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29
source/Asset/AssetManager.h
Normal file
29
source/Asset/AssetManager.h
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#pragma once
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#include "Asset/AnimationStruct.h" //Ani结构
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#include "Asset/ScriptData.h"
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class AssetManager
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{
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public:
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AssetManager(const AssetManager &) = delete;
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AssetManager &operator=(const AssetManager &) = delete;
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AssetManager(AssetManager &&) = delete;
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AssetManager &operator=(AssetManager &&) = delete;
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// 全局访问点
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static AssetManager &GetInstance()
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{
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static AssetManager instance; // 局部静态变量,保证只初始化一次
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return instance;
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}
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private:
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AssetManager(/* args */);
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~AssetManager();
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public:
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// 构造Ani结构体
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AniScriptParser::AniInfo StructAniInfo(std::string path);
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AniScriptParser::AlsInfo StructAlsInfo(std::string path);
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// Script读取体
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ScriptData GetScriptInfo(std::string path);
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};
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