#pragma once #include "EngineFrame/Actor/Actor.h" #include "EngineFrame/Render/Texture.h" #include "EngineFrame/Component/Sprite.h" class Canvas : public Actor { private: /**纹理 */ RefPtr m_texture = nullptr; /**精灵 */ RefPtr m_sprite = nullptr; /**脏标记 */ bool m_dirty = true; /**FBO */ GLuint m_fbo = 0; public: Canvas(VecSize size); void PreRender() override; void Render() override; void AddChild(RefPtr child) override; };