#include "GameMapLayer.h" #include "EngineCore/Game.h" void GameMapLayer::Render() { Actor::Render(); // RenderManager *renderer = Game::GetInstance().GetRenderer(); // // 自身坐标 // float Xpos = GetIterationPos().x + GetPos().x; // float Ypos = GetIterationPos().y + GetPos().y; // for (auto &info : this->FeasibleAreaInfoList) // { // SDL_Rect buf; // buf.x = info.x + Xpos; // buf.y = info.y + Ypos; // buf.w = info.w; // buf.h = info.h; // //TODO: 渲染可行区域 // } } void GameMapLayer::AddDebugFeasibleAreaInfo(Vec2 pos, VecSize size) { SDL_Rect info; info.x = pos.x; info.y = pos.y; info.w = size.width; info.h = size.height; this->FeasibleAreaInfoList.push_back(info); } void GameMapLayer::AddObject(RefPtr obj) { this->AddChild(obj); }