Files
DNF_DEV/source_game/Asset/Character/Chr_Shadow.cpp

45 lines
1007 B
C++

#include "Chr_Shadow.h"
#include "Global/Global_Game.h"
#include "Actor/Object/CharacterObject.h"
#include "Asset/Character/Chr_Equipment.h"
void Chr_Shadow::Init(CharacterObject *parent)
{
// 调用RenderBase类的初始化 才能挂上标签
RenderBase::Init();
chr_parent = parent;
SetRenderZOrder(1000000);
SetPos(parent->GetPos());
}
void Chr_Shadow::SetAction(std::string actionName)
{
// 先将原动作的Ani设置为不可见
for (auto Ani : ActionAnis[CurrentActionTag])
{
Ani->Reset();
Ani->SetVisible(false);
}
// 再将新动作的Ani设置为可见
for (auto Ani : ActionAnis[actionName])
{
Ani->SetVisible(true);
}
CurrentActionTag = actionName;
}
void Chr_Shadow::SetDirection(int dir)
{
Vec2 sc = GetScale();
// 朝右
if (dir == 0)
{
SetScale(Vec2({SDL_fabsf(sc.x), sc.y}));
}
// 朝左
else if (dir == 1)
{
SetScale(Vec2({-SDL_fabsf(sc.x), sc.y}));
}
}