#pragma once #include "EngineFrame/Component/Animation.h" #include class AnimationManager : public Actor { private: SDL_Texture *m_Texture = nullptr; SDL_FRect m_RenderRect = {0, 0, 0, 0}; public: AnimationManager(); // void Update(float deltaTime) override; void PreRender() override; void Render() override; public: // 添加Ani void AddAnimation(RefPtr ani); // 清空Ani void Clear(); };