修改底层渲染为OpenGL
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@@ -27,7 +27,7 @@ void Scene_Loading_UI::Enter()
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RefPtr<Sprite> LoadCircleSp = new Sprite("ImagePacks2/Loading2.png");
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LoadCircleSp->SetName("LoadCircle");
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LoadCircleSp->SetPos(VecFPos{1280 - 60, 686 - 60});
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LoadCircleSp->SetBlendMode(SDL_BLENDMODE_ADD);
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LoadCircleSp->SetBlendMode(LINEARDODGE);
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LoadCircleSp->SetAnchor(VecFPos{0.5f, 0.5f});
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actor->AddComponent(LoadCircleSp);
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