#pragma once #include "Actor/Object/BaseObject.h" class ActiveObject : public BaseObject { public: // 三轴速度 VecSpeed3 Speed; int _zRemainderMove = 0; public: void SetPosition(VecFPos3 pos) override; void SetYpos(int y) override; void SetSpeed(VecSpeed3 speed); VecSpeed3 GetSpeed(); public: void OnUpdate(float deltaTime) override; };