#pragma once #include "math/Math.h" #include #include #include class Y_Transform { public: float rotation; ///< 旋转 glm::vec2 position; ///< 坐标 glm::vec2 scale; ///< 缩放 glm::vec2 skew; ///< 错切角度 public: Y_Transform(/* args */); bool IsFast() const { return skew.x == 0.f && skew.y == 0.f && scale.x == 1.f && scale.y == 1.f && rotation == 0.f; } Matrix3x2 ToMatrix() const; glm::mat4 GetTransformMatrix() const; };