#pragma once #include "EngineFrame/Base/BaseNode.h" #include "EngineFrame/Component/Component.h" #include "Tool/IntrusiveList.hpp" class Scene; /** * @brief Actor类,继承自Actor_base类 * * Actor类是一个基础的游戏对象类,可以添加到场景中 */ class Actor : public BaseNode { public: Actor(); public: void Init() override; void AddComponent(RefPtr Component); void RemoveComponent(RefPtr Component); // void AddChild(RefPtr child); // void RemoveChild(RefPtr child); };