#include "Actor.h" #include "EngineFrame/Scene/Scene.h" #include "EngineFrame/Component/RenderBase.h" #include Actor::Actor() { Init(); } void Actor::Init() { addTag(Tag::ACTOR); addTag(Tag::RENDER); addTag(Tag::TRANSFORM); addTag(Tag::UPDATE); } void Actor::AddComponent(RefPtr Component) { BaseNode::AddChild(Component); } void Actor::RemoveComponent(RefPtr Component) { BaseNode::RemoveChild(Component); }