修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include "EngineFrame/Scene/Scene.h"
#include "EngineFrame/Render/RenderManager.h"
#include "Tool/RefPtr.h"
#include <SDL.h>
#include <SDL_image.h>
@@ -55,7 +56,7 @@ public:
// 设定UI层场景对象
void ChangeUIScene(RefPtr<Scene> scene);
SDL_Renderer *GetRenderer();
RenderManager* GetRenderer();
// 每秒帧率
u32 m_fps;
@@ -72,7 +73,7 @@ private:
// 窗口
SDL_Window *m_window;
// 渲染器
SDL_Renderer *m_renderer;
RenderManager* m_renderer;
// 游戏层场景
RefPtr<Scene> m_scene;