#include "Chr_Equipment.h" #include "Global/Global_Game.h" #include "Actor/Object/CharacterObject.h" void Chr_Equipment::Init(CharacterObject *parent) { // 判断是否转职读取不同的配置 GlobalCharacterScript::JobConfig JobInfo; if (parent->GrowType == -1) { JobInfo = Global_Game::GetInstance().CharacterConfigs[parent->Job].baseJobConfig; } else { GlobalCharacterScript::CharacterConfig Config = Global_Game::GetInstance().CharacterConfigs[parent->Job]; JobInfo = Config.growtypeJobConfig[parent->GrowType]; } // 读取默认时装 for (auto &pair : JobInfo.defaultAvatarList) { std::string PartName = pair.first; int Index = pair.second; RefPtr equip = new Equipment(); equip->Init(Index); this->_default_equip[PartName] = equip; } } RefPtr Chr_Equipment::GetEquip(std::string part) { // 先看真实穿戴 如果没有 看默认 如果没有 返回空 if (_real_equip.count(part) > 0) return _real_equip[part]; if (_default_equip.count(part) > 0) return _default_equip[part]; return nullptr; }