修改底层渲染为OpenGL

This commit is contained in:
2025-10-23 15:21:12 +08:00
parent 1fe898e09c
commit f9a2300b5a
37 changed files with 2782 additions and 3761 deletions

View File

@@ -27,7 +27,7 @@ void Scene_Loading_UI::Enter()
RefPtr<Sprite> LoadCircleSp = new Sprite("ImagePacks2/Loading2.png");
LoadCircleSp->SetName("LoadCircle");
LoadCircleSp->SetPos(VecFPos{1280 - 60, 686 - 60});
LoadCircleSp->SetBlendMode(SDL_BLENDMODE_ADD);
LoadCircleSp->SetBlendMode(LINEARDODGE);
LoadCircleSp->SetAnchor(VecFPos{0.5f, 0.5f});
actor->AddComponent(LoadCircleSp);