#pragma once #include "EngineFrame/Scene/Scene.h" #include "Asset/AssetManager.h" #include "EngineFrame/Component/Animation.h" #include "Actor/Map/GameMap.h" #include "Actor/Object/CharacterObject.h" #include "Actor/Object/MonsterObject.h" class Scene_Test : public Scene { private: GameMap *map = nullptr; public: Scene_Test(/* args */); ~Scene_Test(); public: void Enter() override; void HandleEvents(SDL_Event *e) override; void Update(float deltaTime) override; void Render() override; void Exit() override; public: int MyId = 0; };