Files
DNF_DEV/source_game/Scene/Scene_MainUi.cpp

125 lines
2.9 KiB
C++

#include "Scene_MainUi.h"
#include "Asset/Squirrel/SquirrelManager.h"
void Scene_MainUi::Enter()
{
Scene::Enter();
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Enter_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushuserpointer(v, this);
sq_call(v, 2, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::HandleEvents(SDL_Event *event)
{
SQInteger EventType = -1;
std::vector<SQInteger> EventData;
switch (event->type)
{
// 鼠标移动
case SDL_MOUSEMOTION:
{
EventType = 0;
EventData.push_back(event->motion.x);
EventData.push_back(event->motion.y);
break;
}
// 鼠标按键按下
case SDL_MOUSEBUTTONDOWN:
{
EventType = 1;
EventData.push_back(event->button.button);
break;
}
// 鼠标按键释放
case SDL_MOUSEBUTTONUP:
{
EventType = 2;
EventData.push_back(event->button.button);
break;
}
// 鼠标滚轮
case SDL_MOUSEWHEEL:
{
EventType = 3;
EventData.push_back(event->wheel.y);
break;
}
// 键盘按键按下
case SDL_KEYDOWN:
{
EventType = 4;
EventData.push_back(event->key.keysym.sym);
break;
}
// 键盘按键释放
case SDL_KEYUP:
{
EventType = 5;
EventData.push_back(event->key.keysym.sym);
break;
}
}
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_HandleEvents_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushinteger(v, EventType);
sq_newarray(v, 0);
for (SQInteger i = 0; i < EventData.size(); i++)
{
sq_pushinteger(v, EventData[i]);
sq_arrayappend(v, -2);
}
sq_call(v, 3, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Update(float deltaTime)
{
Scene::Update(deltaTime);
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Update_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_pushfloat(v, deltaTime);
sq_call(v, 2, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Exit()
{
Scene::Exit();
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
SQInteger top = sq_gettop(v);
sq_pushroottable(v);
sq_pushstring(v, _SC("_MainUI_Exit_"), -1);
if (SQ_SUCCEEDED(sq_get(v, -2)))
{
sq_pushroottable(v);
sq_call(v, 1, SQFalse, SQTrue);
}
sq_settop(v, top);
}
void Scene_MainUi::Render()
{
Scene::Render();
}