#pragma once #include "Asset/Common/Equipment.h" #include "EngineFrame/Base/Actor.h" class CharacterObject; class Chr_Equipment : public Actor { public: // 默认装备 std::map> _default_equip; // 真实穿戴装备 std::map> _real_equip; public: // 初始化 void Init(CharacterObject *parent); // 获取部位穿戴的装备 RefPtr GetEquip(std::string part); };