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19
source_game/Asset/Character/Chr_Equipment.h
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19
source_game/Asset/Character/Chr_Equipment.h
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#pragma once
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#include "EngineFrame/Component/Component.h"
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#include "Asset/Common/Equipment.h"
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class CharacterObject;
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class Chr_Equipment : public Component
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{
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public:
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// 默认装备
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std::map<std::string, RefPtr<Equipment>> _default_equip;
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// 真实穿戴装备
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std::map<std::string, RefPtr<Equipment>> _real_equip;
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public:
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// 初始化
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void Init(CharacterObject *parent);
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// 获取部位穿戴的装备
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RefPtr<Equipment> GetEquip(std::string part);
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};
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