修改底层渲染为OpenGL
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@@ -288,6 +288,11 @@ void BaseNode::SetAlpha(float alpha)
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this->Alpha = alpha;
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}
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BaseNode *BaseNode::GetParent()
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{
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return this->m_Parent;
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}
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float BaseNode::GetAlpha()
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{
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return this->Alpha;
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@@ -132,4 +132,7 @@ public:
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virtual void SetAlpha(float alpha);
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// 获取透明度
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float GetAlpha();
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//获取父对象
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BaseNode *GetParent();
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};
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