#include "SavaManager.h" #include #include #include #include #include SavaManager::SavaManager() { } SavaManager::~SavaManager() { } void SavaManager::Init() { DIR *dir; struct dirent *ent; std::string path = "Save/"; dir = opendir(path.c_str()); while ((ent = readdir(dir))) { // 跳过.和..目录 if (strcmp(ent->d_name, ".") == 0 || strcmp(ent->d_name, "..") == 0) continue; std::string RealPath = path + ent->d_name; SDL_Log("RealPath: %s", RealPath.c_str()); } Save(); } void SavaManager::Save() { int Level = 1; int Job = 0; int GrowType = -1; int Exp = 0; int Fatigue = 0; nlohmann::json SaveJson; SaveJson["Level"] = Level; SaveJson["Job"] = Job; SaveJson["GrowType"] = GrowType; SaveJson["Exp"] = Exp; SaveJson["Fatigue"] = Fatigue; SaveJson["WearEquipment"] = nlohmann::json::object(); nlohmann::json weapon; weapon["id"] = 26058; SaveJson["WearEquipment"]["weapon"] = weapon; std::ofstream OutFile("Save/Save_0.sav"); OutFile << SaveJson.dump(4); OutFile.close(); }