#pragma once #include "EngineCore/Game.h" #include "Global/Script/CharacterConfig.h" #include "Global/Script/EquipmentConfig.h" #include "Global/Save/SavaManager.h" #include "Asset/Squirrel/SquirrelManager.h" class Global_Game { public: Global_Game(const Global_Game &) = delete; Global_Game &operator=(const Global_Game &) = delete; Global_Game(Global_Game &&) = delete; Global_Game &operator=(Global_Game &&) = delete; // 全局访问点 static Global_Game &GetInstance() { static Global_Game instance; // 局部静态变量,保证只初始化一次 return instance; } // 游戏资源加载之前的初始化 void Init(); // 游戏资源加载之后的初始化 void InitGame(); public: // 当前游戏状态 0未初始化 int game_state = 0; public: // 字体资源 std::vector Fonts; // 角色配置文件 std::vector CharacterConfigs; // 装备路径Map std::map EquipmentPathMap; // 游戏资源初始化标志 bool InitFlag = false; private: Global_Game(/* args */); ~Global_Game(); };