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39
source_game/Actor/Object/CharacterObject.h
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39
source_game/Actor/Object/CharacterObject.h
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#pragma once
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#include "Actor/Object/ActiveObject.h"
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#include "Asset/Character/Chr_Animation.h"
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#include "Asset/Character/Chr_Equipment.h"
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#include "Asset/Character/Chr_Controller.h"
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#include "Asset/Character/Chr_StateMachine.h"
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#include "Global/Global_Enum.h"
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class CharacterObject : public ActiveObject
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{
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public:
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// 角色动画管理器
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RefPtr<Chr_Animation> _AnimationManager = nullptr;
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// 装备管理器
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RefPtr<Chr_Equipment> _EquipmentManager = nullptr;
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// 角色控制器
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RefPtr<Chr_Controller> _Controller = nullptr;
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// 角色状态机
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RefPtr<Chr_StateMachine> _StateMachine = nullptr;
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// 职业
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int Job = 0;
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// 转职职业 如果是-1则没有转职
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int GrowType = -1;
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public:
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~CharacterObject();
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public:
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void Update(float deltaTime) override;
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void Render() override;
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// 通过职业创建角色
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void Construction(int job);
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// 开启控制器
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void EnableController();
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// 关闭控制器
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void DisableController();
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// 控制器信息
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void ControllerMsg(CONTROLLER_MSG_TYPE msgType, void* msgData);
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};
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