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45
source_game/Actor/Map/GameMapCamera.h
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45
source_game/Actor/Map/GameMapCamera.h
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#pragma once
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#include "EngineFrame/Actor/Actor.h"
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class GameMap;
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class BaseObject;
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class GameMapCamera : public Actor
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{
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private:
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GameMap *_ParentMap = nullptr;
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// 跟随对象
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BaseObject *_FromActor = nullptr;
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public:
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// 摄像机坐标
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int X = 0;
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int Y = 0;
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int Z = 0;
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// 镜头可行坐标
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int MovableAreaX = 0;
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int MovableAreaY = 0;
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// 背景偏移量
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int BackgroundOffset = 0;
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// 背景层移动速率
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int BackgroundMoveSpeed = 1.0;
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// 人物中线长度
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int CharacterLineLength = 0;
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// 摄像机朝向
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int Direction = 1;
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// 摄像机朝向时间
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float DirectionTime = 0.f;
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// 缩放比率
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float CameraRate = 1.0;
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public:
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GameMapCamera();
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~GameMapCamera();
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void SetParentMap(GameMap *map);
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void SetFromActor(BaseObject *actor);
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void Update(float deltaTime);
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void SetPos(int x, int y, int z);
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void AddPos(int x, int y, int z);
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void SyncPosByFromParent(float deltaTime);
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};
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