#include "MonsterConfig.h" #include "Asset/AssetManager.h" #include "Tool/Tool_String.h" namespace GlobalMonsterScript { std::map InitMonsterLst() { std::map EquipList; ScriptData Data = AssetManager::GetInstance().GetScriptInfo("monster/monster.lst"); while (!Data.IsEnd()) { std::string Index = Data.Get(); std::string MonsterPath = std::string("monster/") + Data.Get(); EquipList[std::stoi(Index)] = MonsterPath; } return EquipList; } MonsterConfig ReadMonsterConfig(std::string path) { MonsterConfig Config; Config.folder = path.substr(0, path.find_last_of('/') + 1); ScriptData Data = AssetManager::GetInstance().GetScriptInfo(path); while (!Data.IsEnd()) { std::string Segment = Data.Get(); if (Segment == "name") { Config.name = Data.Get(); } else if (Segment == "[动作动画]") { while (true) { std::string Ret = Data.Get(); if (Ret == "[/动作动画]") break; std::string path = Data.Get(); Config.animationPath[Ret] = path; } } } return Config; } }