修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -1,6 +1,8 @@
#include "Actor.h"
#include "EngineFrame/Scene/Scene.h"
#include "EngineCore/Game.h"
#include "EngineFrame/Component/RenderBase.h"
#include "EngineFrame/Render/RenderManager.h"
#include <algorithm>
Actor::Actor()
@@ -16,6 +18,22 @@ void Actor::Init()
addTag(Tag::UPDATE);
}
void Actor::Render()
{
// 如果有裁切视口
if (this->_CropViewportFlag)
{
RenderManager *renderer = Game::GetInstance().GetRenderer();
renderer->SetClipRect(&this->_CropViewport);
BaseNode::Render();
renderer->CloseClipRect();
}
else
{
BaseNode::Render();
}
}
void Actor::AddComponent(RefPtr<Component> Component)
{
BaseNode::AddChild(Component);
@@ -25,3 +43,21 @@ void Actor::RemoveComponent(RefPtr<Component> Component)
{
BaseNode::RemoveChild(Component);
}
void Actor::SetCropViewport(SDL_Rect CropViewport)
{
if (CropViewport.x == 0 && CropViewport.y == 0 && CropViewport.w == 0 && CropViewport.h == 0)
{
this->_CropViewportFlag = false;
}
else
{
this->_CropViewportFlag = true;
this->_CropViewport = CropViewport;
}
}
SDL_Rect Actor::GetCropViewport()
{
return this->_CropViewport;
}