#pragma once #include "EngineFrame/Base/Actor.h" class GameMap; class BaseObject; class GameCamera : public Actor { private: // 跟随对象 BaseObject *_FromActor = nullptr; public: // 缩放比率 float CameraRate = 1.0; // 添加平滑移动相关的成员变量 bool _isSmoothMoving = false; Vec2 _currentPosition; // 当前摄像机位置 Vec2 _velocity; // 当前移动速度(用于平滑移动) float _smoothTime = 0.1f; // 平滑时间(秒),可调整 float _maxSpeed = 2000; // 最大移动速度,防止过快 public: void SetFromActor(BaseObject *actor); void Update(float deltaTime); void SetPos(float x, float y, float z); void AddPos(float x, float y, float z); // 同步坐标相关 void SyncPos(float deltaTime); void SyncPosByFromParent(float deltaTime); // 平滑阻尼函数(类似Unity的Mathf.SmoothDamp) Vec2 SmoothDamp(const Vec2 ¤t, const Vec2 &target, Vec2 ¤tVelocity, float smoothTime, float maxSpeed, float deltaTime); };