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DNF_DEV/source_game/Asset/Squirrel/Sqr_System.hpp

48 lines
1.2 KiB
C++

#pragma once
#include "Sqr_CommonFunc.hpp"
#include "EngineFrame/Render/RenderManager.h"
#include "json.hpp"
static SQInteger SQR_OutPutTable(HSQUIRRELVM v)
{
const SQChar *Str;
sq_getstring(v, 2, &Str);
nlohmann::json ex1 = nlohmann::json::parse(Str);
std::string formattedJson = ex1.dump(4);
SDL_Log(formattedJson.c_str());
return 0;
}
static SQInteger SQR_GetDebugInfo(HSQUIRRELVM v)
{
sq_newtable(v);
struct TableEntry
{
const SQChar *key;
SQInteger value;
} entries[] = {
{_SC("fps"), Game::GetInstance().m_fps},
{_SC("frametime"), Game::GetInstance().m_frameTime_ms},
{_SC("rendercount"), Game::GetInstance().GetRenderer()->_frameRenderCount},
{_SC("nodecount"), Game::GetInstance().m_nodeCount}};
for (const auto &entry : entries)
{
sq_pushstring(v, entry.key, -1);
sq_pushinteger(v, entry.value);
sq_newslot(v, -3, SQFalse);
}
return 1;
}
static void RegisterSystem()
{
HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
// 打印表
RegisterNutApi(_SC("sq_OutPutTable"), SQR_OutPutTable, v);
// 获取调试信息表
RegisterNutApi(_SC("sq_GetDebugInfo"), SQR_GetDebugInfo, v);
}