修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -43,13 +43,6 @@ public:
// TODO SetDye
// TODO SetCrop
// 设置裁切区域
void SetClipRect(SDL_Rect clipRect);
// 取消裁切区域
void UnsetClipRect();
// 设置阴影
void SetShadow();
public:
// Ani是否可用
bool IsUsability = true;
@@ -95,10 +88,6 @@ public:
// DyeFrameList = null;
// // 整体染色
// DyeAllFlag = false;
// // 裁切数据
SDL_Rect CropRect = {0, 0, 0, 0};
// 裁切Flag
bool CropFlag = false;
// 附加选项
std::function<std::string(std::string, Animation::ReplaceData)> AdditionalOptions;