// Copyright (c) 2016-2018 Ember - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace ember { namespace math { /** * \~chinese * @brief 二维放射变换 */ template class TransformT { public: using ValueType = _Ty; float rotation; ///< 旋转 Vec2T position; ///< 坐标 Vec2T scale; ///< 缩放 Vec2T skew; ///< 错切角度 public: TransformT(); /// \~chinese /// @brief 将二维放射变换转换为矩阵 Matrix3x2T ToMatrix() const; bool IsFast() const; bool operator==(const TransformT &rhs) const; }; template inline TransformT<_Ty>::TransformT() : position(), rotation(0.f), scale(1.f, 1.f), skew(0.f, 0.f) { } template Matrix3x2T<_Ty> TransformT<_Ty>::ToMatrix() const { if (!skew.IsOrigin()) { return Matrix3x2T<_Ty>::Skewing(skew) * Matrix3x2T<_Ty>::SRT(position, scale, rotation); } return Matrix3x2T<_Ty>::SRT(position, scale, rotation); } template inline bool TransformT<_Ty>::IsFast() const { return skew.x == 0.f && skew.y == 0.f && scale.x == 1.f && scale.y == 1.f && rotation == 0.f; } template bool TransformT<_Ty>::operator==(const TransformT &rhs) const { return position == rhs.position && rotation == rhs.rotation && scale == rhs.scale && skew == rhs.skew; } } // namespace math } // namespace ember