修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -33,17 +33,17 @@ void Chr_Animation::CreateSkinmationBySlot(std::string actionName, std::string s
// 构造好Ani以后 统一设置为不可见 然后放入ActionAnis表
RefPtr<Animation> Ani = new Animation(path, FormatImgPath, Data);
Ani->SetVisible(false);
Ani->SetRenderZOrder(Variation.Layer);
this->AddChild(Ani);
ActionAnis[actionName].push_back(Ani);
// 构造一下阴影对象
RefPtr<Animation> ShadowAni = new Animation(path, FormatImgPath, Data);
ShadowAni->SetVisible(false);
// 皮肤统一设置阴影
ShadowAni->SetShadow();
chr_parent->_Shadow->AddChild(ShadowAni);
chr_parent->_Shadow->ActionAnis[actionName].push_back(ShadowAni);
// 构造一下阴影对象 //TODO
// RefPtr<Animation> ShadowAni = new Animation(path, FormatImgPath, Data);
// ShadowAni->SetVisible(false);
// chr_parent->_Shadow->AddChild(ShadowAni);
// chr_parent->_Shadow->ActionAnis[actionName].push_back(ShadowAni);
}
}
}
@@ -82,7 +82,7 @@ void Chr_Animation::Init(CharacterObject *parent)
parent->AddChild(this);
chr_parent = parent;
GlobalCharacterScript::CharacterConfig Config = Global_Game::GetInstance().CharacterConfigs[parent->Job];
// 遍历所有动作Ani路径
for (const auto &pair : Config.animationPath)
{
@@ -116,5 +116,5 @@ void Chr_Animation::SetAction(std::string actionName)
CurrentActionTag = actionName;
// 设置阴影的动作
chr_parent->_Shadow->SetAction(actionName);
if(chr_parent->_Shadow)chr_parent->_Shadow->SetAction(actionName);
}

View File

@@ -130,6 +130,23 @@ static SQInteger SQR_SetPos(HSQUIRRELVM v)
return 0;
}
static SQInteger SQR_GetWorldPos(HSQUIRRELVM v)
{
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
VecFPos Pos = Aobj->GetWorldPos();
sq_newtable(v);
sq_pushstring(v, _SC("x"), -1);
sq_pushfloat(v, Pos.x);
sq_newslot(v, 3, SQFalse);
sq_pushstring(v, _SC("y"), -1);
sq_pushfloat(v, Pos.y);
sq_newslot(v, 3, SQFalse);
return 1;
}
static SQInteger SQR_GetAlpha(HSQUIRRELVM v)
{
SQUserPointer A_obj;
@@ -287,6 +304,16 @@ static SQInteger SQR_SetSize(HSQUIRRELVM v)
return 0;
}
static SQInteger SQR_SetVisible(HSQUIRRELVM v){
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
SQBool Value;
sq_getbool(v, 3, &Value);
Actor *Aobj = (Actor *)A_obj;
Aobj->SetVisible(Value);
return 0;
}
static SQInteger SQR_CreateSprite(HSQUIRRELVM v)
{
const SQChar *ImgPath;
@@ -323,6 +350,7 @@ static void RegisterUI()
RegisterUINutApi(_SC("sq_SetZOrder"), SQR_SetZOrder, v);
RegisterUINutApi(_SC("sq_GetPos"), SQR_GetPos, v);
RegisterUINutApi(_SC("sq_SetPos"), SQR_SetPos, v);
RegisterUINutApi(_SC("sq_GetWorldPos"), SQR_GetWorldPos, v);
RegisterUINutApi(_SC("sq_GetAlpha"), SQR_GetAlpha, v);
RegisterUINutApi(_SC("sq_SetAlpha"), SQR_SetAlpha, v);
RegisterUINutApi(_SC("sq_GetScale"), SQR_GetScale, v);
@@ -331,6 +359,7 @@ static void RegisterUI()
RegisterUINutApi(_SC("sq_SetRotation"), SQR_SetRotation, v);
RegisterUINutApi(_SC("sq_GetSize"), SQR_GetSize, v);
RegisterUINutApi(_SC("sq_SetSize"), SQR_SetSize, v);
RegisterUINutApi(_SC("sq_SetVisible"), SQR_SetVisible, v);
RegisterUINutApi(_SC("sq_CreateSprite"), SQR_CreateSprite, v);
}