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60
source/Asset/Asset_Script.h
Normal file
60
source/Asset/Asset_Script.h
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#pragma once
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#ifdef _SWITCH_
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#include <switch.h>
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#endif
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#include <stdio.h>
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#include <string>
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#include <dirent.h>
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#include <SDL.h>
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#include <map>
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#include "Tool/Ifstream_PVF.h"
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class Asset_Script : public Ifstream_PVF
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{
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public:
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struct PvfFileInfo
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{
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int ROffset;
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int Cr32;
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int Length;
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bool DecodeFlag = false;
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};
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private:
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Asset_Script(const std::string filename = "Script.pvf") : Ifstream_PVF(filename) {};
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~Asset_Script() = default;
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int StartPos = 0;
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std::map<std::string, PvfFileInfo> FileInfo;
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std::map<int, std::string> BinStringM;
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std::map<std::string, std::map<std::string, std::string>> LoadStringM;
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public:
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Asset_Script(const Asset_Script &) = delete;
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Asset_Script &operator=(const Asset_Script &) = delete;
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Asset_Script(Asset_Script &&) = delete;
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Asset_Script &operator=(Asset_Script &&) = delete;
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// 全局访问点
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static Asset_Script &GetInstance()
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{
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static Asset_Script instance; // 局部静态变量,保证只初始化一次
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return instance;
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}
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public:
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void Init();
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void InitHeader();
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void InitBin();
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void InitLoadString();
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void Clear();
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public:
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std::string GetBinString(int Key);
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std::string GetLoadString(std::string Type, std::string Key);
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PvfFileInfo *GetFileInfo(std::string path);
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std::string GetFileContent(std::string path); // 获取文件内容
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char* GetFileContentChar(std::string path); // 获取文件内容
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std::vector<BYTE> GetFileContentByte(std::string path); // 获取文件内容
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};
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