#pragma once #include "Actor/Object/ActiveObject.h" #include "Global/Global_Enum.h" #include "Asset/Monster/Mon_Animation.h" class MonsterObject : public ActiveObject { public: // 怪物动画管理器 RefPtr _AnimationManager = nullptr; // 怪物ID int Id = 0; public: // 通过ID创建怪物 void Construction(int MonsterID); };