Files
DNF_DEV/source_game/Actor/Object/MonsterObject.h

19 lines
374 B
C++

#pragma once
#include "Actor/Object/ActiveObject.h"
#include "Global/Global_Enum.h"
#include "Asset/Monster/Mon_Animation.h"
class MonsterObject : public ActiveObject
{
public:
// 怪物动画管理器
RefPtr<Mon_Animation> _AnimationManager = nullptr;
// 怪物ID
int Id = 0;
public:
// 通过ID创建怪物
void Construction(int MonsterID);
};