24 lines
559 B
C++
24 lines
559 B
C++
#pragma once
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#include "EngineFrame/Base/BaseNode.h"
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#include "EngineFrame/Component/Component.h"
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#include "Tool/IntrusiveList.hpp"
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class Scene;
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/**
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* @brief Actor类,继承自Actor_base类
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*
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* Actor类是一个基础的游戏对象类,可以添加到场景中
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*/
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class Actor : public BaseNode
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{
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public:
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Actor();
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public:
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void Init() override;
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void AddComponent(RefPtr<Component> Component);
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void RemoveComponent(RefPtr<Component> Component);
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// void AddChild(RefPtr<Actor> child);
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// void RemoveChild(RefPtr<Actor> child);
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};
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