建档
This commit is contained in:
36
source/EngineFrame/Actor/Debug_Actor.h
Normal file
36
source/EngineFrame/Actor/Debug_Actor.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include "EngineFrame/Actor/Actor.h"
|
||||
#include "EngineFrame/Component/Text.h"
|
||||
#include <SDL_ttf.h>
|
||||
#include <cstdint>
|
||||
|
||||
class Debug_Actor : public Actor
|
||||
{
|
||||
private:
|
||||
TTF_Font *m_debugFont;
|
||||
RefPtr<Text> FPS_Text;
|
||||
RefPtr<Text> DT_Text;
|
||||
RefPtr<Text> RC_Text;
|
||||
|
||||
public:
|
||||
Debug_Actor();
|
||||
~Debug_Actor() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Render() override;
|
||||
|
||||
uint32_t FPS = 0;
|
||||
uint32_t RenderCount = 0;
|
||||
|
||||
SDL_Color bgColor = {0, 0, 0, 90};
|
||||
|
||||
int cornerRadius = 4;
|
||||
int padding = 12;
|
||||
#ifdef __SWITCH__
|
||||
double M_PI = 3.14159265358979323846;
|
||||
double M_PI_2 = 1.57079632679489661923;
|
||||
#endif
|
||||
|
||||
private:
|
||||
void DrawRoundedRect(SDL_Renderer *renderer, int x, int y, int w, int h, int radius, SDL_Color color);
|
||||
};
|
||||
Reference in New Issue
Block a user