22 lines
454 B
C++
22 lines
454 B
C++
#pragma once
|
|
#include "EngineFrame/Component/Animation.h"
|
|
#include <vector>
|
|
class AnimationManager : public Actor
|
|
{
|
|
private:
|
|
SDL_Texture *m_Texture = nullptr;
|
|
SDL_FRect m_RenderRect = {0, 0, 0, 0};
|
|
|
|
public:
|
|
AnimationManager();
|
|
// void Update(float deltaTime) override;
|
|
void PreRender() override;
|
|
void Render() override;
|
|
|
|
public:
|
|
// 添加Ani
|
|
void AddAnimation(RefPtr<Animation> ani);
|
|
// 清空Ani
|
|
void Clear();
|
|
};
|