修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -11,7 +11,8 @@ Tile::Tile(std::string Path) : Sprite()
if (std::get<std::string>(m_data["path"]) == "")
m_data["path"] = "sprite/character/common/circlecooltime.img";
m_texture = new Texture(std::get<std::string>(m_data["path"]), std::get<int>(m_data["idx"]));
m_texture = new Texture();
m_texture->Init(std::get<std::string>(m_data["path"]), std::get<int>(m_data["idx"]));
Sprite::Init();
this->imgPath = Path;
}