修改底层渲染为OpenGL
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@@ -412,7 +412,7 @@ void GameMap::AddObject(RefPtr<BaseObject> object)
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if (object->m_objecttype == ObjectType::CHARACTER)
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{
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CharacterObject *chr = (CharacterObject *)(object.Get());
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_LayerMap["bottom"]->AddComponent(chr->_Shadow);
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if( chr->_Shadow != nullptr)_LayerMap["bottom"]->AddComponent(chr->_Shadow);
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}
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}
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