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DNF_DEV/Library/SDL2_image-2.5.2/README.txt
2025-10-06 04:18:49 +08:00

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SDL_image 2.0
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_image/
This is a simple library to load images of various formats as SDL surfaces.
It can load BMP, GIF, JPEG, LBM, PCX, PNG, PNM (PPM/PGM/PBM), QOI, TGA, XCF, XPM, and simple SVG format images. It can also load AVIF, JPEG-XL, TIFF, and WebP images, depending on build options (see the note below for details.)
API:
#include "SDL_image.h"
SDL_Surface *IMG_Load(const char *file);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc);
or
SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
where type is a string specifying the format (i.e. "PNG" or "pcx").
Note that IMG_Load_RW cannot load TGA images.
To create a surface from an XPM image included in C source, use:
SDL_Surface *IMG_ReadXPMFromArray(char **xpm);
An example program 'showimage' is included, with source in showimage.c
This library is under the zlib License, see the file "LICENSE.txt" for details.
Note:
Support for AVIF, JPEG-XL, TIFF, and WebP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SUPPORT_* options defined in CMakeLists.txt.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.