建档
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38
source_game/Asset/Character/Chr_Equipment.cpp
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38
source_game/Asset/Character/Chr_Equipment.cpp
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#include "Chr_Equipment.h"
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#include "Global/Global_Game.h"
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#include "Actor/Object/CharacterObject.h"
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void Chr_Equipment::Init(CharacterObject *parent)
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{
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// 判断是否转职读取不同的配置
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GlobalCharacterScript::JobConfig JobInfo;
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if (parent->GrowType == -1)
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{
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JobInfo = Global_Game::GetInstance().CharacterConfigs[parent->Job].baseJobConfig;
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}
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else
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{
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GlobalCharacterScript::CharacterConfig Config = Global_Game::GetInstance().CharacterConfigs[parent->Job];
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JobInfo = Config.growtypeJobConfig[parent->GrowType];
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}
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// 读取默认时装
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for (auto &pair : JobInfo.defaultAvatarList)
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{
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std::string PartName = pair.first;
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int Index = pair.second;
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RefPtr<Equipment> equip = new Equipment();
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equip->Init(Index);
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this->_default_equip[PartName] = equip;
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}
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}
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RefPtr<Equipment> Chr_Equipment::GetEquip(std::string part)
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{
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// 先看真实穿戴 如果没有 看默认 如果没有 返回空
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if (_real_equip.count(part) > 0)
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return _real_equip[part];
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if (_default_equip.count(part) > 0)
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return _default_equip[part];
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return nullptr;
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}
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