修改底层渲染为OpenGL
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23
source/EngineFrame/Component/Canvas.h
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23
source/EngineFrame/Component/Canvas.h
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@@ -0,0 +1,23 @@
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#pragma once
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#include "EngineFrame/Actor/Actor.h"
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#include "EngineFrame/Render/Texture.h"
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#include "EngineFrame/Component/Sprite.h"
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class Canvas : public Actor
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{
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private:
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/**纹理 */
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RefPtr<Texture> m_texture = nullptr;
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/**精灵 */
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RefPtr<Sprite> m_sprite = nullptr;
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/**脏标记 */
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bool m_dirty = true;
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/**FBO */
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GLuint m_fbo = 0;
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public:
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Canvas(VecSize size);
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void PreRender() override;
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void Render() override;
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void AddChild(RefPtr<BaseNode> child) override;
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};
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