@@ -0,0 +1,69 @@
%define name SDL2_image
%define version 2.5.2
%define release 1
Summary: Simple DirectMedia Layer - Sample Image Loading Library
Name: %{name}
Version: %{version}
Release: %{release}
Source0: %{name}-%{version}.tar.gz
License: LGPL
Group: System Environment/Libraries
BuildRoot: /var/tmp/%{name}-buildroot
Prefix: %{_prefix}
Packager: Hakan Tandogan <hakan@iconsult.com>
#BuildRequires: SDL2-devel
#BuildRequires: libjpeg-devel
#BuildRequires: libpng-devel
#BuildRequires: libtiff-devel
%description
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats.
%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name}
Requires: SDL2-devel
%description devel
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats.
%prep
rm -rf ${RPM_BUILD_ROOT}
%setup
%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix}
make
%install
rm -rf $RPM_BUILD_ROOT
make install prefix=$RPM_BUILD_ROOT/%{prefix}
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(-,root,root)
%doc README.txt CHANGES.txt LICENSE.txt
%{prefix}/lib/lib*.so.*
%files devel
%defattr(-,root,root)
%{prefix}/lib/lib*.a
%{prefix}/lib/lib*.la
%{prefix}/lib/lib*.so
%{prefix}/include/*/
%{prefix}/lib/pkgconfig/*.pc
%changelog
* Wed Jan 19 2000 Sam Lantinga
- converted to get package information from configure
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- initial spec file

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@@ -0,0 +1,69 @@
%define name @PACKAGE@
%define version @VERSION@
%define release 1
Summary: Simple DirectMedia Layer - Sample Image Loading Library
Name: %{name}
Version: %{version}
Release: %{release}
Source0: %{name}-%{version}.tar.gz
License: LGPL
Group: System Environment/Libraries
BuildRoot: /var/tmp/%{name}-buildroot
Prefix: %{_prefix}
Packager: Hakan Tandogan <hakan@iconsult.com>
#BuildRequires: SDL2-devel
#BuildRequires: libjpeg-devel
#BuildRequires: libpng-devel
#BuildRequires: libtiff-devel
%description
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats.
%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name}
Requires: SDL2-devel
%description devel
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats.
%prep
rm -rf ${RPM_BUILD_ROOT}
%setup
%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix}
make
%install
rm -rf $RPM_BUILD_ROOT
make install prefix=$RPM_BUILD_ROOT/%{prefix}
%clean
rm -rf $RPM_BUILD_ROOT
%files
%defattr(-,root,root)
%doc README.txt CHANGES.txt LICENSE.txt
%{prefix}/lib/lib*.so.*
%files devel
%defattr(-,root,root)
%{prefix}/lib/lib*.a
%{prefix}/lib/lib*.la
%{prefix}/lib/lib*.so
%{prefix}/include/*/
%{prefix}/lib/pkgconfig/*.pc
%changelog
* Wed Jan 19 2000 Sam Lantinga
- converted to get package information from configure
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- initial spec file

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@@ -0,0 +1,90 @@
# sdl2_image cmake project-config input for CMakeLists.txt script
include(FeatureSummary)
set_package_properties(SDL2_image PROPERTIES
URL "https://www.libsdl.org/projects/SDL_image/"
DESCRIPTION "SDL_image is an image file loading library"
)
set(SDL2_image_FOUND ON)
set(SDL2IMAGE_AVIF @SDL2IMAGE_AVIF@)
set(SDL2IMAGE_BMP @SDL2IMAGE_BMP@)
set(SDL2IMAGE_GIF @SDL2IMAGE_GIF@)
set(SDL2IMAGE_JPG @SDL2IMAGE_JPG@)
set(SDL2IMAGE_JXL @SDL2IMAGE_JXL@)
set(SDL2IMAGE_LBM @SDL2IMAGE_LBM@)
set(SDL2IMAGE_PCX @SDL2IMAGE_PCX@)
set(SDL2IMAGE_PNG @SDL2IMAGE_PNG@)
set(SDL2IMAGE_PNM @SDL2IMAGE_PNM@)
set(SDL2IMAGE_QOI @SDL2IMAGE_QOI@)
set(SDL2IMAGE_SVG @SDL2IMAGE_SVG@)
set(SDL2IMAGE_TGA @SDL2IMAGE_TGA@)
set(SDL2IMAGE_TIF @SDL2IMAGE_TIF@)
set(SDL2IMAGE_XCF @SDL2IMAGE_XCF@)
set(SDL2IMAGE_XPM @SDL2IMAGE_XPM@)
set(SDL2IMAGE_XV @SDL2IMAGE_XV@)
set(SDL2IMAGE_WEBP @SDL2IMAGE_WEBP@)
set(SDL2IMAGE_JPG_SAVE @SDL2IMAGE_JPG_SAVE@)
set(SDL2IMAGE_PNG_SAVE @SDL2IMAGE_PNG_SAVE@)
set(SDL2IMAGE_VENDORED @SDL2IMAGE_VENDORED@)
set(SDL2IMAGE_BACKEND_IMAGEIO @SDL2IMAGE_BACKEND_IMAGEIO@)
set(SDL2IMAGE_BACKEND_STB @SDL2IMAGE_BACKEND_STB@)
set(SDL2IMAGE_BACKEND_WIC @SDL2IMAGE_BACKEND_WIC@)
set(SDL2IMAGE_SDL2_REQUIRED_VERSION @SDL_REQUIRED_VERSION@)
if(NOT SDL2IMAGE_VENDORED)
set(_sdl_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
endif()
include(CMakeFindDependencyMacro)
if(SDL2IMAGE_AVIF AND NOT SDL2IMAGE_VENDORED AND NOT TARGET avif)
find_dependency(libavif @LIBAVIF_MINIMUM_VERSION@)
endif()
if(SDL2IMAGE_JPG AND NOT SDL2IMAGE_VENDORED AND NOT TARGET JPEG::JPEG)
find_dependency(JPEG)
endif()
if(SDL2IMAGE_JXL AND NOT SDL2IMAGE_VENDORED AND NOT TARGET libjxl::libjxl)
list(APPEND libjxl_ROOT "${CMAKE_CURRENT_LIST_DIR}")
find_dependency(libjxl)
endif()
if(SDL2IMAGE_PNG AND NOT SDL2IMAGE_VENDORED AND NOT TARGET PNG::PNG)
find_dependency(PNG)
endif()
if(SDL2IMAGE_TIF AND NOT SDL2IMAGE_VENDORED AND NOT TARGET TIFF::TIFF)
find_dependency(TIFF)
endif()
if(SDL2IMAGE_WEBP AND NOT SDL2IMAGE_VENDORED AND NOT TARGET WebP::webp)
list(APPEND webp_ROOT "${CMAKE_CURRENT_LIST_DIR}")
find_dependency(webp)
endif()
#FIXME: can't add SDL2IMAGE_SDL2_REQUIRED_VERSION since not all SDL2 installs ship SDL2ConfigVersion.cmake
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_image-shared-targets.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/SDL2_image-shared-targets.cmake")
endif()
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_image-static-targets.cmake")
include(CheckLanguage)
check_language(CXX)
if(SDL2IMAGE_VENDORED AND NOT CMAKE_CXX_COMPILER AND NOT _sdl2image_nowarning)
message(WARNING "CXX language not enabled. Linking to SDL2_image::SDL2_image-static might fail.")
endif()
include("${CMAKE_CURRENT_LIST_DIR}/SDL2_image-static-targets.cmake")
endif()
if(NOT SDL2IMAGE_VENDORED)
set(CMAKE_MODULE_PATH "${_sdl_cmake_module_path}")
unset(_sdl_cmake_module_path)
endif()

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@@ -0,0 +1,204 @@
/*
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* A simple library to load images of various formats as SDL surfaces */
#ifndef SDL_IMAGE_H_
#define SDL_IMAGE_H_
#include "SDL.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_IMAGE_MAJOR_VERSION 2
#define SDL_IMAGE_MINOR_VERSION 5
#define SDL_IMAGE_PATCHLEVEL 2
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_image library.
*/
#define SDL_IMAGE_VERSION(X) \
{ \
(X)->major = SDL_IMAGE_MAJOR_VERSION; \
(X)->minor = SDL_IMAGE_MINOR_VERSION; \
(X)->patch = SDL_IMAGE_PATCHLEVEL; \
}
#if SDL_IMAGE_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3
/**
* This is the version number macro for the current SDL_image version.
*
* In versions higher than 2.9.0, the minor version overflows into
* the thousands digit: for example, 2.23.0 is encoded as 4300.
* This macro will not be available in SDL 3.x or SDL_image 3.x.
*
* Deprecated, use SDL_IMAGE_VERSION_ATLEAST or SDL_IMAGE_VERSION instead.
*/
#define SDL_IMAGE_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
#endif /* SDL_IMAGE_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */
/**
* This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
*/
#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
((SDL_IMAGE_MAJOR_VERSION >= X) && \
(SDL_IMAGE_MAJOR_VERSION > X || SDL_IMAGE_MINOR_VERSION >= Y) && \
(SDL_IMAGE_MAJOR_VERSION > X || SDL_IMAGE_MINOR_VERSION > Y || SDL_IMAGE_PATCHLEVEL >= Z))
/* This function gets the version of the dynamically linked SDL_image library.
it should NOT be used to fill a version structure, instead you should
use the SDL_IMAGE_VERSION() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
typedef enum
{
IMG_INIT_JPG = 0x00000001,
IMG_INIT_PNG = 0x00000002,
IMG_INIT_TIF = 0x00000004,
IMG_INIT_WEBP = 0x00000008,
IMG_INIT_JXL = 0x00000010,
IMG_INIT_AVIF = 0x00000020
} IMG_InitFlags;
/* Loads dynamic libraries and prepares them for use. Flags should be
one or more flags from IMG_InitFlags OR'd together.
It returns the flags successfully initialized, or 0 on failure.
*/
extern DECLSPEC int SDLCALL IMG_Init(int flags);
/* Unloads libraries loaded with IMG_Init */
extern DECLSPEC void SDLCALL IMG_Quit(void);
/* Load an image from an SDL data source.
The 'type' may be one of: "BMP", "GIF", "PNG", etc.
If the image format supports a transparent pixel, SDL will set the
colorkey for the surface. You can enable RLE acceleration on the
surface afterwards by calling:
SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
*/
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
/* Convenience functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
#if SDL_VERSION_ATLEAST(2,0,0)
/* Load an image directly into a render texture.
*/
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
#endif /* SDL 2.0 */
/* Functions to detect a file type, given a seekable source */
extern DECLSPEC int SDLCALL IMG_isAVIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isJXL(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isQOI(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
/* Individual loading functions */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadAVIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJXL_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadQOI_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
/* Load an SVG scaled to a specific size
Either width or height may be 0 and will be auto-sized to preserve aspect ratio.
*/
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height);
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArrayToRGB888(char **xpm);
/* Individual saving functions */
extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
/* Animated image support
Currently only animated GIFs are supported.
*/
typedef struct
{
int w, h;
int count;
SDL_Surface **frames;
int *delays;
} IMG_Animation;
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation(const char *file);
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation_RW(SDL_RWops *src, int freesrc);
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimationTyped_RW(SDL_RWops *src, int freesrc, const char *type);
extern DECLSPEC void SDLCALL IMG_FreeAnimation(IMG_Animation *anim);
/* Individual loading functions */
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadGIFAnimation_RW(SDL_RWops *src);
/* We'll use SDL for reporting errors */
#define IMG_SetError SDL_SetError
#define IMG_GetError SDL_GetError
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_IMAGE_H_ */

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@@ -0,0 +1,37 @@
Microsoft Visual Studio Solution File, Format Version 12.00
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View File

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View File

@@ -0,0 +1,36 @@
Microsoft Visual Studio Solution File, Format Version 11.00
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,240 @@
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</Project>

View File

@@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
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<ClCompile Include="..\IMG_tif.c">
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<ClCompile Include="..\IMG_webp.c">
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<ClCompile Include="..\IMG_xcf.c">
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View File

@@ -0,0 +1,105 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,5,2,0
PRODUCTVERSION 2,5,2,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL_image\0"
VALUE "FileVersion", "2, 5, 2, 0\0"
VALUE "InternalName", "SDL_image\0"
VALUE "LegalCopyright", "Copyright © 2022 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL_image.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 5, 2, 0\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
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"resource.h\0"
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2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
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/////////////////////////////////////////////////////////////////////////////
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View File

@@ -0,0 +1,3 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
rm -rvf Win32 */Win32 x64 */x64

View File

@@ -0,0 +1,54 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2_image CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_image.h")
message(AUTHOR_WARNING "Could not find SDL_image.h. This script is meant to be placed in a CMake subfolder of SDL2_image-devel-2.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../SDL_image.h" _sdl_image_h)
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_image_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_image_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_image_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_image.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

View File

@@ -0,0 +1,73 @@
# SDL2_image CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC
include(FeatureSummary)
set_package_properties(SDL2_image PROPERTIES
URL "https://www.libsdl.org/projects/SDL_image/"
DESCRIPTION "SDL_image is an image file loading library"
)
cmake_minimum_required(VERSION 3.0)
set(SDL2_image_FOUND TRUE)
set(SDL2IMAGE_AVIF FALSE)
set(SDL2IMAGE_BMP TRUE)
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View File

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View File

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View File

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View File

@@ -0,0 +1,41 @@
/*
* Autogenerated by the Meson build system.
* Do not edit, your changes will be lost.
*/
#pragma once
#define ARCH_AARCH64 1
#define ARCH_ARM 0
#define ARCH_PPC64LE 0
#define ARCH_X86 0
#define ARCH_X86_32 0
#define ARCH_X86_64 0
#define CONFIG_16BPC 1
#define CONFIG_8BPC 1
#define CONFIG_LOG 1
#define ENDIANNESS_BIG 0
#define HAVE_ASM 0
#define HAVE_AS_FUNC 0
#define HAVE_CLOCK_GETTIME 1
#define HAVE_POSIX_MEMALIGN 1
#define HAVE_UNISTD_H 1
#define PIC 3
#define PREFIX 1

View File

@@ -0,0 +1,41 @@
/*
* Autogenerated by the Meson build system.
* Do not edit, your changes will be lost.
*/
#pragma once
#define ARCH_AARCH64 0
#define ARCH_ARM 1
#define ARCH_PPC64LE 0
#define ARCH_X86 0
#define ARCH_X86_32 0
#define ARCH_X86_64 0
#define CONFIG_16BPC 1
#define CONFIG_8BPC 1
#define CONFIG_LOG 1
#define ENDIANNESS_BIG 0
#define HAVE_ASM 0
#define HAVE_AS_FUNC 0
#define HAVE_CLOCK_GETTIME 1
#define HAVE_POSIX_MEMALIGN 1
#define HAVE_UNISTD_H 1
#define PIC 3
#define PREFIX 1

View File

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/* auto-generated, do not edit */
#define DAV1D_VERSION "1.0.0-0-g99172b1"

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/*
* Copyright © 2019, VideoLAN and dav1d authors
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DAV1D_VERSION_H
#define DAV1D_VERSION_H
#define DAV1D_API_VERSION_MAJOR 6
#define DAV1D_API_VERSION_MINOR 6
#define DAV1D_API_VERSION_PATCH 0
#endif /* DAV1D_VERSION_H */

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/*
* Autogenerated by the Meson build system.
* Do not edit, your changes will be lost.
*/
#pragma once
#define ARCH_AARCH64 0
#define ARCH_ARM 0
#define ARCH_PPC64LE 0
#define ARCH_X86 1
#define ARCH_X86_32 0
#define ARCH_X86_64 1
#define CONFIG_16BPC 1
#define CONFIG_8BPC 1
#define CONFIG_LOG 1
#define ENDIANNESS_BIG 0
#define HAVE_ASM 0
#define HAVE_CLOCK_GETTIME 1
#define HAVE_POSIX_MEMALIGN 1
#define HAVE_UNISTD_H 1
#define PREFIX 1
#define STACK_ALIGNMENT 32

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//
// config.xcconfig
// SDL_image
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Uncomment these lines to enable AVIF support
// If you do this, you should run external/download.sh to download the decode libraries and add avif.framework to your application bundle.
//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_AVIF
//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework avif
// Uncomment these lines to enable JPEG-XL support
// If you do this, you should run external/download.sh to download the decode libraries and add jxl.framework to your application bundle.
//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_JXL
//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework jxl
// Uncomment these lines to enable WebP support
// If you do this, you should run external/download.sh to download the decode libraries and add webp.framework to your application bundle.
//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_WEBP
//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework webp

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include <SDL2/SDL_main.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_clipboard.h>
#include <SDL2/SDL_cpuinfo.h>
#include <SDL2/SDL_endian.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_filesystem.h>
#include <SDL2/SDL_gamecontroller.h>
#include <SDL2/SDL_haptic.h>
#include <SDL2/SDL_hidapi.h>
#include <SDL2/SDL_hints.h>
#include <SDL2/SDL_joystick.h>
#include <SDL2/SDL_loadso.h>
#include <SDL2/SDL_log.h>
#include <SDL2/SDL_messagebox.h>
#include <SDL2/SDL_metal.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_power.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_rwops.h>
#include <SDL2/SDL_sensor.h>
#include <SDL2/SDL_shape.h>
#include <SDL2/SDL_system.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_version.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_locale.h>
#include <SDL2/SDL_misc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */
/**
* Initialize the SDL library.
*
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
* two may be used interchangeably. Though for readability of your code
* SDL_InitSubSystem() might be preferred.
*
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
* subsystems are initialized by default. Message boxes
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
* video subsystem, in hopes of being useful in showing an error dialog when
* SDL_Init fails. You must specifically initialize other subsystems if you
* use them in your application.
*
* Logging (such as SDL_Log) works without initialization, too.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
* events subsystem
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
* initializes the joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
*
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
* this call will increase the ref-count and return.
*
* \param flags subsystem initialization flags
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
* \sa SDL_WasInit
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* Compatibility function to initialize the SDL library.
*
* In SDL2, this function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* Shut down specific SDL subsystems.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
* generally, you should not be using those functions directly anyhow; use
* SDL_Init() instead.
*
* You still need to call SDL_Quit() even if you close all open subsystems
* with SDL_QuitSubSystem().
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* Get a mask of the specified subsystems which are currently initialized.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
* returns the initialization status of the specified subsystems.
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* Clean up all initialized subsystems.
*
* You should call this function even if you have already shutdown each
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
* function even in the case of errors in initialization.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
* it down before calling SDL_Quit(). But generally, you should not be using
* those functions directly anyhow; use SDL_Init() instead.
*
* You can use this function with atexit() to ensure that it is run when your
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include <SDL2/SDL_config.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
/**
* A callback that fires when an SDL assertion fails.
*
* \param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
* \returns an SDL_AssertState value indicating how to handle the failure.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* Set an application-defined assertion handler.
*
* This function allows an application to show its own assertion UI and/or
* force the response to an assertion failure. If the application doesn't
* provide this, SDL will try to do the right thing, popping up a
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL, that
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
* provide a different function.
*
* \returns the default SDL_AssertionHandler that is called when an assert
* triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is set,
* is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* The parameter `puserdata` is a pointer to a void*, which will store the
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
* will always be NULL for the default handler. If you don't care about this
* data, it is safe to pass a NULL pointer to this function to ignore it.
*
* \param puserdata pointer which is filled with the "userdata" pointer that
* was passed to SDL_SetAssertionHandler()
* \returns the SDL_AssertionHandler that is called when an assert triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_SetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* Get a list of all assertion failures.
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport(), or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* ```c
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* ```
*
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* Clear the list of all assertion failures.
*
* This function will clear the list of all assertions triggered up to that
* point. Immediately following this call, SDL_GetAssertionReport will return
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms
* http://preshing.com/
*
* These operations may or may not actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_platform.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* Try to lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
* held.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* Lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicTryLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* Unlock a spin lock by setting it to 0.
*
* Always returns immediately.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicTryLock
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern __inline void SDL_CompilerBarrier(void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag, and
* for thread B to read the flag and get the data. In this case you would
* insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the flag
* and reading the data, to ensure that all the reads associated with the flag
* have completed.
*
* In this pattern you should always see a release barrier paired with an
* acquire barrier and you should gate the data reads/writes with a single
* flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
typedef struct { int value; } SDL_atomic_t;
/**
* Set an atomic variable to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param oldval the old value
* \param newval the new value
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGet
* \sa SDL_AtomicSet
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* Set an atomic variable to a value.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicGet
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* Get the value of an atomic variable.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable
* \returns the current value of an atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicSet
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* Add to an atomic variable.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value to add
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* Set a pointer to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \param oldval the old pointer value
* \param newval the new pointer value
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCAS
* \sa SDL_AtomicGetPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* Set a pointer to a value atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \param v the desired pointer value
* \returns the previous value of the pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* Get the value of a pointer atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \returns the current value of a pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_atomic_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_bits.h
*
* Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern __inline int _SDL_bsr_watcom(Uint32);
#pragma aux _SDL_bsr_watcom = \
"bsr eax, eax" \
parm [eax] nomemory \
value [eax] \
modify exact [eax] nomemory;
#endif
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/
if (x == 0) {
return -1;
}
return 31 - __builtin_clz(x);
#elif defined(__WATCOMC__) && defined(__386__)
if (x == 0) {
return -1;
}
return _SDL_bsr_watcom(x);
#elif defined(_MSC_VER)
unsigned long index;
if (_BitScanReverse(&index, x)) {
return index;
}
return -1;
#else
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
* <seander@cs.stanford.edu>, released in the public domain.
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
*/
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const int S[] = {1, 2, 4, 8, 16};
int msbIndex = 0;
int i;
if (x == 0) {
return -1;
}
for (i = 4; i >= 0; i--)
{
if (x & b[i])
{
x >>= S[i];
msbIndex |= S[i];
}
}
return msbIndex;
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_bits_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
} SDL_BlendMode;
/**
* \brief The blend operation used when combining source and destination pixel components
*/
typedef enum
{
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
} SDL_BlendOperation;
/**
* \brief The normalized factor used to multiply pixel components
*/
typedef enum
{
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* Compose a custom blend mode for renderers.
*
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
* the SDL_BlendMode returned by this function if the renderer supports it.
*
* A blend mode controls how the pixels from a drawing operation (source) get
* combined with the pixels from the render target (destination). First, the
* components of the source and destination pixels get multiplied with their
* blend factors. Then, the blend operation takes the two products and
* calculates the result that will get stored in the render target.
*
* Expressed in pseudocode, it would look like this:
*
* ```c
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
* ```
*
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
* dst)` can return one of the following:
*
* - `src + dst`
* - `src - dst`
* - `dst - src`
* - `min(src, dst)`
* - `max(src, dst)`
*
* The red, green, and blue components are always multiplied with the first,
* second, and third components of the SDL_BlendFactor, respectively. The
* fourth component is not used.
*
* The alpha component is always multiplied with the fourth component of the
* SDL_BlendFactor. The other components are not used in the alpha
* calculation.
*
* Support for these blend modes varies for each renderer. To check if a
* specific SDL_BlendMode is supported, create a renderer and pass it to
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
* return with an error if the blend mode is not supported.
*
* This list describes the support of custom blend modes for each renderer in
* SDL 2.0.6. All renderers support the four blend modes listed in the
* SDL_BlendMode enumeration.
*
* - **direct3d**: Supports all operations with all factors. However, some
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
* `SDL_BLENDOPERATION_MAXIMUM`.
* - **direct3d11**: Same as Direct3D 9.
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
* 2.0.6.
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. Color and alpha factors need to be the same. OpenGL ES 1
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
* operations being different from each other. May support color and alpha
* factors being different from each other.
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
* operations with all factors.
* - **psp**: No custom blend mode support.
* - **software**: No custom blend mode support.
*
* Some renderers do not provide an alpha component for the default render
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
* case.
*
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the source pixels
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the destination pixels
* \param colorOperation the SDL_BlendOperation used to combine the red,
* green, and blue components of the source and
* destination pixels
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the source pixels
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the destination pixels
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
* component of the source and destination pixels
* \returns an SDL_BlendMode that represents the chosen factors and
* operations.
*
* \since This function is available since SDL 2.0.6.
*
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode
* \sa SDL_SetTextureBlendMode
* \sa SDL_GetTextureBlendMode
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_blendmode_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* Put UTF-8 text into the clipboard.
*
* \param text the text to store in the clipboard
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_HasClipboardText
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the clipboard's content.
*
* \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it (even if there was an
* error).
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* Query whether the clipboard exists and contains a non-empty text string.
*
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_clipboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
#include <SDL2/SDL_platform.h>
/**
* \file SDL_config.h
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include <SDL2/SDL_config_windows.h>
#elif defined(__WINRT__)
#include <SDL2/SDL_config_winrt.h>
#elif defined(__MACOSX__)
#include <SDL2/SDL_config_macosx.h>
#elif defined(__IPHONEOS__)
#include <SDL2/SDL_config_iphoneos.h>
#elif defined(__ANDROID__)
#include <SDL2/SDL_config_android.h>
#elif defined(__OS2__)
#include <SDL2/SDL_config_os2.h>
#elif defined(__EMSCRIPTEN__)
#include <SDL2/SDL_config_emscripten.h>
#else
/* This is a minimal configuration just to get SDL running on new platforms. */
#include <SDL2/SDL_config_minimal.h>
#endif /* platform config */
#ifdef USING_GENERATED_CONFIG_H
#error Wrong SDL_config.h, check your include path?
#endif
#endif /* SDL_config_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_iphoneos_h_
#define SDL_config_iphoneos_h_
#define SDL_config_h_
#include <SDL2/SDL_platform.h>
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* The libunwind functions are only available on x86 */
/* #undef HAVE_LIBUNWIND_H */
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#define HAVE_O_CLOEXEC 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DUMMY 1
/* Enable joystick support */
/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
/*#define SDL_JOYSTICK_HIDAPI 1*/
#define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef __TVOS__
#define SDL_SENSOR_DUMMY 1
#else
/* Enable the CoreMotion sensor driver */
#define SDL_SENSOR_COREMOTION 1
#endif
/* Enable Unix style SO loading */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES */
#if !TARGET_OS_MACCATALYST
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
Also supported in simulator from iOS 13.0 and tvOS 13.0
*/
#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#endif
/* Enable system power support */
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* SDL_config_iphoneos_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
*/
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include <SDL2/SDL_stdinc.h>
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#ifndef _WIN64
#ifndef __MMX__
#define __MMX__
#endif
#ifndef __3dNOW__
#define __3dNOW__
#endif
#endif
#ifndef __SSE__
#define __SSE__
#endif
#ifndef __SSE2__
#define __SSE2__
#endif
#ifndef __SSE3__
#define __SSE3__
#endif
#elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h>
#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
# include <arm_neon.h>
#endif
#else
/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_ARM_NEON_H)
# if defined(__ARM_NEON)
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
# include <arm64intr.h>
# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif
#endif
#endif /* compiler version */
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h>
#endif
#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
#include <immintrin.h>
#else
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
#include <mmintrin.h>
#endif
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
#include <xmmintrin.h>
#endif
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
#include <emmintrin.h>
#endif
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
#include <pmmintrin.h>
#endif
#endif /* HAVE_IMMINTRIN_H */
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
#define SDL_CACHELINE_SIZE 128
/**
* Get the number of CPU cores available.
*
* \returns the total number of logical CPU cores. On CPUs that include
* technologies such as hyperthreading, the number of logical cores
* may be more than the number of physical cores.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* Determine the L1 cache line size of the CPU.
*
* This is useful for determining multi-threaded structure padding or SIMD
* prefetch sizes.
*
* \returns the L1 cache line size of the CPU, in bytes.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
/**
* Determine whether the CPU has the RDTSC instruction.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* Determine whether the CPU has AltiVec features.
*
* This always returns false on CPUs that aren't using PowerPC instruction
* sets.
*
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/**
* Determine whether the CPU has MMX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* Determine whether the CPU has 3DNow! features.
*
* This always returns false on CPUs that aren't using AMD instruction sets.
*
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* Determine whether the CPU has SSE features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* Determine whether the CPU has SSE2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* Determine whether the CPU has SSE3 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
/**
* Determine whether the CPU has SSE4.1 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
/**
* Determine whether the CPU has SSE4.2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* Determine whether the CPU has AVX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* Determine whether the CPU has AVX2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
* Determine whether the CPU has AVX-512F (foundation) features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_HasAVX
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
/**
* Determine whether the CPU has ARM SIMD (ARMv6) features.
*
* This is different from ARM NEON, which is a different instruction set.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_HasNEON
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
/**
* Determine whether the CPU has NEON (ARM SIMD) features.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
/**
* Get the amount of RAM configured in the system.
*
* \returns the amount of RAM configured in the system in MB.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/**
* Report the alignment this system needs for SIMD allocations.
*
* This will return the minimum number of bytes to which a pointer must be
* aligned to be compatible with SIMD instructions on the current machine. For
* example, if the machine supports SSE only, it will return 16, but if it
* supports AVX-512F, it'll return 64 (etc). This only reports values for
* instruction sets SDL knows about, so if your SDL build doesn't have
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
* Plan accordingly.
*
* \returns the alignment in bytes needed for available, known SIMD
* instructions.
*
* \since This function is available since SDL 2.0.10.
*/
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
/**
* Allocate memory in a SIMD-friendly way.
*
* This will allocate a block of memory that is suitable for use with SIMD
* instructions. Specifically, it will be properly aligned and padded for the
* system's supported vector instructions.
*
* The memory returned will be padded such that it is safe to read or write an
* incomplete vector at the end of the memory block. This can be useful so you
* don't have to drop back to a scalar fallback at the end of your SIMD
* processing loop to deal with the final elements without overflowing the
* allocated buffer.
*
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
* delete[], etc.
*
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
* 64. To be clear: if you can't decide to use an instruction set with an
* SDL_Has*() function, don't use that instruction set with memory allocated
* through here.
*
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
* out of memory, but you are not allowed to dereference it (because you only
* own zero bytes of that buffer).
*
* \param len The length, in bytes, of the block to allocate. The actual
* allocated block might be larger due to padding, etc.
* \returns a pointer to the newly-allocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_SIMDAlloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
/**
* Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
* malloc, realloc, SDL_malloc, memalign, new[], etc.
*
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* The memory pointed to by `ptr` is no longer valid for access upon return,
* and may be returned to the system or reused by a future allocation. The
* pointer passed to this function is no longer safe to dereference once this
* function returns, and should be discarded.
*
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
* deallocate. NULL is a legal no-op.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_cpuinfo_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include <SDL2/SDL_stdinc.h>
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifdef __clang__
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#endif
/**
* \name The two types of endianness
*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#elif defined(__OpenBSD__)
#include <endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#elif defined(__FreeBSD__) || defined(__NetBSD__)
#include <sys/endian.h>
#define SDL_BYTEORDER BYTE_ORDER
/* predefs from newer gcc and clang versions: */
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#error Unsupported endianness
#endif /**/
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux__ */
#endif /* !SDL_BYTEORDER */
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_endian.h
*/
/* various modern compilers may have builtin swap */
#if defined(__GNUC__) || defined(__clang__)
# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
/* this one is broken */
# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
#else
# define HAS_BUILTIN_BSWAP16 0
# define HAS_BUILTIN_BSWAP32 0
# define HAS_BUILTIN_BSWAP64 0
# define HAS_BROKEN_BSWAP 0
#endif
#if HAS_BUILTIN_BSWAP16
#define SDL_Swap16(x) __builtin_bswap16(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_ushort)
#define SDL_Swap16(x) _byteswap_ushort(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
int result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return (Uint16)result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint16 SDL_Swap16(Uint16);
#pragma aux SDL_Swap16 = \
"xchg al, ah" \
parm [ax] \
modify [ax];
#else
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if HAS_BUILTIN_BSWAP32
#define SDL_Swap32(x) __builtin_bswap32(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_ulong)
#define SDL_Swap32(x) _byteswap_ulong(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
return result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint32 SDL_Swap32(Uint32);
#pragma aux SDL_Swap32 = \
"bswap eax" \
parm [eax] \
modify [eax];
#else
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#if HAS_BUILTIN_BSWAP64
#define SDL_Swap64(x) __builtin_bswap64(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_uint64)
#define SDL_Swap64(x) _byteswap_uint64(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
union {
struct {
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r"(v.s.a), "=r"(v.s.b)
: "0" (v.s.a), "1"(v.s.b));
return v.u;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint64 SDL_Swap64(Uint64);
#pragma aux SDL_Swap64 = \
"bswap eax" \
"bswap edx" \
"xchg eax,edx" \
parm [eax edx] \
modify [eax edx];
#else
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
{
union {
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/* remove extra macros */
#undef HAS_BROKEN_BSWAP
#undef HAS_BUILTIN_BSWAP16
#undef HAS_BUILTIN_BSWAP32
#undef HAS_BUILTIN_BSWAP64
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_endian_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_error.h
*
* Simple error message routines for SDL.
*/
#ifndef SDL_error_h_
#define SDL_error_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
/**
* Set the SDL error message for the current thread.
*
* Calling this function will replace any previous error message that was set.
*
* This function always returns -1, since SDL frequently uses -1 to signify an
* failing result, leading to this idiom:
*
* ```c
* if (error_code) {
* return SDL_SetError("This operation has failed: %d", error_code);
* }
* ```
*
* \param fmt a printf()-style message format string
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any
* \returns always -1.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_GetError
*/
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Retrieve a message about the last error that occurred on the current
* thread.
*
* It is possible for multiple errors to occur before calling SDL_GetError().
* Only the last error is returned.
*
* The message is only applicable when an SDL function has signaled an error.
* You must check the return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). You should *not* use the results of
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
* an error string even when reporting success.
*
* SDL will *not* clear the error string for successful API calls. You *must*
* check return values for failure cases before you can assume the error
* string applies.
*
* Error strings are set per-thread, so an error set in a different thread
* will not interfere with the current thread's operation.
*
* The returned string is internally allocated and must not be freed by the
* application.
*
* \returns a message with information about the specific error that occurred,
* or an empty string if there hasn't been an error message set since
* the last call to SDL_ClearError(). The message is only applicable
* when an SDL function has signaled an error. You must check the
* return values of SDL function calls to determine when to
* appropriately call SDL_GetError().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_SetError
*/
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
/**
* Get the last error message that was set for the current thread.
*
* This allows the caller to copy the error string into a provided buffer, but
* otherwise operates exactly the same as SDL_GetError().
*
* \param errstr A buffer to fill with the last error message that was set for
* the current thread
* \param maxlen The size of the buffer pointed to by the errstr parameter
* \returns the pointer passed in as the `errstr` parameter.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetError
*/
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/**
* Clear any previous error message for this thread.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetError
* \sa SDL_SetError
*/
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_error_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Get the directory where the application was run from.
*
* This is not necessarily a fast call, so you should call this once near
* startup and save the string if you need it.
*
* **Mac OS X and iOS Specific Functionality**: If the application is in a
* ".app" bundle, this function returns the Resource directory (e.g.
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
* a property to the Info.plist file. Adding a string key with the name
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
* behaviour.
*
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
* application in /Applications/SDLApp/MyApp.app):
*
* - `resource`: bundle resource directory (the default). For example:
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
* - `bundle`: the Bundle directory. For example:
* `/Applications/SDLApp/MyApp.app/`
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \returns an absolute path in UTF-8 encoding to the application data
* directory. NULL will be returned on error or when the platform
* doesn't implement this functionality, call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native
* filesystem, create the directory if necessary, and return a string of the
* absolute path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
*
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
*
* On Linux, the string might look like"
*
* `/home/bob/.local/share/My Program Name/`
*
* On Mac OS X, the string might look like:
*
* `/Users/bob/Library/Application Support/My Program Name/`
*
* You should assume the path returned by this function is the only safe place
* to write files (and that SDL_GetBasePath(), while it might be writable, or
* even the parent of the returned path, isn't where you should be writing
* things).
*
* Both the org and app strings may become part of a directory name, so please
* follow these rules:
*
* - Try to use the same org string (_including case-sensitivity_) for all
* your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \param org the name of your organization
* \param app the name of your application
* \returns a UTF-8 string of the user directory in platform-dependent
* notation. NULL if there's a problem (creating directory failed,
* etc.).
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_filesystem_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_touch.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* Begin recording a gesture on a specified touch device or all touch devices.
*
* If the parameter `touchId` is -1 (i.e., all devices), this function will
* always return 1, regardless of whether there actually are any devices.
*
* \param touchId the touch device id, or -1 for all touch devices
* \returns 1 on success or 0 if the specified device could not be found.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTouchDevice
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* Save all currently loaded Dollar Gesture templates.
*
* \param dst a SDL_RWops to save to
* \returns the number of saved templates on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* Save a currently loaded Dollar Gesture template.
*
* \param gestureId a gesture id
* \param dst a SDL_RWops to save to
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveAllDollarTemplates
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* Load Dollar Gesture templates from a file.
*
* \param touchId a touch id
* \param src a SDL_RWops to load from
* \returns the number of loaded templates on success or a negative error code
* (or 0) on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SaveAllDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_gesture_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_hidapi.h
*
* Header file for SDL HIDAPI functions.
*
* This is an adaptation of the original HIDAPI interface by Alan Ott,
* and includes source code licensed under the following BSD license:
*
Copyright (c) 2010, Alan Ott, Signal 11 Software
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Signal 11 Software nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*
* If you would like a version of SDL without this code, you can build SDL
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
*/
#ifndef SDL_hidapi_h_
#define SDL_hidapi_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief A handle representing an open HID device
*/
struct SDL_hid_device_;
typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
/** hidapi info structure */
/**
* \brief Information about a connected HID device
*/
typedef struct SDL_hid_device_info
{
/** Platform-specific device path */
char *path;
/** Device Vendor ID */
unsigned short vendor_id;
/** Device Product ID */
unsigned short product_id;
/** Serial Number */
wchar_t *serial_number;
/** Device Release Number in binary-coded decimal,
also known as Device Version Number */
unsigned short release_number;
/** Manufacturer String */
wchar_t *manufacturer_string;
/** Product string */
wchar_t *product_string;
/** Usage Page for this Device/Interface
(Windows/Mac only). */
unsigned short usage_page;
/** Usage for this Device/Interface
(Windows/Mac only).*/
unsigned short usage;
/** The USB interface which this logical device
represents.
* Valid on both Linux implementations in all cases.
* Valid on the Windows implementation only if the device
contains more than one interface. */
int interface_number;
/** Additional information about the USB interface.
Valid on libusb and Android implementations. */
int interface_class;
int interface_subclass;
int interface_protocol;
/** Pointer to the next device */
struct SDL_hid_device_info *next;
} SDL_hid_device_info;
/**
* Initialize the HIDAPI library.
*
* This function initializes the HIDAPI library. Calling it is not strictly
* necessary, as it will be called automatically by SDL_hid_enumerate() and
* any of the SDL_hid_open_*() functions if it is needed. This function should
* be called at the beginning of execution however, if there is a chance of
* HIDAPI handles being opened by different threads simultaneously.
*
* Each call to this function should have a matching call to SDL_hid_exit()
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_exit
*/
extern DECLSPEC int SDLCALL SDL_hid_init(void);
/**
* Finalize the HIDAPI library.
*
* This function frees all of the static data associated with HIDAPI. It
* should be called at the end of execution to avoid memory leaks.
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_init
*/
extern DECLSPEC int SDLCALL SDL_hid_exit(void);
/**
* Check to see if devices may have been added or removed.
*
* Enumerating the HID devices is an expensive operation, so you can call this
* to see if there have been any system device changes since the last call to
* this function. A change in the counter returned doesn't necessarily mean
* that anything has changed, but you can call SDL_hid_enumerate() to get an
* updated device list.
*
* Calling this function for the first time may cause a thread or other system
* resource to be allocated to track device change notifications.
*
* \returns a change counter that is incremented with each potential device
* change, or 0 if device change detection isn't available.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_enumerate
*/
extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
/**
* Enumerate the HID Devices.
*
* This function returns a linked list of all the HID devices attached to the
* system which match vendor_id and product_id. If `vendor_id` is set to 0
* then any vendor matches. If `product_id` is set to 0 then any product
* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
* devices will be returned.
*
* \param vendor_id The Vendor ID (VID) of the types of device to open.
* \param product_id The Product ID (PID) of the types of device to open.
* \returns a pointer to a linked list of type SDL_hid_device_info, containing
* information about the HID devices attached to the system, or NULL
* in the case of failure. Free this linked list by calling
* SDL_hid_free_enumeration().
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_device_change_count
*/
extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
/**
* Free an enumeration Linked List
*
* This function frees a linked list created by SDL_hid_enumerate().
*
* \param devs Pointer to a list of struct_device returned from
* SDL_hid_enumerate().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
/**
* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
* a serial number.
*
* If `serial_number` is NULL, the first device with the specified VID and PID
* is opened.
*
* \param vendor_id The Vendor ID (VID) of the device to open.
* \param product_id The Product ID (PID) of the device to open.
* \param serial_number The Serial Number of the device to open (Optionally
* NULL).
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
/**
* Open a HID device by its path name.
*
* The path name be determined by calling SDL_hid_enumerate(), or a
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
*
* \param path The path name of the device to open
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
/**
* Write an Output report to a HID device.
*
* The first byte of `data` must contain the Report ID. For devices which only
* support a single report, this must be set to 0x0. The remaining bytes
* contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_write() will always contain one more byte than the report contains.
* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
* followed by the report data (16 bytes). In this example, the length passed
* in would be 17.
*
* SDL_hid_write() will send the data on the first OUT endpoint, if one
* exists. If it does not, it will send the data through the Control Endpoint
* (Endpoint 0).
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Read an Input report from a HID device with timeout.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read within the timeout period, this function
* returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
/**
* Read an Input report from a HID device.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read and the handle is in non-blocking mode, this
* function returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Set the device handle to be non-blocking.
*
* In non-blocking mode calls to SDL_hid_read() will return immediately with a
* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
* will wait (block) until there is data to read before returning.
*
* Nonblocking can be turned on and off at any time.
*
* \param dev A device handle returned from SDL_hid_open().
* \param nonblock enable or not the nonblocking reads - 1 to enable
* nonblocking - 0 to disable nonblocking.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
/**
* Send a Feature report to the device.
*
* Feature reports are sent over the Control endpoint as a Set_Report
* transfer. The first byte of `data` must contain the Report ID. For devices
* which only support a single report, this must be set to 0x0. The remaining
* bytes contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_send_feature_report() will always contain one more byte than the
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
* devices which do not use numbered reports), followed by the report data (16
* bytes). In this example, the length passed in would be 17.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send, including the report
* number.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Get a feature report from a HID device.
*
* Set the first byte of `data` to the Report ID of the report to be read.
* Make sure to allow space for this extra byte in `data`. Upon return, the
* first byte will still contain the Report ID, and the report data will start
* in data[1].
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into, including the Report ID.
* Set the first byte of `data` to the Report ID of the report to
* be read, or set it to zero if your device does not use numbered
* reports.
* \param length The number of bytes to read, including an extra byte for the
* report ID. The buffer can be longer than the actual report.
* \returns the number of bytes read plus one for the report ID (which is
* still in the first byte), or -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Close a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
/**
* Get The Manufacturer String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Product String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Serial Number String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get a string from a HID device, based on its string index.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string_index The index of the string to get.
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
/**
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
*
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_hidapi_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term "player_index" is the number assigned to a player on a specific
* controller. For XInput controllers this returns the XInput user index.
* Many joysticks will not be able to supply this information.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*/
#ifndef SDL_joystick_h_
#define SDL_joystick_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The joystick structure used to identify an SDL joystick
*/
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
Uint8 data[16];
} SDL_JoystickGUID;
/**
* This is a unique ID for a joystick for the time it is connected to the system,
* and is never reused for the lifetime of the application. If the joystick is
* disconnected and reconnected, it will get a new ID.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*/
typedef Sint32 SDL_JoystickID;
typedef enum
{
SDL_JOYSTICK_TYPE_UNKNOWN,
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
SDL_JOYSTICK_TYPE_WHEEL,
SDL_JOYSTICK_TYPE_ARCADE_STICK,
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
SDL_JOYSTICK_TYPE_DANCE_PAD,
SDL_JOYSTICK_TYPE_GUITAR,
SDL_JOYSTICK_TYPE_DRUM_KIT,
SDL_JOYSTICK_TYPE_ARCADE_PAD,
SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */
/**
* Locking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
/**
* Unlocking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
/**
* Count the number of joysticks attached to the system.
*
* \returns the number of attached joysticks on success or a negative error
* code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system)
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Get the player index of a joystick, or -1 if it's not available This can be
* called before any joysticks are opened.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
/**
* Get the implementation-dependent GUID for the joystick at a given device
* index.
*
* This function can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the GUID of the selected joystick. If called on an invalid index,
* this function returns a zero GUID
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
/**
* Get the USB vendor ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the vendor ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB vendor ID of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
/**
* Get the USB product ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB product ID of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
/**
* Get the product version of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product version
* isn't available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the product version of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
/**
* Get the type of a joystick, if available.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the SDL_JoystickType of the selected joystick. If called on an
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
/**
* Get the instance ID of a joystick.
*
* This can be called before any joysticks are opened. If the index is out of
* range, this function will return -1.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the instance id of the selected joystick. If called on an invalid
* index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
/**
* Open a joystick for use.
*
* The `device_index` argument refers to the N'th joystick presently
* recognized by SDL on the system. It is **NOT** the same as the instance ID
* used to identify the joystick in future events. See
* SDL_JoystickInstanceID() for more details about instance IDs.
*
* The joystick subsystem must be initialized before a joystick can be opened
* for use.
*
* \param device_index the index of the joystick to query
* \returns a joystick identifier or NULL if an error occurred; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickInstanceID
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Get the SDL_Joystick associated with an instance id.
*
* \param instance_id the instance id to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
/**
* Get the SDL_Joystick associated with a player index.
*
* \param player_index the player index to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.12.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attach a new virtual joystick.
*
* \returns the joystick's device index, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
/**
* Detach a virtual joystick.
*
* \param device_index a value previously returned from
* SDL_JoystickAttachVirtual()
* \returns 0 on success, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Query whether or not the joystick at a given device index is virtual.
*
* \param device_index a joystick device index.
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's axis.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param axis the specific axis on the virtual joystick to set.
* \param value the new value for the specified axis.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
/**
* Set values on an opened, virtual-joystick's button.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param button the specific button on the virtual joystick to set.
* \param value the new value for the specified button.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
/**
* Set values on an opened, virtual-joystick's hat.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param hat the specific hat on the virtual joystick to set.
* \param value the new value for the specified hat.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Get the implementation dependent name of a joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNameForIndex
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick.
*
* For XInput controllers this returns the XInput user index. Many joysticks
* will not be able to supply this information.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the player index, or -1 if it's not available.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \param player_index the player index to set.
*
* \since This function is available since SDL 2.0.12.
*/
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Get the implementation-dependent GUID for the joystick.
*
* This function requires an open joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the GUID of the given joystick. If called on an invalid index,
* this function returns a zero GUID; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
*
* If the vendor ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
*
* If the product ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
*
* If the product version isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the product version of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the serial number of the selected joystick, or NULL if
* unavailable.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
/**
* Get the type of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the SDL_JoystickType of the selected joystick.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Get an ASCII string representation for a given SDL_JoystickGUID.
*
* You should supply at least 33 bytes for pszGUID.
*
* \param guid the SDL_JoystickGUID you wish to convert to string
* \param pszGUID buffer in which to write the ASCII string
* \param cbGUID the size of pszGUID
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDFromString
*/
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/**
* Convert a GUID string into a SDL_JoystickGUID structure.
*
* Performs no error checking. If this function is given a string containing
* an invalid GUID, the function will silently succeed, but the GUID generated
* will not be useful.
*
* \param pchGUID string containing an ASCII representation of a GUID
* \returns a SDL_JoystickGUID structure.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
* Get the status of a specified joystick.
*
* \param joystick the joystick to query
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the instance ID of the specified joystick on success or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*
* Often, the directional pad on a game controller will either look like 4
* separate buttons or a POV hat, and not axes, but all of this is up to the
* device and platform.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of axis controls/number of axes on success or a
* negative error code on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetAxis
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated with them
* and their state cannot be polled.
*
* Most joysticks do not have trackballs.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of trackballs on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetBall
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of POV hats on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetHat
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of buttons on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetButton
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick events are
* enabled.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickEventState
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and manually check the state of the joystick when you want
* joystick information.
*
* It is recommended that you leave joystick event handling enabled.
*
* **WARNING**: Calling this function may delete all events currently in SDL's
* event queue.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
* call SDL_GetError() for more information.
*
* If `state` is `SDL_QUERY` then the current state is returned,
* otherwise the new processing state is returned.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerEventState
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
#define SDL_JOYSTICK_AXIS_MAX 32767
#define SDL_JOYSTICK_AXIS_MIN -32768
/**
* Get the current state of an axis control on a joystick.
*
* SDL makes no promises about what part of the joystick any given axis refers
* to. Your game should have some sort of configuration UI to let users
* specify what each axis should be bound to. Alternately, SDL's higher-level
* Game Controller API makes a great effort to apply order to this lower-level
* interface, so you know that a specific axis is the "left thumb stick," etc.
*
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
* 32767) representing the current position of the axis. It may be necessary
* to impose certain tolerances on these values to account for jitter.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \returns a 16-bit signed integer representing the current position of the
* axis or 0 on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumAxes
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
* Get the initial state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \param state Upon return, the initial value is supplied here.
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
* \name Hat positions
*/
/* @{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/* @} */
/**
* Get the current state of a POV hat on a joystick.
*
* The returned value will be one of the following positions:
*
* - `SDL_HAT_CENTERED`
* - `SDL_HAT_UP`
* - `SDL_HAT_RIGHT`
* - `SDL_HAT_DOWN`
* - `SDL_HAT_LEFT`
* - `SDL_HAT_RIGHTUP`
* - `SDL_HAT_RIGHTDOWN`
* - `SDL_HAT_LEFTUP`
* - `SDL_HAT_LEFTDOWN`
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param hat the hat index to get the state from; indices start at index 0
* \returns the current hat position.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumHats
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
* Get the ball axis change since the last poll.
*
* Trackballs can only return relative motion since the last call to
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
*
* Most joysticks do not have trackballs.
*
* \param joystick the SDL_Joystick to query
* \param ball the ball index to query; ball indices start at index 0
* \param dx stores the difference in the x axis position since the last poll
* \param dy stores the difference in the y axis position since the last poll
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumBalls
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param button the button index to get the state from; indices start at
* index 0
* \returns 1 if the specified button is pressed, 0 otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumButtons
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
* Start a rumble effect.
*
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
* rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_JoystickHasRumble
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the joystick's triggers
*
* Each call to this function cancels any previous trigger rumble effect, and
* calling it with 0 intensity stops any rumbling.
*
* Note that this is rumbling of the _triggers_ and not the game controller as
* a whole. This is currently only supported on Xbox One controllers. If you
* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
* instead.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0
* to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0
* to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_JoystickHasRumbleTriggers
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a joystick has an LED.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_JoystickRumble
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support on triggers.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_JoystickRumbleTriggers
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/**
* Send a joystick specific effect packet
*
* \param joystick The joystick to affect
* \param data The data to send to the joystick
* \param size The size of the data to send to the joystick
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
*
* \since This function is available since SDL 2.0.16.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*
* \param joystick The joystick device to close
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
*
* \param joystick the SDL_Joystick to query
* \returns the current battery level as SDL_JoystickPowerLevel on success or
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_joystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_video.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The SDL keysym structure, used in key events.
*
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
Uint16 mod; /**< current key modifiers */
Uint32 unused;
} SDL_Keysym;
/* Function prototypes */
/**
* Query the window which currently has keyboard focus.
*
* \returns the window with keyboard focus.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* Get a snapshot of the current state of the keyboard.
*
* The pointer returned is a pointer to an internal SDL array. It will be
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of 1 means that the key is pressed and a value
* of 0 means that it is not. Indexes into this array are obtained by using
* SDL_Scancode values.
*
* Use SDL_PumpEvents() to update the state array.
*
* This function gives you the current state after all events have been
* processed, so if a key or button has been pressed and released before you
* process events, then the pressed state will never show up in the
* SDL_GetKeyboardState() calls.
*
* Note: This function doesn't take into account whether shift has been
* pressed or not.
*
* \param numkeys if non-NULL, receives the length of the returned array
* \returns a pointer to an array of key states.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PumpEvents
*/
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* Get the current key modifier state for the keyboard.
*
* \returns an OR'd combination of the modifier keys for the keyboard. See
* SDL_Keymod for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyboardState
* \sa SDL_SetModState
*/
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* Set the current key modifier state for the keyboard.
*
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
* modifier key states on your application. Simply pass your desired modifier
* states into `modstate`. This value may be a bitwise, OR'd combination of
* SDL_Keymod values.
*
* This does not change the keyboard state, only the key modifier flags that
* SDL reports.
*
* \param modstate the desired SDL_Keymod for the keyboard
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetModState
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* See SDL_Keycode for details.
*
* \param scancode the desired SDL_Scancode to query
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See SDL_Scancode for details.
*
* \param key the desired SDL_Keycode to query
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* Get a human-readable name for a scancode.
*
* See SDL_Scancode for details.
*
* **Warning**: The returned name is by design not stable across platforms,
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
* Windows" under Microsoft Windows, and some scancodes like
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
* unsuitable for creating a stable cross-platform two-way mapping between
* strings and scancodes.
*
* \param scancode the desired SDL_Scancode to query
* \returns a pointer to the name for the scancode. If the scancode doesn't
* have a name this function returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* Get a scancode from a human-readable name.
*
* \param name the human-readable scancode name
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
* recognized; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* Get a human-readable name for a key.
*
* See SDL_Scancode and SDL_Keycode for details.
*
* \param key the desired SDL_Keycode to query
* \returns a pointer to a UTF-8 string that stays valid at least until the
* next call to this function. If you need it around any longer, you
* must copy it. If the key doesn't have a name, this function
* returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* Get a key code from a human-readable name.
*
* \param name the human-readable key name
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* Start accepting Unicode text input events.
*
* This function will start accepting Unicode text input events in the focused
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
* pair with SDL_StopTextInput().
*
* On some platforms using this function activates the screen keyboard.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetTextInputRect
* \sa SDL_StopTextInput
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* Check whether or not Unicode text input events are enabled.
*
* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* Stop receiving any text input events.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* Dismiss the composition window/IME without disabling the subsystem.
*
* \since This function is available since SDL 2.0.22.
*
* \sa SDL_StartTextInput
* \sa SDL_StopTextInput
*/
extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
/**
* Returns if an IME Composite or Candidate window is currently shown.
*
* \since This function is available since SDL 2.0.22.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
*
* Note: If you want use system native IME window, try to set hint
* **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you
* any feedback.
*
* \param rect the SDL_Rect structure representing the rectangle to receive
* text (ignored if NULL)
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/**
* Check whether the platform has screen keyboard support.
*
* \returns SDL_TRUE if the platform has some screen keyboard support or
* SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
* \sa SDL_IsScreenKeyboardShown
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* Check whether the screen keyboard is shown for given window.
*
* \param window the window for which screen keyboard should be queried
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasScreenKeyboardSupport
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_keyboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keycode.h
*
* Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_scancode.h>
/**
* \brief The SDL virtual key representation.
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which
* always map to SDLK_0...SDLK_9, regardless of layout.
*/
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
typedef enum
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = '\x1B',
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_DELETE = '\x7F',
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
SDLK_KP_EQUALSAS400 =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
SDLK_THOUSANDSSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
SDLK_DECIMALSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
SDLK_CURRENCYSUBUNIT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
SDLK_KP_DBLAMPERSAND =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
SDLK_KP_VERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
SDLK_KP_DBLVERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
SDLK_KP_MEMSUBTRACT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
SDLK_KP_MEMMULTIPLY =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
SDLK_KP_HEXADECIMAL =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
SDLK_BRIGHTNESSDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
SDLK_KBDILLUMTOGGLE =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
} SDL_KeyCode;
/**
* \brief Enumeration of valid key mods (possibly OR'd together).
*/
typedef enum
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_SCROLL = 0x8000,
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
} SDL_Keymod;
#endif /* SDL_keycode_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_loadso.h
*
* System dependent library loading routines
*
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* \li Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* \li Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Dynamically load a shared object.
*
* \param sofile a system-dependent name of the object file
* \returns an opaque pointer to the object handle or NULL if there was an
* error; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
/**
* Look up the address of the named function in a shared object.
*
* This function pointer is no longer valid after calling SDL_UnloadObject().
*
* This function can only look up C function names. Other languages may have
* name mangling and intrinsic language support that varies from compiler to
* compiler.
*
* Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
*
* If the requested function doesn't exist, NULL is returned.
*
* \param handle a valid shared object handle returned by SDL_LoadObject()
* \param name the name of the function to look up
* \returns a pointer to the function or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadObject
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
const char *name);
/**
* Unload a shared object from memory.
*
* \param handle a valid shared object handle returned by SDL_LoadObject()
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_LoadObject
*/
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_loadso_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on the
* returned value; all the memory involved is allocated in a single block, so
* a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get {
* "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are three
* or more.
*
* The returned list of locales are in the order of the user's preference. For
* example, a German citizen that is fluent in US English and knows enough
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
* "jp", NULL }. Someone from England might prefer British English (where
* "color" is spelled "colour", etc), but will settle for anything like it: {
* "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside of
* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
* possible, and you can call this function again to get an updated copy of
* preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include <SDL2/close_code.h>
#endif /* _SDL_locale_h */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
* Windows: debug output stream
* Android: log output
* Others: standard error output (stderr)
*/
#ifndef SDL_log_h_
#define SDL_log_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The maximum size of a log message
*
* Messages longer than the maximum size will be truncated
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* \brief The predefined log categories
*
* By default the application category is enabled at the INFO level,
* the assert category is enabled at the WARN level, test is enabled
* at the VERBOSE level and all other categories are enabled at the
* CRITICAL level.
*/
typedef enum
{
SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_CATEGORY_ERROR,
SDL_LOG_CATEGORY_ASSERT,
SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO,
SDL_LOG_CATEGORY_VIDEO,
SDL_LOG_CATEGORY_RENDER,
SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1,
SDL_LOG_CATEGORY_RESERVED2,
SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4,
SDL_LOG_CATEGORY_RESERVED5,
SDL_LOG_CATEGORY_RESERVED6,
SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8,
SDL_LOG_CATEGORY_RESERVED9,
SDL_LOG_CATEGORY_RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
} SDL_LogCategory;
/**
* \brief The predefined log priorities
*/
typedef enum
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
} SDL_LogPriority;
/**
* Set the priority of all log categories.
*
* \param priority the SDL_LogPriority to assign
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
/**
* Set the priority of a particular log category.
*
* \param category the category to assign a priority to
* \param priority the SDL_LogPriority to assign
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetPriority
* \sa SDL_LogSetAllPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
SDL_LogPriority priority);
/**
* Get the priority of a particular log category.
*
* \param category the category to query
* \returns the SDL_LogPriority for the requested category
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
/**
* Reset all priorities to default.
*
* This is called by SDL_Quit().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetAllPriority
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
/**
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
*
* = * \param fmt a printf() style message format string
*
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Log a message with SDL_LOG_PRIORITY_VERBOSE.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_DEBUG.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_INFO.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_WARN.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
*/
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_ERROR.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message
* \param priority the priority of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message
* \param priority the priority of the message
* \param fmt a printf() style message format string
* \param ap a variable argument list
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
SDL_LogPriority priority,
const char *fmt, va_list ap);
/**
* The prototype for the log output callback function.
*
* This function is called by SDL when there is new text to be logged.
*
* \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
* \param category the category of the message
* \param priority the priority of the message
* \param message the message being output
*/
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
/**
* Get the current log output function.
*
* \param callback an SDL_LogOutputFunction filled in with the current log
* callback
* \param userdata a pointer filled in with the pointer that is passed to
* `callback`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
/**
* Replace the default log output function with one of your own.
*
* \param callback an SDL_LogOutputFunction to call instead of the default
* \param userdata a pointer that is passed to `callback`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_log_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_main_h_
#define SDL_main_h_
#include <SDL2/SDL_stdinc.h>
/**
* \file SDL_main.h
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. In non-XAML apps, the file,
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
shared library, so you need to link with libSDLmain.a, which includes a
stub main function that calls into the shared library to start execution.
See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See docs/README-android.md for more details on extending that class.
*/
#define SDL_MAIN_NEEDED
/* We need to export SDL_main so it can be launched from Java */
#define SDLMAIN_DECLSPEC DECLSPEC
#elif defined(__NACL__)
/* On NACL we use ppapi_simple to set up the application helper code,
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
starting the user main function.
All user code is run in a separate thread by ppapi_simple, thus
allowing for blocking io to take place via nacl_io
*/
#define SDL_MAIN_NEEDED
#elif defined(__PSP__)
/* On PSP SDL provides a main function that sets the module info,
activates the GPU and starts the thread required to be able to exit
the software.
If you provide this yourself, you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#endif
#endif /* SDL_MAIN_HANDLED */
#ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
#endif
/**
* \file SDL_main.h
*
* The application's main() function must be called with C linkage,
* and should be declared like this:
* \code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* \endcode
*/
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
#include <SDL2/begin_code.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* The prototype for the application's main() function
*/
typedef int (*SDL_main_func)(int argc, char *argv[]);
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
/**
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
* point.
*
* This function is defined in SDL_main.h, along with the preprocessor rule to
* redefine main() as SDL_main(). Thus to ensure that your main() function
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
* including SDL.h.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
*/
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__
/**
* Register a win32 window class for SDL's use.
*
* This can be called to set the application window class at startup. It is
* safe to call this multiple times, as long as every call is eventually
* paired with a call to SDL_UnregisterApp, but a second registration attempt
* while a previous registration is still active will be ignored, other than
* to increment a counter.
*
* Most applications do not need to, and should not, call this directly; SDL
* will call it when initializing the video subsystem.
*
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
* currently uses "SDL_app" but this isn't guaranteed.
* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
* what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
* will use `GetModuleHandle(NULL)` instead.
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
/**
* Deregister the win32 window class from an SDL_RegisterApp call.
*
* This can be called to undo the effects of SDL_RegisterApp.
*
* Most applications do not need to, and should not, call this directly; SDL
* will call it when deinitializing the video subsystem.
*
* It is safe to call this multiple times, as long as every call is eventually
* paired with a prior call to SDL_RegisterApp. The window class will only be
* deregistered when the registration counter in SDL_RegisterApp decrements to
* zero through calls to this function.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */
#ifdef __WINRT__
/**
* Initialize and launch an SDL/WinRT application.
*
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
* \param reserved reserved for future use; should be NULL
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
* more information on the failure.
*
* \since This function is available since SDL 2.0.3.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
#endif /* __WINRT__ */
#if defined(__IPHONEOS__)
/**
* Initializes and launches an SDL application.
*
* \param argc The argc parameter from the application's main() function
* \param argv The argv parameter from the application's main() function
* \param mainFunction The SDL app's C-style main(), an SDL_main_func
* \return the return value from mainFunction
*
* \since This function is available since SDL 2.0.10.
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_main_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_video.h> /* For SDL_Window */
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* SDL_MessageBox flags. If supported will display warning icon, etc.
*/
typedef enum
{
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
} SDL_MessageBoxFlags;
/**
* Flags for SDL_MessageBoxButtonData.
*/
typedef enum
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
} SDL_MessageBoxButtonFlags;
/**
* Individual button data.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
const char * text; /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;
/**
* RGB value used in a message box color scheme
*/
typedef struct
{
Uint8 r, g, b;
} SDL_MessageBoxColor;
typedef enum
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_MAX
} SDL_MessageBoxColorType;
/**
* A set of colors to use for message box dialogs
*/
typedef struct
{
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
} SDL_MessageBoxColorScheme;
/**
* MessageBox structure containing title, text, window, etc.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxFlags */
SDL_Window *window; /**< Parent window, can be NULL */
const char *title; /**< UTF-8 title */
const char *message; /**< UTF-8 message text */
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**
* Create a modal message box.
*
* If your needs aren't complex, it might be easier to use
* SDL_ShowSimpleMessageBox.
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
* other options
* \param buttonid the pointer to which user id of hit button should be copied
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowSimpleMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* Display a simple modal message box.
*
* If your needs aren't complex, this function is preferred over
* SDL_ShowMessageBox.
*
* `flags` may be any of the following:
*
* - `SDL_MESSAGEBOX_ERROR`: error dialog
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param flags an SDL_MessageBoxFlags value
* \param title UTF-8 title text
* \param message UTF-8 message text
* \param window the parent window, or NULL for no parent
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_messagebox_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_metal.h
*
* Header file for functions to creating Metal layers and views on SDL windows.
*/
#ifndef SDL_metal_h_
#define SDL_metal_h_
#include <SDL2/SDL_video.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
*
* \note This can be cast directly to an NSView or UIView.
*/
typedef void *SDL_MetalView;
/**
* \name Metal support functions
*/
/* @{ */
/**
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
* window.
*
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
* its own. It is up to user code to do that.
*
* The returned handle can be casted directly to a NSView or UIView. To access
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
*
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_Metal_DestroyView
* \sa SDL_Metal_GetLayer
*/
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
/**
* Destroy an existing SDL_MetalView object.
*
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
* called after SDL_CreateWindow.
*
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_Metal_CreateView
*/
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
/**
* Get a pointer to the backing CAMetalLayer for the given view.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_MetalCreateView
*/
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
/**
* Get the size of a window's underlying drawable in pixels (for use with
* setting viewport, scissor & etc).
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels, may be NULL
* \param h Pointer to variable for storing the height in pixels, may be NULL
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetWindowSize
* \sa SDL_CreateWindow
*/
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
int *h);
/* @} *//* Metal support functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_metal_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_misc.h
*
* \brief Include file for SDL API functions that don't fit elsewhere.
*/
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Open a URL/URI in the browser or other appropriate external application.
*
* Open a URL in a separate, system-provided application. How this works will
* vary wildly depending on the platform. This will likely launch what makes
* sense to handle a specific URL's protocol (a web browser for `http://`,
* etc), but it might also be able to launch file managers for directories and
* other things.
*
* What happens when you open a URL varies wildly as well: your game window
* may lose focus (and may or may not lose focus if your game was fullscreen
* or grabbing input at the time). On mobile devices, your app will likely
* move to the background or your process might be paused. Any given platform
* may or may not handle a given URL.
*
* If this is unimplemented (or simply unavailable) for a platform, this will
* fail with an error. A successful result does not mean the URL loaded, just
* that we launched _something_ to handle it (or at least believe we did).
*
* All this to say: this function can be useful, but you should definitely
* test it on every platform you target.
*
* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
* local files, if supported.
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_misc_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
*/
#ifndef SDL_mouse_h_
#define SDL_mouse_h_
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_video.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
/**
* \brief Cursor types for SDL_CreateSystemCursor().
*/
typedef enum
{
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
SDL_SYSTEM_CURSOR_HAND, /**< Hand */
SDL_NUM_SYSTEM_CURSORS
} SDL_SystemCursor;
/**
* \brief Scroll direction types for the Scroll event
*/
typedef enum
{
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
} SDL_MouseWheelDirection;
/* Function prototypes */
/**
* Get the window which currently has mouse focus.
*
* \returns the window with mouse focus.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/**
* Retrieve the current state of the mouse.
*
* The current button state is returned as a button bitmask, which can be
* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
* mouse cursor position relative to the focus window. You can pass NULL for
* either `x` or `y`.
*
* \param x the x coordinate of the mouse cursor position relative to the
* focus window
* \param y the y coordinate of the mouse cursor position relative to the
* focus window
* \returns a 32-bit button bitmask of the current button state.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetGlobalMouseState
* \sa SDL_GetRelativeMouseState
* \sa SDL_PumpEvents
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
* Get the current state of the mouse in relation to the desktop.
*
* This works similarly to SDL_GetMouseState(), but the coordinates will be
* reported relative to the top-left of the desktop. This can be useful if you
* need to track the mouse outside of a specific window and SDL_CaptureMouse()
* doesn't fit your needs. For example, it could be useful if you need to
* track the mouse while dragging a window, where coordinates relative to a
* window might not be in sync at all times.
*
* Note: SDL_GetMouseState() returns the mouse position as SDL understands it
* from the last pump of the event queue. This function, however, queries the
* OS for the current mouse position, and as such, might be a slightly less
* efficient function. Unless you know what you're doing and have a good
* reason to use this function, you probably want SDL_GetMouseState() instead.
*
* \param x filled in with the current X coord relative to the desktop; can be
* NULL
* \param y filled in with the current Y coord relative to the desktop; can be
* NULL
* \returns the current button state as a bitmask which can be tested using
* the SDL_BUTTON(X) macros.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_CaptureMouse
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
/**
* Retrieve the relative state of the mouse.
*
* The current button state is returned as a button bitmask, which can be
* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
* event initialization. You can pass NULL for either `x` or `y`.
*
* \param x a pointer filled with the last recorded x coordinate of the mouse
* \param y a pointer filled with the last recorded y coordinate of the mouse
* \returns a 32-bit button bitmask of the relative button state.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* Move the mouse cursor to the given position within the window.
*
* This function generates a mouse motion event.
*
* Note that this function will appear to succeed, but not actually move the
* mouse when used over Microsoft Remote Desktop.
*
* \param window the window to move the mouse into, or NULL for the current
* mouse focus
* \param x the x coordinate within the window
* \param y the y coordinate within the window
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_WarpMouseGlobal
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
int x, int y);
/**
* Move the mouse to the given position in global screen space.
*
* This function generates a mouse motion event.
*
* A failure of this function usually means that it is unsupported by a
* platform.
*
* Note that this function will appear to succeed, but not actually move the
* mouse when used over Microsoft Remote Desktop.
*
* \param x the x coordinate
* \param y the y coordinate
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_WarpMouseInWindow
*/
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
* Set relative mouse mode.
*
* While the mouse is in relative mode, the cursor is hidden, and the driver
* will try to report continuous motion in the current window. Only relative
* motion events will be delivered, the mouse position will not change.
*
* Note that this function will not be able to provide continuous relative
* motion when used over Microsoft Remote Desktop, instead motion is limited
* to the bounds of the screen.
*
* This function will flush any pending mouse motion.
*
* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* If relative mode is not supported, this returns -1.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetRelativeMouseMode
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* Capture the mouse and to track input outside an SDL window.
*
* Capturing enables your app to obtain mouse events globally, instead of just
* within your window. Not all video targets support this function. When
* capturing is enabled, the current window will get all mouse events, but
* unlike relative mode, no change is made to the cursor and it is not
* restrained to your window.
*
* This function may also deny mouse input to other windows--both those in
* your application and others on the system--so you should use this function
* sparingly, and in small bursts. For example, you might want to track the
* mouse while the user is dragging something, until the user releases a mouse
* button. It is not recommended that you capture the mouse for long periods
* of time, such as the entire time your app is running. For that, you should
* probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending
* on your goals.
*
* While captured, mouse events still report coordinates relative to the
* current (foreground) window, but those coordinates may be outside the
* bounds of the window (including negative values). Capturing is only allowed
* for the foreground window. If the window loses focus while capturing, the
* capture will be disabled automatically.
*
* While capturing is enabled, the current window will have the
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
*
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_GetGlobalMouseState
*/
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* Query whether relative mouse mode is enabled.
*
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetRelativeMouseMode
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* Create a cursor using the specified bitmap data and mask (in MSB format).
*
* `mask` has to be in MSB (Most Significant Bit) format.
*
* The cursor width (`w`) must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
*
* - data=0, mask=1: white
* - data=1, mask=1: black
* - data=0, mask=0: transparent
* - data=1, mask=0: inverted color if possible, black if not.
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*
* If you want to have a color cursor, or create your cursor from an
* SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can
* hide the cursor and draw your own as part of your game's rendering, but it
* will be bound to the framerate.
*
* Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
* provides twelve readily available system cursors to pick from.
*
* \param data the color value for each pixel of the cursor
* \param mask the mask value for each pixel of the cursor
* \param w the width of the cursor
* \param h the height of the cursor
* \param hot_x the X-axis location of the upper left corner of the cursor
* relative to the actual mouse position
* \param hot_y the Y-axis location of the upper left corner of the cursor
* relative to the actual mouse position
* \returns a new cursor with the specified parameters on success or NULL on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeCursor
* \sa SDL_SetCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
const Uint8 * mask,
int w, int h, int hot_x,
int hot_y);
/**
* Create a color cursor.
*
* \param surface an SDL_Surface structure representing the cursor image
* \param hot_x the x position of the cursor hot spot
* \param hot_y the y position of the cursor hot spot
* \returns the new cursor on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateCursor
* \sa SDL_FreeCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
int hot_x,
int hot_y);
/**
* Create a system cursor.
*
* \param id an SDL_SystemCursor enum value
* \returns a cursor on success or NULL on failure; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
/**
* Set the active cursor.
*
* This function sets the currently active cursor to the specified one. If the
* cursor is currently visible, the change will be immediately represented on
* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
* this is desired for any reason.
*
* \param cursor a cursor to make active
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateCursor
* \sa SDL_GetCursor
* \sa SDL_ShowCursor
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
/**
* Get the active cursor.
*
* This function returns a pointer to the current cursor which is owned by the
* library. It is not necessary to free the cursor with SDL_FreeCursor().
*
* \returns the active cursor or NULL if there is no mouse.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* Get the default cursor.
*
* \returns the default cursor on success or NULL on failure.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSystemCursor
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* Free a previously-created cursor.
*
* Use this function to free cursor resources created with SDL_CreateCursor(),
* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
*
* \param cursor the cursor to free
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateColorCursor
* \sa SDL_CreateCursor
* \sa SDL_CreateSystemCursor
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
/**
* Toggle whether or not the cursor is shown.
*
* The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
* displays the cursor and passing `SDL_DISABLE` hides it.
*
* The current state of the mouse cursor can be queried by passing
* `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
*
* \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
* `SDL_QUERY` to query the current state without changing it.
* \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
* cursor is hidden, or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateCursor
* \sa SDL_SetCursor
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/**
* Used as a mask when testing buttons in buttonstate.
*
* - Button 1: Left mouse button
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_X1 4
#define SDL_BUTTON_X2 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_mouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_mutex_h_
#define SDL_mutex_h_
/**
* \file SDL_mutex.h
*
* Functions to provide thread synchronization primitives.
*/
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_error.h>
#include <SDL2/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/**
* This is the timeout value which corresponds to never time out.
*/
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/**
* \name Mutex functions
*/
/* @{ */
/* The SDL mutex structure, defined in SDL_sysmutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/**
* Create a new mutex.
*
* All newly-created mutexes begin in the _unlocked_ state.
*
* Calls to SDL_LockMutex() will not return while the mutex is locked by
* another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
*
* SDL mutexes are reentrant.
*
* \returns the initialized and unlocked mutex or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DestroyMutex
* \sa SDL_LockMutex
* \sa SDL_TryLockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
/**
* Lock the mutex.
*
* This will block until the mutex is available, which is to say it is in the
* unlocked state and the OS has chosen the caller as the next thread to lock
* it. Of all threads waiting to lock the mutex, only one may do so at a time.
*
* It is legal for the owning thread to lock an already-locked mutex. It must
* unlock it the same number of times before it is actually made available for
* other threads in the system (this is known as a "recursive mutex").
*
* \param mutex the mutex to lock
* \return 0, or -1 on error.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
#define SDL_mutexP(m) SDL_LockMutex(m)
/**
* Try to lock a mutex without blocking.
*
* This works just like SDL_LockMutex(), but if the mutex is not available,
* this function returns `SDL_MUTEX_TIMEOUT` immediately.
*
* This technique is useful if you need exclusive access to a resource but
* don't want to wait for it, and will return to it to try again later.
*
* \param mutex the mutex to try to lock
* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateMutex
* \sa SDL_DestroyMutex
* \sa SDL_LockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
/**
* Unlock the mutex.
*
* It is legal for the owning thread to lock an already-locked mutex. It must
* unlock it the same number of times before it is actually made available for
* other threads in the system (this is known as a "recursive mutex").
*
* It is an error to unlock a mutex that has not been locked by the current
* thread, and doing so results in undefined behavior.
*
* It is also an error to unlock a mutex that isn't locked at all.
*
* \param mutex the mutex to unlock.
* \returns 0, or -1 on error.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
#define SDL_mutexV(m) SDL_UnlockMutex(m)
/**
* Destroy a mutex created with SDL_CreateMutex().
*
* This function must be called on any mutex that is no longer needed. Failure
* to destroy a mutex will result in a system memory or resource leak. While
* it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
* to destroy a locked mutex, and may result in undefined behavior depending
* on the platform.
*
* \param mutex the mutex to destroy
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateMutex
* \sa SDL_LockMutex
* \sa SDL_TryLockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
/* @} *//* Mutex functions */
/**
* \name Semaphore functions
*/
/* @{ */
/* The SDL semaphore structure, defined in SDL_syssem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/**
* Create a semaphore.
*
* This function creates a new semaphore and initializes it with the value
* `initial_value`. Each wait operation on the semaphore will atomically
* decrement the semaphore value and potentially block if the semaphore value
* is 0. Each post operation will atomically increment the semaphore value and
* wake waiting threads and allow them to retry the wait operation.
*
* \param initial_value the starting value of the semaphore
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/**
* Destroy a semaphore.
*
* It is not safe to destroy a semaphore if there are threads currently
* waiting on it.
*
* \param sem the semaphore to destroy
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
/**
* Wait until a semaphore has a positive value and then decrements it.
*
* This function suspends the calling thread until either the semaphore
* pointed to by `sem` has a positive value or the call is interrupted by a
* signal or error. If the call is successful it will atomically decrement the
* semaphore value.
*
* This function is the equivalent of calling SDL_SemWaitTimeout() with a time
* length of `SDL_MUTEX_MAXWAIT`.
*
* \param sem the semaphore wait on
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
/**
* See if a semaphore has a positive value and decrement it if it does.
*
* This function checks to see if the semaphore pointed to by `sem` has a
* positive value and atomically decrements the semaphore value if it does. If
* the semaphore doesn't have a positive value, the function immediately
* returns SDL_MUTEX_TIMEDOUT.
*
* \param sem the semaphore to wait on
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would
* block, or a negative error code on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
/**
* Wait until a semaphore has a positive value and then decrements it.
*
* This function suspends the calling thread until either the semaphore
* pointed to by `sem` has a positive value, the call is interrupted by a
* signal or error, or the specified time has elapsed. If the call is
* successful it will atomically decrement the semaphore value.
*
* \param sem the semaphore to wait on
* \param ms the length of the timeout, in milliseconds
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not
* succeed in the allotted time, or a negative error code on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
/**
* Atomically increment a semaphore's value and wake waiting threads.
*
* \param sem the semaphore to increment
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
/**
* Get the current value of a semaphore.
*
* \param sem the semaphore to query
* \returns the current value of the semaphore.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateSemaphore
*/
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
/* @} *//* Semaphore functions */
/**
* \name Condition variable functions
*/
/* @{ */
/* The SDL condition variable structure, defined in SDL_syscond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/**
* Create a condition variable.
*
* \returns a new condition variable or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_DestroyCond
*/
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
/**
* Destroy a condition variable.
*
* \param cond the condition variable to destroy
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
*/
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
/**
* Restart one of the threads that are waiting on the condition variable.
*
* \param cond the condition variable to signal
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
/**
* Restart all threads that are waiting on the condition variable.
*
* \param cond the condition variable to signal
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
/**
* Wait until a condition variable is signaled.
*
* This function unlocks the specified `mutex` and waits for another thread to
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
* `cond`. Once the condition variable is signaled, the mutex is re-locked and
* the function returns.
*
* The mutex must be locked before calling this function.
*
* This function is the equivalent of calling SDL_CondWaitTimeout() with a
* time length of `SDL_MUTEX_MAXWAIT`.
*
* \param cond the condition variable to wait on
* \param mutex the mutex used to coordinate thread access
* \returns 0 when it is signaled or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
/**
* Wait until a condition variable is signaled or a certain time has passed.
*
* This function unlocks the specified `mutex` and waits for another thread to
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
* `cond`, or for the specified time to elapse. Once the condition variable is
* signaled or the time elapsed, the mutex is re-locked and the function
* returns.
*
* The mutex must be locked before calling this function.
*
* \param cond the condition variable to wait on
* \param mutex the mutex used to coordinate thread access
* \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT`
* to wait indefinitely
* \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
* the condition is not signaled in the allotted time, or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
SDL_mutex * mutex, Uint32 ms);
/* @} *//* Condition variable functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL2/close_code.h>
#endif /* SDL_mutex_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDLname_h_
#define SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* SDLname_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include <SDL2/SDL_config.h>
#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif

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@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles2.h
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include <SDL2/SDL_config.h>
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2platform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#include <SDL2/SDL_opengles2_khrplatform.h>
#include <SDL2/SDL_opengles2_gl2platform.h>
#include <SDL2/SDL_opengles2_gl2.h>
#include <SDL2/SDL_opengles2_gl2ext.h>
#endif /* _MSC_VER */
#ifndef APIENTRY
#define APIENTRY GL_APIENTRY
#endif

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@@ -0,0 +1,621 @@
#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif /* __gl2_h_ */

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#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */

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@@ -0,0 +1,282 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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