#include "EquipmentConfig.h" #include "Asset/AssetManager.h" #include "Tool/Tool_String.h" namespace GlobalEquipmentScript { std::map InitEquipmentLst() { std::map EquipList; ScriptData Data = AssetManager::GetInstance().GetScriptInfo("equipment/equipment.lst"); while (!Data.IsEnd()) { std::string Index = Data.Get(); std::string EquipInfoPath = std::string("equipment/") + Data.Get(); EquipList[std::stoi(Index)] = EquipInfoPath; } return EquipList; } }