修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -0,0 +1,23 @@
#pragma once
#include "EngineFrame/Actor/Actor.h"
#include "EngineFrame/Render/Texture.h"
#include "EngineFrame/Component/Sprite.h"
class Canvas : public Actor
{
private:
/**纹理 */
RefPtr<Texture> m_texture = nullptr;
/**精灵 */
RefPtr<Sprite> m_sprite = nullptr;
/**脏标记 */
bool m_dirty = true;
/**FBO */
GLuint m_fbo = 0;
public:
Canvas(VecSize size);
void PreRender() override;
void Render() override;
void AddChild(RefPtr<BaseNode> child) override;
};