This commit is contained in:
2025-10-06 04:18:49 +08:00
commit df2cacdb92
2784 changed files with 1280840 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2_image", "SDL_image.vcxproj", "{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "showimage", "showimage\showimage.vcxproj", "{FEE80C5D-762E-4E57-9BCB-928749E8203F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|Win32.ActiveCfg = Debug|Win32
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|Win32.Build.0 = Debug|Win32
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.ActiveCfg = Debug|x64
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.Build.0 = Debug|x64
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|Win32.ActiveCfg = Release|Win32
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|Win32.Build.0 = Release|Win32
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.ActiveCfg = Release|x64
{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.Build.0 = Release|x64
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|Win32.ActiveCfg = Debug|Win32
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|Win32.Build.0 = Debug|Win32
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|x64.ActiveCfg = Debug|x64
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|x64.Build.0 = Debug|x64
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|Win32.ActiveCfg = Release|Win32
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|Win32.Build.0 = Release|Win32
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|x64.ActiveCfg = Release|x64
{FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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</Project>

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<?xml version="1.0" encoding="utf-8"?>
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<ClCompile Include="..\IMG_tif.c">
<Filter>Sources</Filter>
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<ClCompile Include="..\IMG_webp.c">
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<ClCompile Include="..\IMG_xcf.c">
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<ClCompile Include="..\IMG_xpm.c">
<Filter>Sources</Filter>
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@@ -0,0 +1,105 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,5,2,0
PRODUCTVERSION 2,5,2,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
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FILEFLAGS 0x0L
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FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL_image\0"
VALUE "FileVersion", "2, 5, 2, 0\0"
VALUE "InternalName", "SDL_image\0"
VALUE "LegalCopyright", "Copyright © 2022 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL_image.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 5, 2, 0\0"
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BEGIN
VALUE "Translation", 0x409, 1200
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"resource.h\0"
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@@ -0,0 +1,3 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
rm -rvf Win32 */Win32 x64 */x64

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@@ -0,0 +1,54 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL2_image CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_image.h")
message(AUTHOR_WARNING "Could not find SDL_image.h. This script is meant to be placed in a CMake subfolder of SDL2_image-devel-2.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../SDL_image.h" _sdl_image_h)
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_image_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_image_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_image_h}")
set(_sdl_patch "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_image.h.")
return()
endif()
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
endif()
else()
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
endif()
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()
# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
endif()

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@@ -0,0 +1,73 @@
# SDL2_image CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC
include(FeatureSummary)
set_package_properties(SDL2_image PROPERTIES
URL "https://www.libsdl.org/projects/SDL_image/"
DESCRIPTION "SDL_image is an image file loading library"
)
cmake_minimum_required(VERSION 3.0)
set(SDL2_image_FOUND TRUE)
set(SDL2IMAGE_AVIF FALSE)
set(SDL2IMAGE_BMP TRUE)
set(SDL2IMAGE_GIF TRUE)
set(SDL2IMAGE_JPG TRUE)
set(SDL2IMAGE_JXL FALSE)
set(SDL2IMAGE_LBM TRUE)
set(SDL2IMAGE_PCX TRUE)
set(SDL2IMAGE_PNG TRUE)
set(SDL2IMAGE_PNM TRUE)
set(SDL2IMAGE_QOI TRUE)
set(SDL2IMAGE_SVG TRUE)
set(SDL2IMAGE_TGA TRUE)
set(SDL2IMAGE_TIF FALSE)
set(SDL2IMAGE_XCF FALSE)
set(SDL2IMAGE_XPM TRUE)
set(SDL2IMAGE_XV TRUE)
set(SDL2IMAGE_WEBP FALSE)
set(SDL2IMAGE_JPG_SAVE FALSE)
set(SDL2IMAGE_PNG_SAVE FALSE)
set(SDL2IMAGE_VENDORED FALSE)
set(SDL2IMAGE_BACKEND_IMAGEIO FALSE)
set(SDL2IMAGE_BACKEND_STB TRUE)
set(SDL2IMAGE_BACKEND_WIC FALSE)
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
set(_sdl_arch_subdir "x86")
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
set(_sdl_arch_subdir "x64")
else()
unset(_sdl_arch_subdir)
set(SDL2_image_FOUND FALSE)
return()
endif()
set(_sdl2image_incdir "${CMAKE_CURRENT_LIST_DIR}/../include/SDL2")
set(_sdl2image_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl_arch_subdir}/SDL2_image.lib")
set(_sdl2image_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl_arch_subdir}/SDL2_image.dll")
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL2_image-target.cmake files.
if(NOT TARGET SDL2_image::SDL2_image)
add_library(SDL2_image::SDL2_image SHARED IMPORTED)
set_target_properties(SDL2_image::SDL2_image
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2image_incdir}"
IMPORTED_IMPLIB "${_sdl2image_library}"
IMPORTED_LOCATION "${_sdl2image_dll}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
unset(_sdl_arch_subdir)
unset(_sdl2image_incdir)
unset(_sdl2image_library)
unset(_sdl2image_dll)

View File

@@ -0,0 +1,15 @@
//{{NO_DEPENDENCIES}}
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#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@@ -0,0 +1,258 @@
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View File

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