#include "GameMapCamera.h" #include "Actor/Map/GameMap.h" #include "Actor/Object/BaseObject.h" #include GameMapCamera::GameMapCamera() { } GameMapCamera::~GameMapCamera() { } void GameMapCamera::SetParentMap(GameMap *map) { this->_ParentMap = map; _ParentMap->_Camera = this; } void GameMapCamera::SetFromActor(BaseObject *actor) { this->_FromActor = actor; } void GameMapCamera::Update(float deltaTime) { SyncPosByFromParent(deltaTime); } void GameMapCamera::SetPos(int x, int y, int z) { this->X = x; this->Y = y; this->Z = z; } void GameMapCamera::AddPos(int x, int y, int z) { this->X += x; this->Y += y; this->Z += z; } void GameMapCamera::SyncPosByFromParent(float deltaTime) { if (this->_FromActor != nullptr) { // int R_X, R_Y, R_Z; // R_X = std::min(std::max(this->_FromActor->X, 533), MovableAreaX - 533); // R_Y = std::min(std::max(this->_FromActor->Y, 300), MovableAreaY - 300); // R_Z = 0; // SetPos(R_X, R_Y, R_Z); } }