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{
"source/EngineCore": {
"description": "引擎核心类"
},
"source/EngineCore/Scene.h": {
"description": "场景类"
},
"source/EngineCore/Game.h": {
"description": "游戏主类"
},
"source/EngineCore/Scene_Base.h": {
"description": "场景基类"
},
"source/EngineFrame": {
"description": "引擎框架类"
},
"source/EngineCore/IntrusiveList.hpp": {
"description": "侵入式链表"
},
"source/Tool/Tool_Network.h": {
"description": "网络请求工具"
},
"source/Tool/RemoteLogger.h": {
"description": "日志系统"
},
"source/squirrel/SquirrelEx.h": {
"description": "松鼠系统"
},
"source/EngineFrame/Actor": {
"description": "演员系统"
},
"source/EngineFrame/Component": {
"description": "组件系统"
},
"source/EngineFrame/Scene": {
"description": "场景系统"
},
"source/Tool/RefPtr.h": {
"description": "引用计数智能指针"
},
"source/Tool/RefObject.h": {
"description": "引用计数对象"
},
"source/Tool/Allocator.h": {
"description": "内存分配器"
},
"source/Tool/Common.h": {
"description": "通用对象类型"
},
"source/Tool/RefBasePtr.hpp": {
"description": "引用计数基础指针"
},
"source/Tool/Ifstream_NPK.h": {
"description": "自定义读取流"
},
"source_game/Scene": {
"description": "游戏场景"
},
"source_game/Actor/Actor_UI.h": {
"description": "ui角色"
},
"source_game/Global": {
"description": "全局相关"
},
"source_game/Scene/Scene_Loading_UI.h": {
"description": "加载界面UI"
},
"source/EngineFrame/Component/Text.h": {
"description": "文字"
},
"source/EngineFrame/Component/Sprite.h": {
"description": "图像"
},
"source_game/Actor/Map/GameMap.h": {
"description": "地图类"
},
"source_game/Actor/Map/GameMapLayer.cpp": {
"description": " "
},
"source_game/Actor/Map/Tile.h": {
"description": "地板类"
},
"source_game/Actor/Map/GameMapCamera.h": {
"description": "地图摄像机类"
},
"source_game/Actor/Object/BaseObject.h": {
"description": "基础对象"
},
"source_game/Actor/Object/ActiveObject.h": {
"description": "动态对象"
},
"source_game/Actor/Object/CharacterObject.h": {
"description": "角色对象"
},
"source_game/Asset": {
"description": "资产"
},
"source_game/Asset/Character": {
"description": "角色类"
},
"source_game/Global/Global_Game.h": {
"description": "全局管理类"
},
"source_game/Global/Script": {
"description": "脚本相关"
},
"source_game/Global/Script/CharacterConfig.h": {
"description": "角色脚本信息"
},
"source/EngineFrame/Base/BaseNode.h": {
"description": "基础节点"
},
"source_game/Asset/Common": {
"description": "通用"
},
"source_game/Asset/Common/Equipment.h": {
"description": "装备类"
},
"source_game/Asset/Character/Chr_Equipment.h": {
"description": "角色装备管理器"
},
"source_game/Asset/Character/Chr_Animation.h": {
"description": "角色动画管理器"
},
"source_game/Global/Script/EquipmentConfig.h": {
"description": "装备脚本信息"
},
"source/Asset/Asset_ImagePack.h": {
"description": "NPK读取"
},
"source/Asset/AnimationStruct.h": {
"description": "Ani构造"
},
"source/Asset/Asset_Script.h": {
"description": "PVF读取"
},
"source/Asset/AssetManager.h": {
"description": "资源管理器"
},
"source/Asset/ScriptData.h": {
"description": "PVF解包"
},
"source_game/Global/Save": {
"description": "存档相关"
},
"source_game/Global/Global_Enum.h": {
"description": "全局枚举表"
},
"source_game/Actor/Map/GameMapLayer.h": {
"description": "地图图层类"
},
"source_game/Actor/Map": {
"description": "地图类"
},
"source_game/Actor/Object": {
"description": "对象类"
},
"source_game/Asset/Character/Chr_Controller.h": {
"description": "角色控制器"
},
"source_game/Asset/Squirrel": {
"description": "松鼠脚本"
},
"source_game/Asset/Squirrel/Sqr_BaseObject.h": {
"description": "基础对象_松鼠类"
},
"source_game/Asset/Squirrel/SqruirrelManager.h": {
"description": "松鼠管理器"
},
"source_game/Asset/Character/Chr_StateMachine.h": {
"description": "角色状态机"
},
"source_game/Global/Global_Type.h": {
"description": "全局类型"
},
"source_game/Asset/Common/ObjectVars.h": {
"description": "对象储存器类"
},
"source_game/Asset/Squirrel/Sqr_BaseObject.hpp": {
"description": "注册基础对象脚本"
},
"source_game/Asset/Squirrel/Sqr_CharacterObject.hpp": {
"description": "注册角色对象脚本"
},
"source_game/Asset/Squirrel/Sqr_ActiveObject.hpp": {
"description": "注册动态对象脚本"
}
}