建档
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31
source_game/Asset/Squirrel/SquirrelManager.h
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31
source_game/Asset/Squirrel/SquirrelManager.h
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#pragma once
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#include "Asset/Squirrel/Sqr_BaseObject.hpp"
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#include "Asset/Squirrel/Sqr_ActiveObject.hpp"
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#include "Asset/Squirrel/Sqr_CharacterObject.hpp"
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class SquirrelManager
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{
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public:
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// 删除拷贝构造和赋值运算符,确保无法复制
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SquirrelManager(const SquirrelManager &) = delete;
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SquirrelManager &operator=(const SquirrelManager &) = delete;
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// 移动构造和赋值也删除,避免意外转移
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SquirrelManager(SquirrelManager &&) = delete;
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SquirrelManager &operator=(SquirrelManager &&) = delete;
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// 全局访问点
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static SquirrelManager &GetInstance()
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{
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static SquirrelManager instance; // 局部静态变量,保证只初始化一次
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return instance;
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}
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private:
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// 构造函数和析构函数设为私有,防止外部创建和销毁
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SquirrelManager() = default;
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~SquirrelManager() = default;
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public:
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// 初始化
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void Init();
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};
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