Files
DNF_DEV/source_game/Asset/Squirrel/Sqr_CommonFunc.hpp

93 lines
2.1 KiB
C++

#pragma once
#include "squirrel/SquirrelEx.h"
#include "Global/Global_Game.h"
#include "EngineFrame/Base/Actor.h"
static SQRESULT sq_GetVecSize(HSQUIRRELVM v, int Index, VecSize *Size)
{
sq_pushnull(v); // null iterator
while (SQ_SUCCEEDED(sq_next(v, Index)))
{
SQFloat value;
sq_getfloat(v, -1, &value);
const SQChar *key;
sq_getstring(v, -2, &key);
if (strcmp(key, _SC("w")) == 0)
{
Size->width = value;
}
else if (strcmp(key, _SC("h")) == 0)
{
Size->height = value;
}
sq_pop(v, 2);
}
sq_pop(v, 1);
return SQ_OK;
}
static SQRESULT sq_GetVec2(HSQUIRRELVM v, int Index, Vec2 *Pos)
{
sq_pushnull(v); // null iterator
while (SQ_SUCCEEDED(sq_next(v, Index)))
{
SQFloat value;
sq_getfloat(v, -1, &value);
const SQChar *key;
sq_getstring(v, -2, &key);
if (strcmp(key, _SC("x")) == 0)
{
Pos->x = value;
}
else if (strcmp(key, _SC("y")) == 0)
{
Pos->y = value;
}
sq_pop(v, 2);
}
sq_pop(v, 1);
return SQ_OK;
}
static SQRESULT sq_GetFRect(HSQUIRRELVM v, int Index, SDL_FRect *Pos)
{
sq_pushnull(v); // null iterator
while (SQ_SUCCEEDED(sq_next(v, Index)))
{
SQFloat value;
sq_getfloat(v, -1, &value);
const SQChar *key;
sq_getstring(v, -2, &key);
if (strcmp(key, _SC("x")) == 0)
{
Pos->x = value;
}
else if (strcmp(key, _SC("y")) == 0)
{
Pos->y = value;
}
else if (strcmp(key, _SC("w")) == 0)
{
Pos->w = value;
}
else if (strcmp(key, _SC("h")) == 0)
{
Pos->h = value;
}
sq_pop(v, 2);
}
sq_pop(v, 1);
return SQ_OK;
}
static void RegisterNutApi(const SQChar *funcName, SQFUNCTION funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
sq_pushstring(v, funcName, -1);
sq_newclosure(v, funcAddr, 0);
sq_newslot(v, -3, false);
sq_poptop(v);
}