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62
source_game/Asset/Common/Equipment.h
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62
source_game/Asset/Common/Equipment.h
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#pragma once
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#include "EngineFrame/Component/Component.h"
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#include "Global/Global_Enum.h"
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class Equipment : public Component
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{
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public:
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// 职业动画结构体
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struct JobAnimation
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{
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// 图层
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int Layer;
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// 动画组名称
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std::string AnimationGroup;
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// IMG替换编号
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std::vector<int> ImgFormat = {0, 0};
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};
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public:
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// 装备在PVF中的路径
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std::string m_EquipmentPath;
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// 装备的品质
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int m_Quality = -1;
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public:
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// 编号
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int Index = -1;
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// 名字
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std::string Name;
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// 别名
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std::string Name2;
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// 等级组
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int Grade = -1;
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// 稀有度
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int Rarity = -1;
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// 可用职业
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std::map<int, bool> UsableJob;
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// 交易类型
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ATTACH_TYPE TradeType;
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// 最小佩戴等级
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int MinimumLevel = 1;
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// 价值
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int Price = 0;
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// 维修价格
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int RepairPrice = 0;
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// 职业动画
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std::map<int, std::vector<JobAnimation>> JobAni;
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// 装备的属性
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public:
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// 通过职业名字获取职业编号
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int GetJobIndex(std::string JobName);
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// 通过交易类型文字获取枚举值
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ATTACH_TYPE GetTradeType(std::string TradeType);
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bool IsEmpty();
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void Init(int Index);
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void Init(int Index, int Quality);
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// 通过装备编号构造装备
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void ConstructionByIndex(int Index);
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};
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